BackgroundIn 2032, Earth was attacked without warning by an alien armada, which bombarded the surface from orbit. The aliens were apparently only interested in devastating the planet as there was no follow-up invasion. Only pockets of humanity remained, living in near-medieval conditions in a cold, irradiated wasteland. In the centuries that followed, some semblance of civilisation returned with the emergence of villages, towns and eventually small city states. Even though knowledge of the Fall was part of collective human memory in the form of myths and legends, humanity was fractured and small wars still broke out over territory or resources. One state, known as the Imperium, expanded as a result of conquering its neighbours with swift and effective military campaigns. Those campaigns were aided by propaganda from the Imperium claiming that humanity must unite and prepare for another alien attack. This was effective enough to bring some small powers into the fold without military action.
As the Imperium developed into the most powerful state on Earth, it became an economic, scientific and military powerhouse. Trans-Newtonian physics were re-discovered, leading to the construction of factories, research facilities and orbital shipyards. Spacecraft were built, although remained close to Earth to support combat on the ever-expanding Imperium frontiers. The leader of the Imperium, known only as The Emperor, did not wish to venture into space, even to the rest of the solar system, until humanity was ready. Concern was high that the aliens had left some form of monitoring system to alert them to humanity venturing forth from its home.
By the dawn of the forty-first century, almost two millennia after the alien attack, Earth was united under the banner of the recently renamed Imperium of Man. The reclusive Emperor was no longer simply the leader of mankind, but an object of religious veneration. Earth itself was named Terra in High Gothic, a derivative of Latin that had become the official language of the Imperium. Across the globe, it had become a matter of faith that aliens, now known as Xenos, were an existential threat and that the Imperium had to be ready for their return. On the symbolic date of January 1st 4000, the Emperor gave the order for the first survey frigates to leave orbit.
Campaign SetupThis campaign uses the WH40k Imperial Navy and Imperial Guard as a guiding theme, with elements of the Space Marines. Ship classes mirror the general capabilities of classes of the Imperial Navy, based on the type of weapons specified for the ship classes in the Battlefleet Gothic board game, with the following exceptions. Survey ships don’t exist in BFG, so I chose a design and reduced weapons to allow room for the sensors. I also designed the carrier-hybrids, such as the Dictator, as full carriers, because ‘fighters’ are relatively larger in Aurora vs WH40k and it is the ‘carrier’ aspect that distinguishes those ships. I no longer require specialised jump-capable designs due to the changes in v2.4.0, so all ships of frigate-size or greater will have their own jump drive. Finally, there is a much wider variety of non-warships in Aurora compared to BFG so I created most of those from scratch using names appropriate to the theme.
For the Battlefleet Gothic ship lists, I am primarily using the Expanded Revised edition, plus I may use the Additional Ships Compendium for roles not covered by the standard ship lists. Ground forces will be based on the equipment of Imperial Guard, Space Marines and other Imperial forces from the WH40k 8th edition codices. In order to utilise the nomenclature of the Imperial Navy, railguns on major warships will be named weapon batteries, gauss turrets will become defence turrets, CIWS are commercial defence turrets, 10cm railguns on small craft will be lascannon, particle lances will be lance batteries, lasers will be bombardment cannon and missiles will become torpedoes. There are various attack craft in WH40k which are harder to replicate, but I will stay true to their intended roles.
To reflect the theme and to allow me to include all the listed weapons, I have ‘gone large’ with the ship design, with frigates at 15,000 tons, light cruisers at 30,000 tons and cruisers at 60,000 tons. This fleet doctrine and weapon mix will not produce ‘efficient’ ships, but good design is not the intention. This is a role-play campaign based on a WH40k Imperial Navy theme. There are fewer distinct classes than in previous WH40k games, due to the absence of specialised jump ships and the larger hulls, which allowed me to combine classes such as the Firestorm and Sword class frigates into a single design. I’ve also ignored gauss and lasers initially to allow for an initial RP spend on particle lances.
With all the above in mind, I made the following changes to the starting setup:
• Starting population is two billion with standard installations for that population size, except for 800 Maintenance Facilities instead of 600.
• Research Points are double normal to allow for the variety of starting weapons.
• Starting Build Points are double normal, on the assumption the Imperium has been building up the largest army and fleet it can support before venturing into the galaxy.
• Shipyards are customised for the ship classes. This results in a larger than normal number of shipyards, but the Imperium doesn’t have the resources to use them all simultaneously.
• Ruin chance is increased from 20% to 25%.
• Enhanced Invaders, Enhanced Precursors, Enhanced Swarm and Raiders are active
• System Count is 30 for Raiders, 60 for Swarm and 100 for Invaders.
• NPRs can activate Precursors and Raiders
• Eight multi-system NPRs using 2 + 4 empire radius. 40-80 LY
• NPRs generate other NPRs with a 5% chance.
• NPRs encounter Precursors and Raiders
• Minor Races set to 80%
• Limited Research Admin
• Research speed 50% after game start
• Hostility Modifier +25
• Survey Speed 25%
• Min Raider Tech 600k
• Min Precursor Tech 750k
• Min Invader Tech 2000kImperial Navy Ship DesignsThe Firestorm class frigate is a workhorse for the Imperium, capable of independent operations, protecting commercial traffic or small colonies, functioning as part of a frigate squadron or providing an escort for larger warships. The main armament of the Firestorm comprises six Astaroth Kinetics AK-20 Weapons Batteries, with each battery firing four projectiles every fifteen seconds out to a range of 160,000 kilometres, supported by the same number of light weapon batteries for close defence. The single Gothicus-Caliban GC-8-200 Lance Battery is a slow-firing but devastating weapon that can penetrate the armour of cruiser-sized warships, but is less effective in terms of overall damage output against lighter targets. Passive defences include moderate armour and a single Valentinian-Stern VS-37 Void Shield. With a full suite of sensors, the Firestorm can locate hostile ships with her active augur array at over sixty million kilometres, detect incoming torpedoes and conduct passive searches with both thermal and electromagnetic augur arrays.
