Author Topic: Questions Not Worth Their Own Thread: C# Edition  (Read 860584 times)

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Offline Steve Walmsley

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Re: Questions Not Worth Their Own Thread: C# Edition
« Reply #4620 on: August 19, 2025, 04:14:54 AM »
I don't recall, can we see the design of civilian ships?

Yes, on the class window. Click Civilian (might be Show Civilian) to see their designs. Civilian colony ships will carry between 50,000 and 250,000 colonists, depending on the design.
 

Offline paolot

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Re: Questions Not Worth Their Own Thread: C# Edition
« Reply #4621 on: Yesterday at 06:58:33 PM »
Is it possible to show all the star systems in a game? not their bodies and connections, only the stars.
In real life, we know our cosmic neighbourhood, and I would like to replicate this.
Then, with survey and expansion, I will discover their contents and the links between the stars.

The systems don't exist in the game until someone finds them, at which point they are generated.

For known stars, I could show the actual star locations using a variant of the galactic map, but the galaxy is 3D and the map is 2D so there would be a lot of overlaps. Also there are 65,000 stars in the known stars database.

One option I have considered for a while is a rotatable 3D map for the above purpose, but humans handle 2D information a lot better than 3D information so it would mainly be for fun. Most people would still use 2D to comprehend the situation.

Thank you, Steve, for the explanation.
Thinking better to this: 65,000 stars form a square of 255x255 units (or a circle with 144 units of radius), and jump links could connect stars from side to side of it, making everything very difficult to read.
« Last Edit: Yesterday at 07:14:11 PM by paolot »
 

Offline paolot

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Re: Questions Not Worth Their Own Thread: C# Edition
« Reply #4622 on: Yesterday at 09:05:19 PM »
Surely I'm doing something wrong, but I can't find how to refit some fighters to an improved version of them (the tonnage difference is less than 1%).   ???
At the planet where the fighters are in orbit, I select one of the Repair shipyards, then select the task Refit or Auto Refit, but the lists in Refit From, Class and Ship Name are empty.
The other tasks work well.
What am I missing?
« Last Edit: Yesterday at 09:10:41 PM by paolot »
 

Offline nuclearslurpee

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Re: Questions Not Worth Their Own Thread: C# Edition
« Reply #4623 on: Yesterday at 09:40:39 PM »
Surely I'm doing something wrong, but I can't find how to refit some fighters to an improved version of them (the tonnage difference is less than 1%).   ???
At the planet where the fighters are in orbit, I select one of the Repair shipyards, then select the task Refit or Auto Refit, but the lists in Refit From, Class and Ship Name are empty.
The other tasks work well.
What am I missing?

Repair shipyards cannot refit. Not sure if the fact that they show the option is a bug per se or just a leaky abstraction in the UI.
 
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Offline paolot

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Re: Questions Not Worth Their Own Thread: C# Edition
« Reply #4624 on: Today at 09:18:14 AM »
Surely I'm doing something wrong, but I can't find how to refit some fighters to an improved version of them (the tonnage difference is less than 1%).   ???
At the planet where the fighters are in orbit, I select one of the Repair shipyards, then select the task Refit or Auto Refit, but the lists in Refit From, Class and Ship Name are empty.
The other tasks work well.
What am I missing?

Repair shipyards cannot refit. Not sure if the fact that they show the option is a bug per se or just a leaky abstraction in the UI.

Thank you, nuclearslurpee!
"Repair shipyards cannot refit.": my first error.   :D
So, I have to use a military shipyard (obviously, a commercial one cannot work on a military project).
Currently, when I select Refit, my military SYs don't list the ship type I wish, but only the type that they can build and sometimes few others; therefore, I imagine I should retool the SY for the updated craft, before I can refit the old ships, isn't it?
 

Offline nuclearslurpee

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Re: Questions Not Worth Their Own Thread: C# Edition
« Reply #4625 on: Today at 09:41:33 AM »
Thank you, nuclearslurpee!
"Repair shipyards cannot refit.": my first error.   :D
So, I have to use a military shipyard (obviously, a commercial one cannot work on a military project).
Currently, when I select Refit, my military SYs don't list the ship type I wish, but only the type that they can build and sometimes few others; therefore, I imagine I should retool the SY for the updated craft, before I can refit the old ships, isn't it?

Correct. A shipyard can only refit a ship to the class it is tooled for or a class which can be built out of the same shipyard.
 
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