Author Topic: Suggestions Thread for v2.4.0  (Read 319939 times)

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Offline lumporr

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Re: Suggestions Thread for v2.4.0
« Reply #1155 on: August 25, 2025, 06:16:52 PM »
Thinking of things that might save a lot of clicks in a longer game...

It might be nice if there was a "create waypoints at jump points" button in the Waypoints tab of the System screen. I don't know how everybody else does it, but I have to scroll-zoom all the way in and out every time I want to make a waypoint to deploy a second-stage buoy to a JP - which gets tedious when doing it for every system, for multiple player empires. The button could just create normal, numbered waypoints at every Empire-discovered jump point in the system, every time you click the button, and it'd save a whole lot of scrolling in and out every time for those who value this particular method of sensor deployment.
 
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Offline paolot

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Re: Suggestions Thread for v2.4.0
« Reply #1156 on: August 26, 2025, 02:24:00 PM »
Another quality-of-life addiction, if possible: to refresh all the open windows at the end of a turn.
Too many times I unintentionally changed the commander of a ship, while I was selecting a new one for a new ship, because the Commander window didn't update and the lists of the commanders were no more aligned, or, in the Galactic Map, looked for a ship that already moved to another system!   :(
« Last Edit: August 26, 2025, 06:39:20 PM by paolot »
 

Offline paolot

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Re: Suggestions Thread for v2.4.0
« Reply #1157 on: August 26, 2025, 02:25:05 PM »
In the Shipyard Tasks list, would it be possible to add also the "Sort by Progress" option?
 
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Offline paolot

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Re: Suggestions Thread for v2.4.0
« Reply #1158 on: August 26, 2025, 02:30:45 PM »
Maybe already suggested.
In the Commander window, in the selection list on the right, would it be possible to toggle between showing all the officers and only the unassigned ones?
 

Offline paolot

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Re: Suggestions Thread for v2.4.0
« Reply #1159 on: August 26, 2025, 05:35:57 PM »
In the Shipyards tab, in the SY activities, would it be possible to add the option to prepare multiple splipways in one activity? in case, the more slipways to add, the less the time for each one?
 

Offline Coleslaw

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Re: Suggestions Thread for v2.4.0
« Reply #1160 on: August 26, 2025, 09:28:19 PM »
In the Shipyards tab, in the SY activities, would it be possible to add the option to prepare multiple splipways in one activity? in case, the more slipways to add, the less the time for each one?

As a sort of follow-up to this, could ship construction/scrap tasks be made to be queueable? I'm pretty sure this has been suggested before, but being able to queue multiple ships for construction/deconstruction would be a god-send (at least, in my opinion.)
 

Offline Garfunkel

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Re: Suggestions Thread for v2.4.0
« Reply #1161 on: August 27, 2025, 05:35:50 PM »
There already is automated refit for shipyards.
 

Offline paolot

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Re: Suggestions Thread for v2.4.0
« Reply #1162 on: August 27, 2025, 06:12:12 PM »
There already is automated refit for shipyards.

Exactly!
And we already can build as many fighters as we like, using one single instruction/command.
It would be useful, IMO, that this option could be present also for building slipways and, as Coleslaw says, for ships and scrapping them.
 

Offline Louella

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Re: Suggestions Thread for v2.4.0
« Reply #1163 on: Yesterday at 12:26:47 PM »
I'm not sure if it's been brought up before, or is already planned, but...

Orders to transfer cargo, passengers, etc. to a target fleet, would be nice to have.

Some of them already exist, like troop transports can load units from another fleet for example.

But stuff like, having a lifeboat type ship, with orders to pick up lifepods, and then transfer them to another ship, that would allow some more things to be done. There is then some mechanical purpose behind designating a ship as a "Hospital Ship", to receive survivors - it'd be a ship with large passenger capacity, and boat bays for a number of fast lifeboats, the lifeboats would pick up lifepods and transfer them to the hospital ship.

Similarly, if people _really_ want to, they could then explicitly model shuttlecraft to load minerals, or passengers, from a body, and transfer them to their parent ship, rather than using the shuttle bay module. Doing that, would then give a reason for adding the command station for carrier operations to a lot more ships, which means more positions for officers, and more story potentials.
 
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