Firestorm class Frigate 15,000 tons 512 Crew 2,491.5 BP TCS 300 TH 1,200 EM 1,110
4000 km/s JR 3-50 Armour 4-54 Shields 37-370 HTK 95 Sensors 5/8/0/0 DCR 12-8 PPV 72
Maint Life 2.54 Years MSP 1,745 AFR 150% IFR 2.1% 1YR 378 5YR 5,677 Max Repair 600 MSP
Captain Control Rating 2 BRG AUX
Intended Deployment Time: 18 months CDE 20% Morale Check Required
RM-150 Military Jump Drive Max Ship Size 15000 tons Distance 50k km Squadron Size 3
Ravenor Drive Systems RDS-1200-MB (1) Power 1200.0 Fuel Use 34.92% Signature 1200.00 Explosion 12%
Fuel Capacity 593,000 Litres Range 20.4 billion km (58 days at full power)
Valentinian-Stern VS-37 Void Shield (1) Recharge Time 370 seconds (0.1 per second)
Gothicus-Caliban GC-12-200 Lance Battery (1) Range 200,000km TS: 4,000 km/s Power 37-3.75 ROF 50
Astaroth Kinetics AK-20 Weapons Battery (6x4) Range 160,000km TS: 4,000 km/s Power 12-4 ROF 15
Astaroth Kinetics AK-10 Light Weapons Battery (6x4) Range 40,000km TS: 4,000 km/s Power 3-3 ROF 5
MK I Energy Weapon Fire Control (2) Max Range: 256,000 km TS: 4,000 km/s ECCM-1
R-229 Gaseous Fission Reactor (2) Total Power Output 45.8 Exp 5%
MK I Frigate Active Augur Array (1) GPS 8640 Range 66.8m km Resolution 120
MK I Torpedo Detection Array (1) GPS 16 Range 6.4m km MCR 574.5k km Resolution 1
MK I Electromagnetic Augur Array (1) Sensitivity 8.0 Detect Sig Strength 1000: 22.4m km
MK I Thermal Augur Array (1) Sensitivity 5.0 Detect Sig Strength 1000: 17.7m km
Electronic Warfare Jammers: Fire Control 1 Missile 1
The Tempest class survey frigate is based on the Firestorm hull. The lance battery, light weapon batteries, shield generator, jammer systems and two of the six weapon batteries have been removed and the armour reduced by twenty-five percent. The freed-up interior hull space is dedicated to four gravitational and four geological survey sensors, a probe launcher and significantly increased endurance. The reconnaissance capability provided by the probe launcher improves the chance of avoiding detection by hostile forces in unexplored space, while the extensive crew accommodations, large engineering deck and considerable fuel capacity allow the Tempest to operate without support for up to five years.
Tempest class Survey Frigate 15,000 tons 418 Crew 2,422.3 BP TCS 300 TH 750 EM 0
2500 km/s JR 3-50 Armour 3-54 Shields 0-0 HTK 97 Sensors 5/8/4/4 DCR 20-13 PPV 29.2
Maint Life 5.98 Years MSP 2,518 AFR 90% IFR 1.2% 1YR 120 5YR 1,806 Max Repair 281.3 MSP
Magazine 38 / 0
Captain Control Rating 2 BRG AUX
Intended Deployment Time: 60 months CDE 20% Morale Check Required
RM-150 Military Jump Drive Max Ship Size 15000 tons Distance 50k km Squadron Size 3
Ravenor Drive Systems RDS-750-ME (1) Power 750.0 Fuel Use 10.78% Signature 750.00 Explosion 7%
Fuel Capacity 1,607,000 Litres Range 178.8 billion km (827 days at full power)
Astaroth Kinetics AK-20 Weapons Battery (4x4) Range 160,000km TS: 4,000 km/s Power 12-4 ROF 15
MK I Energy Weapon Fire Control (1) Max Range: 256,000 km TS: 4,000 km/s ECCM-1
R-162 Gaseous Fission Reactor (1) Total Power Output 16.3 Exp 5%
MK I Probe Launcher (1) Missile Size: 4.0 Rate of Fire 800
MK I Probe Launcher Fire Control (1) Range 4m km Resolution 1 ECCM-1
MK I Small Augur Probe (9) Speed: 4,000 km/s Range: 3,794.9m km WH: 0 Size: 4
MK I Frigate Active Augur Array (1) GPS 8640 Range 66.8m km Resolution 120
MK I Torpedo Detection Array (1) GPS 16 Range 6.4m km MCR 574.5k km Resolution 1
MK I Electromagnetic Augur Array (1) Sensitivity 8.0 Detect Sig Strength 1000: 22.4m km
MK I Thermal Augur Array (1) Sensitivity 5.0 Detect Sig Strength 1000: 17.7m km
Gravitational Survey Sensors (4) 4 Survey Points Per Hour
Geological Survey Sensors (4) 4 Survey Points Per Hour
Imperial light cruisers lie halfway between true capital ships and frigates and are intended to form the core of a light task group. The Dauntless class is the standard light cruiser class of the Imperial Navy and has double the armament of the Firestorm, mounting twelve weapon batteries, twelve light weapon batteries and a pair of lance batteries. As the Dauntless is intended to operate in heavy combat, destroying hostile vessels at close range, it has substantially more passive defences than the Firestorm, with triple the shield strength and almost two and a half times the armour volume. The Dauntless has an improved sensor suite, adding seventeen million kilometres to active sensor range and dedicating three times as much hull volume to passive sensors.
