Author Topic: v2.6.0 Changes List  (Read 14750 times)

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Offline Steve Walmsley (OP)

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Re: v2.6.0 Changes List
« Reply #15 on: July 29, 2024, 05:27:26 AM »
Population Transfer

I've added the option to transfer one of your populations to any known 'alien race', which is effectively any race you have detected, either player or NPR. This is a player option, not SM.

On the Governor/Misc tab of the Economics window, there is a dropdown to select the target race and a button to activate, followed by an 'are you sure' warning.

Only the surface population will be transferred, with any orbital habitats remaining with the current race. Shipyards will be transferred. The status of the transferred population will be 'Imperial Population'.

When the population is transferred, the following will happen:
  • Research projects will be cancelled and the research queue cleared.
  • Industrial projects will be cancelled and the queue cleared.
  • Any shipyard tasks will be cancelled
  • Ground unit training will be cancelled and the queue cleared.
  • Supply and Demand requests will be cancelled
  • The population will be removed from any sector assignment
  • Naval Admin Commands at that population will be deleted.
  • Any associated alien population records will be deleted.
  • Any races with a current contact on the population will be informed of the transfer
  • Any contacts for that population will be deleted
  • Any movement orders targeting that population will be cancelled.
  • Any assignment to that population will be removed from fleets.
  • Any commander assignments involving the population (governor, academy) will be removed.
  • Any ground units at the population will be deleted.
  • Any inbound missiles will be deleted
  • POWs of the new race will be added to the academy pool.
  • If necessary, the capital of the transferring race will be reassigned.

Offline Steve Walmsley (OP)

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Re: v2.6.0 Changes List
« Reply #16 on: August 01, 2024, 05:06:00 AM »
Research Project Display Update

I've added two read-only display options to the Research tab. They are visible on the bottom right.

The Population and Empire options change the view between projects at the currently selected population, or all projects in the Empire. Those at different populations have an (E) prefix. In the Empire view, you cannot interact with projects at other populations.



The Normal and Project Only options change between a 'normal' view, which is the standard UI and a read-only list of projects using the whole tab and hiding most of the UI - useful for when you have a lot of projects.


Offline Steve Walmsley (OP)

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Re: v2.6.0 Changes List
« Reply #17 on: August 15, 2024, 04:41:11 AM »
More Granular Beam Fire Controls

I've changed beam fire control design to have much more granular size options for modifying range and tracking speed.

There are now generated numbers from 0.1x to 4x in 0.01 increments, rather than the current method of using tech systems.


Offline Steve Walmsley (OP)

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Re: v2.6.0 Changes List
« Reply #18 on: August 17, 2024, 06:48:50 AM »
Contact Updates in Alien-Controlled Space

The Neutral, Friendly and Allied Contact Update events have been split into two types.
  • A 'Neutral Contact Update - AC' is reported when a contact is updated in a system which has been flagged by the detecting race as controlled by the detected race.
  • A 'Neutral Contact Update' is reported when a contact is updated in any other system.
This is to allow hiding of less important contact update events if desired, to prevent too many events being reported

Offline Steve Walmsley (OP)

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Re: v2.6.0 Changes List
« Reply #19 on: August 30, 2024, 05:16:46 AM »
Minimum Refuel Orders

I've added two new orders.
  • Refuel to Minimum from Stationary Tankers
  • Refuel Stationary Fleet to Minimum
These orders function in exactly the same way as the existing 'Refuel from Stationary Tankers' and 'Refuel Stationary Fleet', except that instead of using max fuel capacity for the ships being refueled, the minimum fuel level of their parent class is used.

For example, assume a ship has current fuel of 100k litres, fuel capacity of 1m litres and its parent class has a minimum fuel of 250k. A tanker ordered to 'Refuel Stationary Fleet' will add 900k litres, while a tanker ordered to 'Refuel Stationary Fleet to Minimum' will add 150k litres.

For the existing orders listed below, the Max Item textbox will appear. If a value above zero is entered in this box, the order will fuel each of the ships in the target fleet to that specified amount. So if a 'Refuel Stationary Fleet' order is given with Max Items set to 200k, every ship in the fleet will be given sufficient fuel to take their fuel amount to 200k (assuming the tanker has enough). For example, a ship with 50k in its tanks would receive 150k.
  • Refuel Stationary Fleet
  • Refuel from Colony
  • Refuel from Refuelling Hub
  • Refuel from Stationary Tankers
« Last Edit: August 30, 2024, 05:49:10 AM by Steve Walmsley »
 

Offline Steve Walmsley (OP)

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Re: v2.6.0 Changes List
« Reply #20 on: September 04, 2024, 06:08:16 AM »
Maximum Geological Survey Radius

Currently, Fleets with standing orders to conduct geological surveys will only consider bodies within ten billion kilometres. This is from their current location (if they have no existing orders), from the last location in their orders list, or from the last surveyed body if they have a standing order to survey multiple bodies.

For v2.6, this range can be changed. There is a new text entry field in the Misc tab of the Fleet tab of the Naval Organization window called Maximum Geological Survey Radius, where the range can be set. A 0 value will be ignored and the default 10b km used instead.

The radius could be increased for very large systems, or used to restrict surveys to a small area - for example, a gas giant and its moons - if the system contains hostile forces.