SquadronsFor v2.0, I have added an extra organization layer to the Naval Organization window based on a new structure called a ‘Squadron’.
In mechanics terms, a squadron is an administrative sub-division of hangar space on a specific ship. A squadron is created (and named) using the new ‘Create Squadron’ button which becomes visible when a ship is selected. Any number of squadrons can be created for each ship. Once a squadron is created, ships can be dragged into it if they are in the same location as the squadron’s parent ship. Dragged ships will be moved into the hangar of the squadron’s parent ship so sufficient space must exist. If not, you will receive a popup to that effect and the transfer will not happen. You can also drag the entire squadron to a different ship, assuming the same location and sufficient hangar space.
You can ignore squadrons entirely and continue to use the existing mechanics, or perhaps create a single ‘squadron’ for the entire strikegroup for the convenience of having the parasite ships listed under the mothership on the tree view.
Two new movement orders have been added. “Land on Specified Mothership as Squadron” will operate in the same way as the “Land on Specified Mothership (+ Assign)” order with the additional effect that a new squadron is created for the mothership with the name of the landing fleet. All ships in the landing fleet will be assigned to that squadron. “Land and Join Specified Squadron” allows you to choose an existing squadron from a fleet selected as the destination for the movement order. The list of squadrons shown as destination options include the name of the mothership. The ships of the landing fleet will be assigned to the designated squadron once it lands on the squadron’s parent ship.
Using the Detach button while a squadron is selected will create a new fleet with the same name as the squadron and place all ships of the squadron into the fleet. Unlike detaching a sub-fleet, the empty squadron will remain attached to the parent ship because it only exists as an administrative structure of that parent ship. Squadron ships can also be detached individually or as a non-squadron group using the existing mechanics.
After launch, ships will be removed from the squadron. However, ships will remember the last squadron to which they were attached, which is known as their 'Assigned Squadron' (similar to assigned mothership vs current mothership). If you use the "Land on Assigned Mothership" order (now renamed as "Land on Assigned Mothership / Squadron)" and a ship has an assigned squadron that is present on that mothership, it will be attached to that squadron after landing. Detached ships can also use the “Land and Join Specified Squadron” orders if they are unassigned or wish to join a new squadron.
I decided to use this administrative approach, rather than have squadrons independent of ships, to avoid a situation where the same squadron is scattered across multiple ships or has to be managed in a separate window. To move a squadron to a new ship, you can either use the drag-drop method noted above or detach the squadron from Ship A and send it to Ship B with the “Land on Specified Mothership as Squadron” order. The original (now empty) squadron will remain on Ship A so you may wish to delete that if you do not have a common naming scheme for squadrons.
The Rename, Delete and Award Medal buttons function as normal for squadrons. Deleting a squadron will only affect the administrative function. The squadron ships will remain in the parent ship’s hangar. Award Medal will award the chosen medal to all ships of the squadron. When you click on a squadron in the tree view, a list of squadron ships will be shown with the same information as the equivalent list for a fleet and the ‘Transported Items’ tab will display anything carried by the squadron. The other tabs will be hidden.
This new structure should make it much easier to visualize and manage strike groups.