Dauntless class Light Cruiser 30,000 tons 993 Crew 4,962.7 BP TCS 600 TH 2,400 EM 3,330
4000 km/s JR 3-50 Armour 6-86 Shields 111-370 HTK 180 Sensors 15/24/0/0 DCR 24-8 PPV 144
Maint Life 2.23 Years MSP 2,981 AFR 300% IFR 4.2% 1YR 809 5YR 12,139 Max Repair 600 MSP
Captain Control Rating 2 BRG AUX
Intended Deployment Time: 18 months CDE 20% Morale Check Required
RM-300 Military Jump Drive Max Ship Size 30000 tons Distance 50k km Squadron Size 3
Ravenor Drive Systems RDS-1200-MB (2) Power 2400.0 Fuel Use 34.92% Signature 1200.00 Explosion 12%
Fuel Capacity 1,122,000 Litres Range 19.3 billion km (55 days at full power)
Valentinian-Stern VS-37 Void Shield (3) Recharge Time 370 seconds (0.3 per second)
Gothicus-Caliban GC-12-200 Lance Battery (2) Range 200,000km TS: 4,000 km/s Power 37-3.75 ROF 50
Astaroth Kinetics AK-20 Weapons Battery (12x4) Range 160,000km TS: 4,000 km/s Power 12-4 ROF 15
Astaroth Kinetics AK-10 Light Weapons Battery (12x4) Range 40,000km TS: 4,000 km/s Power 3-3 ROF 5
MK I Energy Weapon Fire Control (3) Max Range: 256,000 km TS: 4,000 km/s ECCM-1
R-460 Gaseous Fission Reactor (2) Total Power Output 92.1 Exp 5%
MK I Light Cruiser Active Augur Array (1) GPS 13440 Range 83.3m km Resolution 120
MK I Torpedo Detection Array (1) GPS 16 Range 6.4m km MCR 574.5k km Resolution 1
MK I Large Thermal Augur Array (1) Sensitivity 15.00 Detect Sig Strength 1000: 30.6m km
MK I Large Electromagnetic Augur Array (1) Sensitivity 24.00 Detect Sig Strength 1000: 38.7m km
Electronic Warfare Jammers: Fire Control 1 Missile 1
The Dread Argent class Strike Cruiser is a modified Dauntless, with the lance batteries and half the weapon batteries replaced by a hangar bay with a capacity of 4600 tons. The bay houses a pair of 2000-ton Thunderhawk assault transports, each able to carry a company of eighty-three Space Marines and conduct boarding missions against hostile shipping, plus a pair of Aquila landers. The Dread Argent is still a capable ship-to-ship combatant, with six weapon batteries and six light weapon batteries, plus the same passive defences and sensors as the Dauntless class light cruiser.
Dread Argent class Strike Cruiser 30,000 tons 777 Crew 4,319.2 BP TCS 600 TH 2,400 EM 3,330
4000 km/s JR 3-50 Armour 6-86 Shields 111-370 HTK 154 Sensors 5/24/0/0 DCR 24-8 PPV 60
Maint Life 2.10 Years MSP 2,659 AFR 300% IFR 4.2% 1YR 808 5YR 12,123 Max Repair 600 MSP
Hangar Deck Capacity 4,600 tons
Captain Control Rating 2 BRG AUX
Intended Deployment Time: 18 months Flight Crew Berths 92 CDE 20% Morale Check Required
RM-300 Military Jump Drive Max Ship Size 30000 tons Distance 50k km Squadron Size 3
Ravenor Drive Systems RDS-1200-MB (2) Power 2400.0 Fuel Use 34.92% Signature 1200.00 Explosion 12%
Fuel Capacity 1,142,000 Litres Range 19.6 billion km (56 days at full power)
Valentinian-Stern VS-37 Void Shield (3) Recharge Time 370 seconds (0.3 per second)
Astaroth Kinetics AK-20 Weapons Battery (6x4) Range 160,000km TS: 4,000 km/s Power 12-4 ROF 15
Astaroth Kinetics AK-10 Light Weapons Battery (6x4) Range 40,000km TS: 4,000 km/s Power 3-3 ROF 5
MK I Energy Weapon Fire Control (2) Max Range: 256,000 km TS: 4,000 km/s ECCM-1
R-229 Gaseous Fission Reactor (2) Total Power Output 45.8 Exp 5%
MK I Light Cruiser Active Augur Array (1) GPS 13440 Range 83.3m km Resolution 120
MK I Torpedo Detection Array (1) GPS 16 Range 6.4m km MCR 574.5k km Resolution 1
MK I Thermal Augur Array (1) Sensitivity 5.0 Detect Sig Strength 1000: 17.7m km
MK I Large Electromagnetic Augur Array (1) Sensitivity 24.00 Detect Sig Strength 1000: 38.7m km
Electronic Warfare Jammers: Fire Control 1 Missile 1
Strike Group
2x Thunderhawk Assault Transport Speed: 9375 km/s Size: 40
2x Aquila Lander Speed: 4001 km/s Size: 6
The Lunar is the standard cruiser class of the Imperial Navy. With a hull twice the size of the Dauntless class, the Lunar has sufficient internal space to add six weapon batteries, six light weapon batteries, two lance batteries, a flag bridge and eight torpedo launchers, with sufficient magazine space for sixty-four torpedoes and four small augur probes. Passive defences are substantially increased for the Lunar, with double the shield strength of the Dauntless and sixty percent greater armour volume. The MK I Cruiser Active Augur Array replaces the active augur array on the Dauntless, extending sensor range by a further sixteen million kilometres. Finally, the fuel storage, engineering systems and reactors have all been upgraded in line with the larger hull, although the Lunar has half the intended deployment time of the lighter warship classes, as it will remain close to major fleet bases unless deployed for major operations.
