Author Topic: diplomacy how-to  (Read 1251 times)

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Offline joeclark77 (OP)

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diplomacy how-to
« on: August 25, 2024, 01:06:47 PM »
How do I establish good relations with the alien NPRs?  The first one I met started off with diplomacy points about 15 or 20 when communication was established, then declined rapidly to zero and stayed there.  I built a diplomacy ship and sent it to their homeworld but it didn't budge, and then they started shooting at me.  The second one I established contact with is at that first stage (diplomacy about 15) and I don't want to sour it.
 

Offline Garfunkel

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Re: diplomacy how-to
« Reply #1 on: August 25, 2024, 04:00:15 PM »
The number you see is your opinion of them. You have no way of seeing what their opinion of you is.

Build a diplo ship without active sensors and send it to a system where they have a colony or at least a ship. Then make sure they can see you and hope for the best.
 

Offline Froggiest1982

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Re: diplomacy how-to
« Reply #2 on: August 25, 2024, 04:21:21 PM »
It is worth noting that any race with 80+ xenophobe trait, it's pretty much impossible to keep pleased, and your only option is either war or containment.

What defines your option is their expansionist trait, as sooner or later they will want to get into your sphere of influence when that trait is higher than 70, so you may need to build some large military outposts in the neighbouring systems with a decent strike force ready for when war inevitably breaks up.

Below a guide for you to understand likelihood of peaceful existence:

Racial Characteristics
Xenophobia: A rating from 1-100 showing the fear of other races or governments
Diplomacy = A rating from 1-100 showing the ability to persuade other races. This is used to offset the Xenophobia of another race
Militancy = A rating from 1-100 showing the likelihood this race will choose military force to achieve its goals.
Expansionism = A rating from 1-100 showing the desire of this race to increase its territory
Determination = A rating from 1-100 showing the determination of this race to proceed with a chosen course of action despite setbacks.
Trade = A rating from 1-100 showing the willingness to trade with other races and to establish/allow trading posts
Translation Skill = -25 to +25 A modifier to communication attempts