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Aurora 4x
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v2.0.3 Changes List
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Topic: v2.0.3 Changes List (Read 4830 times)
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Steve Walmsley
(OP)
Aurora Designer
Star Marshal
S
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v2.0.3 Changes List
«
on:
August 14, 2022, 05:23:13 AM »
Changes List for 2.0.3
(released)
Fixes
Fixed 'Raider Systems'. Value was being set to 0 for new games.
Fixed ability to turn off hull number display.
Fixed bug that caused ships with less than 1 engine power to move at 1 km/s.
Fixed error with 'Show Next Tech' on Create Project window for those techs that have no 'unresearched' items.
Fixed error on Create Project window when using fractional capacitors tech in conjunction with 'Show Next Tech'.
Fixed error that prevented destruction of shipyards if they took more slipway hits in a single combat phase than their number of slipways.
Fixed duplicate commander history entries for automated assignment to naval admin commands.
Minimum number of starting commanders doubled from 150 to 300.
Fixed display bug on Academies tab of Race window, which was showing only half of number of commanders produced.
Fixed display bug showing min jump drive size as (no squadron jump).
Sub-fleets of sub-fleets will now be saved and reloaded correctly.
Cancelling naming popup for deep space populations and named waypoints will cancel creation.
Added a couple of tooltips on Game Creation window.
Fixed display bug on missile design window that showed incorrect development cost. Research cost on Economics window was correct.
Fixed error with mass driver packets when source population had reserve levels set.
Changes to eccentricity are now saved.
Ruin-only tech can no longer be gained from wreck salvage.
Fixed the error preventing use of alien tech components in class design.
Updated automated fire control assignment to be aware of single-weapon fire controls.
Medal award to admin command now includes admin commander.
Fixed issues caused by selection of rank themes on race creation with non-matching numbers of naval and ground ranks. Affects 10% of themes.
Fixed issues caused by alien race names with less than three letters.
Fixed a bug that prevented fleets moving if they had a reaction bonus of more than 100%.
«
Last Edit: December 03, 2023, 09:24:56 AM by Steve Walmsley
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