Lunar class Cruiser 60,000 tons 1,855 Crew 9,490.9 BP TCS 1,200 TH 4,800 EM 6,660
4000 km/s JR 3-50 Armour 6-136 Shields 222-370 HTK 329 Sensors 15/24/0/0 DCR 44-7 PPV 285.6
Maint Life 2.13 Years MSP 6,850 AFR 655% IFR 9.1% 1YR 2,014 5YR 30,209 Max Repair 750 MSP
Magazine 1,552 / 0
Lord-Captain Control Rating 3 BRG AUX FLG
Intended Deployment Time: 9 months CDE 20% Morale Check Required
RM-600 Military Jump Drive Max Ship Size 60000 tons Distance 50k km Squadron Size 3
Ravenor Drive Systems RDS-1200-MB (4) Power 4800 Fuel Use 34.92% Signature 1200 Explosion 12%
Fuel Capacity 2,109,000 Litres Range 18.1 billion km (52 days at full power)
Valentinian-Stern VS-37 Void Shield (6) Recharge Time 370 seconds (0.6 per second)
Gothicus-Caliban GC-12-200 Lance Battery (4) Range 200,000km TS: 4,000 km/s Power 37-3.75 ROF 50
Astaroth Kinetics AK-20 Weapons Battery (18x4) Range 160,000km TS: 4,000 km/s Power 12-4 ROF 15
Astaroth Kinetics AK-10 Light Weapons Battery (18x4) Range 40,000km TS: 4,000 km/s Power 3-3 ROF 5
MK I Energy Weapon Fire Control (4) Max Range: 256,000 km TS: 4,000 km/s ECCM-1
R-474 Gaseous Fission Reactor (3) Total Power Output 142.3 Exp 5%
MK I Standard Torpedo Launcher (8) Missile Size: 24 Rate of Fire 1960
MK I Torpedo Fire Control (2) Range 19.4m km Resolution 10 ECCM-1
MK I Standard Torpedo (64) Speed: 25,000 km/s Range: 9.4m km WH: 25 Size: 24 TH: 3,000 / 6,000 / 12,000
MK I Small Augur Probe (4) Speed: 4,000 km/s Range: 3,794.9m km WH: 0 Size: 4
MK I Cruiser Active Augur Array (1) GPS 19200 Range 99.6m km Resolution 120
MK I Torpedo Detection Array (1) GPS 16 Range 6.4m km MCR 574.5k km Resolution 1
MK I Fighter Detection Array (1) GPS 160 Range 13.8m km Resolution 10
MK I Large Thermal Augur Array (1) Sensitivity 15 Detect Sig Strength 1000: 30.6m km
MK I Large Electromagnetic Augur Array (1) Sensitivity 24 Detect Sig Strength 1000: 38.7m km
Electronic Warfare Jammers: Fire Control 1 Missile 1
The Dictator class carrier is based on the same hull as the Lunar, but with massive internal changes. All the weapons have been removed, along with four of the six shield generators and half of the armour. In their place is an expansive hangar bay, which holds a strike group of twenty-four Starhawk bombers, thirty-six Fury interceptors and two Aquila landers, plus sufficient magazine storage to reload the bombers twice. The Starhawks are capable of launching twenty-four standard torpedoes in a single salvo, while the interceptors can escort the bombers, provide anti-torpedo defences for the carrier or launch their own independent strikes against soft targets. The significant reduction in defences for the Dictator is based on a doctrine of launching carrier strikes from at stand-off ranges, rather than operating with the battle fleet.
