Author Topic: 6 hours increments  (Read 508 times)

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Offline mike2R

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Re: 6 hours increments
« Reply #15 on: June 19, 2020, 06:20:57 AM »
One thought - you have contact with at least 1 NPR from what you've said.  So if you use SM mode instant grav survey and explore jump gates, you might be able to find its own explored systems - unless there is some way to tell, you'd basically be looking for its own gate network to distinguish between ones it's explored, and ones that were being generated new for you.  Maybe you can find the problem system that way.
 
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Offline Zincat

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Re: 6 hours increments
« Reply #16 on: June 19, 2020, 07:57:02 AM »
It's still rather strange if it keeps doing 6 hours increments forever...

Maybe post it in the bug reporting thread, with the db included? I mean, if it NEVER stops, then something is definitely not working as intended.
 
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Offline Thrake (OP)

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Re: 6 hours increments
« Reply #17 on: June 19, 2020, 08:32:44 AM »
Very frustrating yes, this is a long game. There are a lot of NPR, I have found 10 until now so the galaxy is well populated.

Thanks a lot for your feedback mike2R! Following your tip, my first thing was to check a system I knew had many wrecks and populated with what I think is a spoiler. Adding tracking stations I found there was a big NPR fleet immobile there. So, I SMed in a doomship, killed the spoiler ships, the NPR fleet started moving afterwards. Quickly after there was a battle in the system (I had put my tracking station at the same colony than the spoiler so its ground forces destroyed them, I'm not sure what exactly happened) and now everything is back to normal.

At that point I was really thinking of giving up with the game.
 

Offline mike2R

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Re: 6 hours increments
« Reply #18 on: June 19, 2020, 08:58:55 AM »
Sweet!   Glad you got to the bottom of it!
 

Offline Darknote

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Re: 6 hours increments
« Reply #19 on: June 28, 2020, 04:32:29 PM »
@Thrake, I'm curious, how long do 1 day turns take in a game with 10 NPR's?
 

 

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