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Does anyone know if it's possible to edit the db and increase the minimum missile size to something like 5 or 6 to prevent AMMs? I'm trying to craft an environment closer to WW2 carrier combat where beam fighters and missile fighters are pre-eminent. I realize that missile fighters are highly effective but find that beam fighters get absolutely shredded by AMMs given their high top speeds and volumes of fire. Would love for the perfect counter to missile fighters to be beam fighters.On a related note, does anyone know if it's possible to increase NPR use of fighters? I don't think I've even seen them once from an NPR in C#.
That's interesting, can you explain the math to me on how this helps? I thought that ECM only reduces missile targeting range, not their accuracy, so in the case of AMM shredding beam fighters I'm not sure how it helps
Quote from: Sebmono on May 22, 2021, 03:52:15 PMDoes anyone know if it's possible to edit the db and increase the minimum missile size to something like 5 or 6 to prevent AMMs? I'm trying to craft an environment closer to WW2 carrier combat where beam fighters and missile fighters are pre-eminent. I realize that missile fighters are highly effective but find that beam fighters get absolutely shredded by AMMs given their high top speeds and volumes of fire. Would love for the perfect counter to missile fighters to be beam fighters.On a related note, does anyone know if it's possible to increase NPR use of fighters? I don't think I've even seen them once from an NPR in C#.I actually made a custom small craft ECM (and ECCM) tech line to expressly counter this. Small Craft ECM is available at +5 levels than standard ECM with this edit.