Dictator class Carrier 60,000 tons 1,170 Crew 7,431.6 BP TCS 1,200 TH 4,800 EM 2,220
4000 km/s JR 3-50 Armour 3-136 Shields 74-370 HTK 260 Sensors 5/8/0/0 DCR 44-7 PPV 0
Maint Life 1.99 Years MSP 5,906 AFR 655% IFR 9.1% 1YR 1,988 5YR 29,816 Max Repair 750 MSP
Hangar Deck Capacity 21,000 tons Magazine 1,156 / 0
Captain Control Rating 2 BRG AUX
Intended Deployment Time: 9 months Flight Crew Berths 420 CDE 20% Morale Check Required
RM-600 Military Jump Drive Max Ship Size 60000 tons Distance 50k km Squadron Size 3
Ravenor Drive Systems RDS-1200-MB (4) Power 4800 Fuel Use 34.92% Signature 1200 Explosion 12%
Fuel Capacity 2,157,000 Litres Range 18.5 billion km (53 days at full power)
Valentinian-Stern VS-37 Void Shield (2) Recharge Time 370 seconds (0.2 per second)
MK I Standard Torpedo (48) Speed: 25,000 km/s Range: 9.4m km WH: 25 Size: 24 TH: 3,000 / 6,000 / 12,000
MK I Small Augur Probe (1) Speed: 4,000 km/s Range: 3,794.9m km WH: 0 Size: 4
MK I Cruiser Active Augur Array (1) GPS 19200 Range 99.6m km Resolution 120
MK I Torpedo Detection Array (1) GPS 16 Range 6.4m km MCR 574.5k km Resolution 1
MK I Electromagnetic Augur Array (1) Sensitivity 8 Detect Sig Strength 1000: 22.4m km
MK I Thermal Augur Array (1) Sensitivity 5 Detect Sig Strength 1000: 17.7m km
Electronic Warfare Jammers: Fire Control 1 Missile 1
Strike Group
24x Starhawk Bomber Speed: 8000 km/s Size: 8
36x Fury Interceptor Speed: 10001 km/s Size: 6
2x Aquila Lander Speed: 4001 km/s Size: 6
The Cetaceous class troop transport is the primary transport ship of the Imperial Navy and can carry an entire Imperial Guard Corps, with ten thousand troops and over a thousand vehicles. The Cetaceous is not jump-capable, has no drop capability and lacks any defence beyond its minimal armour. Therefore it will require a stabilised jump point or support from a jump tender, plus warship escort in hostile space. Once the required technology is available, a larger, better protected, drop-capable transport will be designed.
Cetaceous class Troop Transport 225,651 tons 1,081 Crew 3,940.8 BP TCS 4,513 TH 7,200 EM 0
1595 km/s Armour 1-330 Shields 0-0 HTK 324 Sensors 5/8/0/0 DCR 1-0 PPV 0
MSP 10 Max Repair 320 MSP
Troop Capacity 125,000 tons Cargo Shuttle Multiplier 12
Commander Control Rating 1 BRG
Intended Deployment Time: 3 months CDE 20%
Ravenor Drive Systems RDS-400-C (18) Power 7200 Fuel Use 2.24% Signature 400 Explosion 4%
Fuel Capacity 1,500,000 Litres Range 53.4 billion km (387 days at full power)
MK I Commercial Active Augur Array (1) GPS 1920 Range 31.5m km Resolution 120
MK I Electromagnetic Augur Array (1) Sensitivity 8 Detect Sig Strength 1000: 22.4m km
MK I Thermal Augur Array (1) Sensitivity 5 Detect Sig Strength 1000: 17.7m km
The jump-capable Orca class troop transport has a capacity sufficient for a single infantry regiment of the Imperial Guard, or an Ordos expedition. The Orca has no drop capability and lacks any defence beyond its minimal armour.
Orca class Troop Transport 51,714 tons 280 Crew 1,090.2 BP TCS 1,034 TH 1,600 EM 0
1546 km/s JR 3-50(C) Armour 1-123 Shields 0-0 HTK 81 Sensors 5/8/0/0 DCR 1-0 PPV 0
MSP 13 Max Repair 320 MSP
Troop Capacity 25,000 tons Cargo Shuttle Multiplier 3
Captain Control Rating 1 BRG
Intended Deployment Time: 3 months CDE 20%
RC-520 Commercial Jump Drive Max Ship Size 52000 tons Distance 50k km Squadron Size 3
Ravenor Drive Systems RDS-400-C (4) Power 1600 Fuel Use 2.24% Signature 400 Explosion 4%
Fuel Capacity 400,000 Litres Range 62.1 billion km (465 days at full power)
MK I Commercial Active Augur Array (1) GPS 1920 Range 31.5m km Resolution 120
MK I Electromagnetic Augur Array (1) Sensitivity 8 Detect Sig Strength 1000: 22.4m km
MK I Thermal Augur Array (1) Sensitivity 5 Detect Sig Strength 1000: 17.7m km
The 2400-ton Oculus Vigil class is used for long-range deployment of Auspex buoys, normally at both sides of a jump point. It is jump-capable, can deploy up to eighteen buoys in a single mission and has a range of over forty billion kilometres. Two are in service.
Oculus Vigil class Buoy Deployment Vessel 2,400 tons 49 Crew 276 BP TCS 48 TH 120 EM 0
2500 km/s JR 3-50 Armour 1-15 Shields 0-0 HTK 17 Sensors 6/8/0/0 DCR 1-4 PPV 3.6
Maint Life 2.50 Years MSP 71 AFR 46% IFR 0.6% 1YR 16 5YR 237 Max Repair 60 MSP
Magazine 216 / 0
Captain Control Rating 1 BRG
Intended Deployment Time: 3 months Morale Check Required
RM-24 Military Jump Drive Max Ship Size 2400 tons Distance 50k km Squadron Size 3
Ravenor Drive Systems RDS-120-M (1) Power 120.0 Fuel Use 63.90% Signature 120.00 Explosion 10%
Fuel Capacity 369,000 Litres Range 43.3 billion km (200 days at full power)
Buoy Dispenser (1) Missile Size: 12 Rate of Fire 1390
MK I Probe Launcher Fire Control (1) Range 4m km Resolution 1 ECCM-1
Auspex Buoy (18) Speed: 0 km/s End: 0m Range: 0m km WH: 0 Size: 12.00 TH: 0 / 0 / 0
MK I Commercial Active Augur Array (1) GPS 1920 Range 31.5m km Resolution 120
MK I Electromagnetic Augur Array (1) Sensitivity 8.0 Detect Sig Strength 1000: 22.4m km
MK I Thermal Augur Array (1) Sensitivity 6.0 Detect Sig Strength 1000: 19.4m km
Imperial Navy Attack Craft The Thunderhawk class Assault Transport is a 2000-ton vessel designed to launch a Space Marine Company against hostile ships. Even with a speed of 9375 km/s, the Thunderhawk is not fast enough to successfully assault warships with similar speeds to Imperial designs, at least not without heavy casualties among the boarding parties, so the ideal target ship is a lower moving commercial vessel or a damaged warship.
