- The function number
--- N/A
- The complete error text
--- N/A
- The window affected
--- No window per se, but rather a mechanical bug.
- What you were doing at the time?
--- Testing this bug specifically.
- Conventional or TN start
--- TN Start
- Random or Real Stars
--- Random
- Is your decimal separator a comma?
--- Decimal
- Is the bug is easy to reproduce, intermittent or a one-off?
--- Both very easy and quite simple to reproduce.
- If this is a long campaign - say 75 years or longer - let me know the length of the campaign as well
--- Fresh Game, default settings, whatever race settings it generated from the start, only the bare minimum SM needed to set up.
- I have had two bugs so far. The first is fighters (again), they will pick up colonists but won't unload them. It should be fairly easy to reproduce, just build a fighter, add an emergency cryo (or two), load it up and try to unload it. They won't. The second is Future Prototypes, again easy to reproduce. They won't be available to research even if you have the tech. I encountered the Future Prototype bug in v1.11 as well. Sorry for the short, lazy report I don't have the databases and I'm using the recommended settings.
- I.E. decimal separator etc. I haven't run a 75+ year campaign for either of these bugs in v1.12, but I did encounter the Future Prototype bug in a 75+ year game and non-75+ year game in v1.11 fwiw.
--- This bug is the fighter bug. I have gone through the checklist for bug submissions and will have an attached DB too. After some testing, this bug prevents fighters from unloading colonists at colonies without Cargo Shuttle Stations, as well as prevents the 'Load Colonist Order' from appearing on any that lack them. The file included is what I tested it with, there are colonies on Luna, Mars, Venus and Mercury. All have sufficient infrastructure. Two have populations, two do not. One without population has a Cargo Shuttle Station, one with population also has a Cargo Shuttle Station, the others do not. When SM removing the Cargo Shuttle Station AND the Spaceport from Earth, the option to 'Load Colonists' disappears...
SJW: Fixed