Author Topic: v2.6.0 Changes Discussion Thread  (Read 162798 times)

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Offline Ghostly

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Re: v2.6.0 Changes Discussion Thread
« Reply #375 on: June 30, 2025, 01:39:46 AM »
Big fan of the sensor changes, especially the vizualization of 100 IP ones! Could've sworn that already happened sometimes, but very far from always. Does the removed horizontal bar mean the Observed Weapons display is fixed as well? Because currently ROF is often not displayed in full, even if there is no scrollbar, on top of sometimes not making sense (screenshot attached, I'm guessing I saw the same ship fire in two separate engagements because according to the DB its RoF is 44578880, maybe a workaround against that as well?).

Also, since you're updating the alien class window, I can't help but once again ask that boarded ships would get a class summary there same way ship classes discovered from intel do. Or maybe let us edit the summary window so we could add notes too :)
 

Offline Steve Walmsley (OP)

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Re: v2.6.0 Changes Discussion Thread
« Reply #376 on: June 30, 2025, 04:50:06 AM »
Big fan of the sensor changes, especially the vizualization of 100 IP ones! Could've sworn that already happened sometimes, but very far from always. Does the removed horizontal bar mean the Observed Weapons display is fixed as well? Because currently ROF is often not displayed in full, even if there is no scrollbar, on top of sometimes not making sense (screenshot attached, I'm guessing I saw the same ship fire in two separate engagements because according to the DB its RoF is 44578880, maybe a workaround against that as well?).

Also, since you're updating the alien class window, I can't help but once again ask that boarded ships would get a class summary there same way ship classes discovered from intel do. Or maybe let us edit the summary window so we could add notes too :)

There is an option to display sensor ranges now, but its based on race sensors not class, requires the sensor to be active and I don't think it is completely reliable. The new one displays sensor ranges regardless of activation (because you need to know the detection range even if it isn't active) and displays the actual active sensors next to the contact (as per 2.5.1).

Yes, weapon display is slightly narrower now to allow scrollbar. I've seen the weird ROF occasionally too, but haven't nailed it yet.

I've added class summary to the other information you gain when capturing an enemy ship.
 
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Offline Tavik Toth

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Re: v2.6.0 Changes Discussion Thread
« Reply #377 on: July 02, 2025, 07:33:51 AM »
Man, every change I see makes me more excited for when v2.6 comes out
 
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Offline ruifac

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Re: v2.6.0 Changes Discussion Thread
« Reply #378 on: July 03, 2025, 09:22:16 AM »
Looking awesome 2.6.

Keep up the creative work  :)
 
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Offline LuuBluum

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Re: v2.6.0 Changes Discussion Thread
« Reply #379 on: July 05, 2025, 05:52:17 PM »
All that's missing is the ground support aircraft rework, and Aurora will be perfect.
 
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Offline Ghostly

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Re: v2.6.0 Changes Discussion Thread
« Reply #380 on: Yesterday at 06:38:34 AM »
...And just like that, naval combat was fixed forever.  ;D

Not even kidding, this is huge. Will these changes affect the AI's general eagerness to attempt a JP assault? I.e. no such thing as vast Swarms refusing to follow a slow, unarmed, commercial-engined survey ship through a jump point anymore?

Quote from: Steve Walmsley
If there is only one jump ship and the jump point is not stable, the fleet will use a standard transit.

This might be a minor nitpick, but could the entire fleet minus the jump squadron perform a standard jump, followed by the jump ship's squadron jump 5 seconds later? This would largely accomplish the same result, but also put a squadron's worth of combat-ready ships in the player's face while otherwise the entire NPR fleet will be defenseless until the long standard jump shock expires. Ditto for the many jumpships - unstable JP scenario, most squadrons can jump together with the standard transit group while the last squadron will follow 5 seconds later after enabling the transit, resulting in an extra combat-ready squadron on the field.

Also, have you considered taking a look at the Fire at Will command during JP assaults? Because I'm pretty sure there's still some unfair player advantage to be had.