Thunderhawk class Assault Transport 2,000 tons 7 Crew 256.2 BP TCS 40 TH 375 EM 0
9375 km/s Armour 1-14 Shields 0-0 HTK 6 Sensors 0/0/0/0 DCR 0-0 PPV 0
Maint Life 0 Years MSP 0 AFR 399% IFR 5.6% 1YR 325 5YR 4,878 Max Repair 187.5 MSP
Troop Capacity 1,000 tons Boarding Capable
Commander Control Rating 1 BRG
Intended Deployment Time: 0.3 days CDE 20% Morale Check Required
Ravenor Drive Systems RDS-375-ADB (1) Power 375.0 Fuel Use 564.81% Signature 375.00 Explosion 25%
Fuel Capacity 14,200 Litres Range 0.23 billion km (6 hours at full power)
MK I Fury Augur Array (1) GPS 2 Range 2m km MCR 181.7k km Resolution 1
Ground Forces
1x Space Marine Company
The Starhawk bomber is the primary long-range strike weapon of the Imperial Navy and is equipped with a launch rail for a standard torpedo. The Starhawk includes an integral active augur array and fire control system, allowing torpedo launch from maximum range. The bomber’s endurance is sufficient to attack targets over six hundred million kilometres from its parent ship.
Starhawk class Bomber 400 tons 1 Crew 56.5 BP TCS 8 TH 64 EM 0
8000 km/s Armour 1-4 Shields 0-0 HTK 2 Sensors 0/0/0/0 DCR 0-0 PPV 3.6
Maint Life 1.73 Years MSP 25 AFR 80% IFR 1.1% 1YR 10 5YR 152 Max Repair 32 MSP
Magazine 24 / 0
Commander Control Rating 1
Intended Deployment Time: 3 days CDE 20% Morale Check Required
Ravenor Drive Systems RDS-64-AB (1) Power 64.0 Fuel Use 700.00% Signature 64.00 Explosion 20%
Fuel Capacity 21,300 Litres Range 1.37 billion km (47 hours at full power)
Torpedo Launch Rail (1) Missile Size: 24 Hangar Reload 245 minutes MF Reload 40 hours
MK I Starhawk Fire Control (1) Range 10.2m km Resolution 16 ECCM-1
MK I Standard Torpedo (1) Speed: 25,000 km/s Range: 9.4m km WH: 25 Size: 24 TH: 3,000 / 6,000 / 12,000
MK I Starhawk Augur Array (1) GPS 192 Range 10m km Resolution 120
The Fury class Interceptor has three different missions; long-range interception of hostile targets, providing an escort for bomber attacks and fleet defence against torpedo attack. The Fury is armed with the MK I Lascannon, a small, rapid-firing weapon, and is equipped with an augur array capable of detecting torpedoes.
Fury class Interceptor 300 tons 2 Crew 66.8 BP TCS 6 TH 60 EM 0
10001 km/s Armour 1-3 Shields 0-0 HTK 1 Sensors 0/0/0/0 DCR 0-0 PPV 1.65
Maint Life 2.80 Years MSP 30 AFR 60% IFR 0.8% 1YR 6 5YR 83 Max Repair 30 MSP
Commander Control Rating 1
Intended Deployment Time: 0.6 days CDE 20% Morale Check Required
Ravenor Drive Systems RDS-60-ADB (1) Power 60.0 Fuel Use 1412.03% Signature 60.00 Explosion 25%
Fuel Capacity 11,500 Litres Range 0.49 billion km (13 hours at full power)
MK I Lascannon (1x2) Range 40,000km TS: 10,001 km/s Power 1.5-1.5 ROF 5
MK I Fury Fire Control (1) Max Range: 64,000 km TS: 10,000 km/s ECCM-1
R-15 Gaseous Fission Reactor (1) Total Power Output 1.5 Exp 10%
MK I Fury Augur Array (1) GPS 2 Range 2m km MCR 181.7k km Resolution 1
The Aquila class Lander is a multi-role, jump-capable small craft, used for scouting missions, picket duty, long-range interception of unarmed vessels and even fleet defence in desperate situations. The Aquila is armed with a MK I Heavy Bolter, capable of a single shot every five seconds.
