Author Topic: Fighting Star Swarm  (Read 6857 times)

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Offline lumporr

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Re: Fighting Star Swarm
« Reply #15 on: January 29, 2025, 12:04:31 PM »
My first time fighting the star swarm, I had luckily just met a friendly NPR with an enormous speed advantage, prompting me to build a few "hero ships" capable of matching their speed just in case hostilities ever occured. Though they had to be tugged to the combat zone and even still made a visible dent in my fuel economy, these few hero ships saved the entire race numerous times alone. Just the largest, highest-boosted engines you can develop, the longest, hardest hitting weapons you can mount, and enough fuel and maintenance to last for a single slugfest. Worth every penny.
 

Offline Michael Sandy

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Re: Fighting Star Swarm
« Reply #16 on: January 30, 2025, 03:08:00 AM »
Very similar to Lumporr, I had some salvaged Precursor long ranged lasers and fire controls and built fast ships around them.  They only just outranged the Swarm, and I operated them as parasite craft. 2 1,000 ton boats killed 60 Star Swarm with no casualties.  The hardest part was properly maintaining the range.  Of course, those Hunters were useless against the Mother Ship themselves.

At a minimum, build some scouts that can outpace them and keep track of them.  Of course, my answers to most strategy questions in Aurora come down to scouting.  Find out what the enemy can do and build or tweak your fleet to handle it.
 

Offline Andrew

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Re: Fighting Star Swarm
« Reply #17 on: January 30, 2025, 05:44:04 AM »
One of my biggest successes against swarm has been STO Batterries, they tend to come into point blank range and let the guns engage them at full power, even my gauss turrets got to shoot the Queen. In one case they were drawn in by wrecks in orbit , in the other case they just had a fascination with one planet and sent three seperate fleets in to die under the guns of the STO battery, probably a good idea to defend the STO batterries with ground troops in case they drop troops on you