Aquila class Lander 300 tons 6 Crew 39.1 BP TCS 6 TH 24 EM 0
4001 km/s JR 3-50 Armour 1-3 Shields 0-0 HTK 1 Sensors 0/0/0/0 DCR 0-0 PPV 0.98
Maint Life 4.77 Years MSP 25 AFR 60% IFR 0.8% 1YR 2 5YR 27 Max Repair 12 MSP
Commander Control Rating 1
Intended Deployment Time: 1 months CDE 20% Morale Check Required
RM-3 Military Jump Drive Max Ship Size 300 tons Distance 50k km Squadron Size 3
Ravenor Drive Systems RDS-24-MB (1) Power 24.0 Fuel Use 246.91% Signature 24.00 Explosion 12%
Fuel Capacity 36,700 Litres Range 8.9 billion km (25 days at full power)
MK I Heavy Bolter (1) Range 40,000km TS: 4,001 km/s Power 0.75-0.75 ROF 5
MK I Aquila Fire Control (1) Max Range: 51,200 km TS: 4,000 km/s ECCM-1
Heavy Bolter Power Plant (1) Total Power Output 0.8 Exp 10%
MK I Shuttle Augur Array (1) GPS 384 Range 14.1m km Resolution 120
MK I Shuttle Thermal Augur Array (1) Sensitivity 0.5 Detect Sig Strength 1000: 5.6m km
MK I Shuttle EM Augur Array (1) Sensitivity 0.8 Detect Sig Strength 1000: 7.1m km
Imperial Navy Starting Forces4x Lunar class Cruiser:
Imperial Wrath, Holy Flame, Iron Duke, Justicar4x Dictator class Carrier:
Archon Kort, Ferrum Aeterna, Hammer of Justice, Rhadamanthine4x Dread Argent class Strike Cruiser:
Angelic Blade, Dread Argent, Eternal Defiance, Holy Execution8x Dauntless class Light Cruiser:
Aegis, Bellerophon, Bloodhawk, Cerberus, Dauntless, Divine Crusade, Ravenor, Unbroken Vow12x Firestorm class Frigate:
Cape Wrath, Excalibur, Firestorm, Heroic Endeavour, Kraken, Medusa, Pegasus, Rubicon, Silent Fire, Valiant, Vengeful, Vortex8x Veritas Invicta class Survey Frigate:
Acta Sanctorum, Astra Fidelis, Crux Veritas, Custodia Lucis, Ordo Revelare, Sanctus Lux, Veritas Invicta, Virtus Aeterna2x Oculus Vigil class Buoy Deployment Craft:
Oculus Vigil, Oculus Nox4x Cetaceous class Troop Transport:
Bastion of Souls, Choir of the Fallen, Echo of Vengeance, Hymn of Sacrifice4x Orca class Troop Transport:
Emperor’s Arrow, Silent Lance, Strike of Mercy, Vigilant Path8x Thunderhawk class Assault Transport
144x Fury class Interceptor:
96x Starhawk class Bomber:
16x Aquila class Lander:
Imperial GuardThe primary ground combat forces of the Imperium are known as the Imperial Guard, or more formally as the Astra Militarum. There are several different types of Imperial Guard formation, the largest and most numerous of which is the Imperial Guard Infantry Regiment. The standard infantry regiment requires 25,000 tons of transport capacity and comprises two thousand four hundred guardsman armed with lasguns, two hundred and forty heavy weapon teams armed with light anti-vehicle weapons, two hundred and forty Chimeras (light vehicles armed with crew-served anti-personnel weapons), four Vox Caster squads for liaison with orbital fire support, two hundred and forty labourers assigned from the Departmento Munitorum to handle logistics and the Regimental HQ.
When multiple regiments are deployed together, they are organised into Corps formations. Each corps consists of up to four regiments plus corps-level assets including two hundred and forty heavy mortars, one hundred and twenty Departmento Munitorum vehicles, twelve Trojan construction vehicles and the Corps HQ. The corps assets require similar transport capacity to a regiment. In total, the Imperial Guard in January 4000 has six infantry corps, each of four regiments.
These large infantry-based formations are supported by the Heavy Armour Regiment, which comprises one hundred and twenty Leman Russ Battle Tanks, armed with a battle cannon and a heavy bolter, one hundred and twenty Leman Russ Exterminators, equipped with twin heavy bolters, two hundred and forty Departmento Munitorum labourers and a Leman Russ Command Vehicle. As of January 4000, there are four heavy armour regiments organised into a single Corps. The final combat formation is the Planetary Defence Regiment, intended to guard colonies against hostile torpedo attack or bombardment by energy-armed warships. This formation comprises four Planetary Lance Batteries, twelve Planetary Weapon Batteries and twelve Planetary Light Weapon Batteries. Four regiments are in service.
In addition to the combat forces, there are three other Imperial Guard formations; the Ordo Xenos, the Ordo Mineralis and the Ordo Machinum. The Ordo Xenos is intended to investigate any Xenos artefacts or ruins that are discovered during the re-survey of the galaxy. The Ordo Machinum comprises seventy-two Trojan construction vehicles for various tasks, including recovery of any Xenos installations identified by the Ordo Xenos. Finally, the Ordo Mineralis will conduct ground-based geological surveys where the orbital survey finds evidence to suggest further mineral deposits may be located. Two formations of each type are available in January 4000.
Imperial Guard Starting Forces6x Imperial Guard Corps (each with 4x Infantry Regiment):
Cadian Shock Troops, Kaledon Hunters, Lucifer Blacks, Mordian Iron Guard, Thunder Warriors, Vengeance Legion4x Heavy Armour Regiment:
Armageddon Steel Legion, Jantine Patricians, Konig Armoured Regiment, Vostroyan Firstborn4x Planetary Defence Regiment:
Black Guard, Celestial Guard, Grey Slayers, Raven Watch2x Ordo Machinum
2x Ordo Xenos
2x Ordo Mineralis
Commercial Ship DesignsThe Jericho class colony ship provides the means by which the Imperium will colonise the galaxy. It is capable of transporting half a million colonists and is equipped with a full commercial sensor suite. The Jericho is almost as expensive to construct as a Dread Argent class strike cruiser. Unlike the Imperium’s warships, the Jericho and its companion ship, the Universe class mass conveyor, do not have jump capability and will rely on jump tenders and the stable jump network.
Jericho class Colony Ship 225,737 tons 1,156 Crew 6,357.9 BP TCS 4,515 TH 7,200 EM 0
1594 km/s Armour 1-330 Shields 0-0 HTK 236 Sensors 5/8/0/0 DCR 1-0 PPV 0
MSP 17 Max Repair 400 MSP
Cryogenic Berths 500,000 Cargo Shuttle Multiplier 12
Commander Control Rating 1 BRG
Intended Deployment Time: 3 months CDE 20%
Ravenor Drive Systems RDS-400-C (18) Power 7200 Fuel Use 2.24% Signature 400 Explosion 4%
Fuel Capacity 1,500,000 Litres Range 53.4 billion km (387 days at full power)
MK I Commercial Active Augur Array (1) GPS 1920 Range 31.5m km Resolution 120
MK I Electromagnetic Augur Array (1) Sensitivity 8 Detect Sig Strength 1000: 22.4m km
MK I Thermal Augur Array (1) Sensitivity 5 Detect Sig Strength 1000: 17.7m km
The Universe class Mass Conveyor is the primary cargo transport of the Imperium. It is capable of transporting up to five factories or mines over considerable distances.
Universe class Mass Conveyor 225,405 tons 871 Crew 2,491.5 BP TCS 4,508 TH 7,200 EM 0
1597 km/s Armour 1-329 Shields 0-0 HTK 223 Sensors 5/8/0/0 DCR 1-0 PPV 0
MSP 6 Max Repair 200 MSP
Cargo 125,000 Cargo Shuttle Multiplier 12
Commander Control Rating 1 BRG
Intended Deployment Time: 3 months CDE 20%
Ravenor Drive Systems RDS-400-C (18) Power 7200 Fuel Use 2.24% Signature 400 Explosion 4%
Fuel Capacity 1,500,000 Litres Range 53.5 billion km (387 days at full power)
MK I Commercial Active Augur Array (1) GPS 1920 Range 31.5m km Resolution 120
MK I Electromagnetic Augur Array (1) Sensitivity 8 Detect Sig Strength 1000: 22.4m km
MK I Thermal Augur Array (1) Sensitivity 5 Detect Sig Strength 1000: 17.7m km
The Carrack class freighter is the much smaller companion to the Universe class and is used for tasks where the vast capacity of the mass conveyor is not required, such as transporting minerals or establishing sensor outposts. Because the Carrack will often operate in newly explored space, it is equipped with a jump drive.
Carrack class Freighter 51,668 tons 240 Crew 811.2 BP TCS 1,033 TH 1,600 EM 0
1548 km/s JR 3-50(C) Armour 1-123 Shields 0-0 HTK 61 Sensors 5/8/0/0 DCR 1-0 PPV 0
MSP 9 Max Repair 130 MSP
Cargo 25,000 Cargo Shuttle Multiplier 3
Captain Control Rating 1 BRG
Intended Deployment Time: 3 months CDE 20%
RC-520 Commercial Jump Drive Max Ship Size 52000 tons Distance 50k km Squadron Size 3
Ravenor Drive Systems RDS-400-C (4) Power 1600 Fuel Use 2.24% Signature 400 Explosion 4%
Fuel Capacity 400,000 Litres Range 62.2 billion km (465 days at full power)
MK I Commercial Active Augur Array (1) GPS 1920 Range 31.5m km Resolution 120
MK I Electromagnetic Augur Array (1) Sensitivity 8 Detect Sig Strength 1000: 22.4m km
MK I Thermal Augur Array (1) Sensitivity 5 Detect Sig Strength 1000: 17.7m km
The small Empyrean class jump tender provides jump support for the Imperium’s large, commercial-engined craft, such as the Universe, Jericho and Cetaceous classes.
Empyrean class Jump Tender 27,723 tons 227 Crew 1,046.2 BP TCS 554 TH 1,200 EM 0
2164 km/s JR 3-50(C) Armour 1-81 Shields 0-0 HTK 50 Sensors 5/8/0/0 DCR 1-0 PPV 0
MSP 23 Max Repair 600 MSP
Captain Control Rating 1 BRG
Intended Deployment Time: 3 months CDE 20%
RC-2400 Commercial Jump Drive Max Ship Size 240000 tons Distance 50k km Squadron Size 3
Ravenor Drive Systems RDS-400-C (3) Power 1200 Fuel Use 2.24% Signature 400 Explosion 4%
Fuel Capacity 400,000 Litres Range 115.9 billion km (620 days at full power)
MK I Commercial Active Augur Array (1) GPS 1920 Range 31.5m km Resolution 120
MK I Electromagnetic Augur Array (1) Sensitivity 8 Detect Sig Strength 1000: 22.4m km
MK I Thermal Augur Array (1) Sensitivity 5 Detect Sig Strength 1000: 17.7m km
The Omnis Apertum class is intended to stabilise jump points within Imperium space, opening up systems to colonisation and mining and providing access to civilian shipping.
Omnis Apertum class Stabilisation Ship 87,589 tons 396 Crew 1,898.3 BP TCS 1,752 TH 2,800 EM 0
1598 km/s Armour 1-175 Shields 0-0 HTK 90 Sensors 5/8/0/0 DCR 1-0 PPV 0
MSP 13 Max Repair 1,000 MSP
Commander Control Rating 1 BRG
Intended Deployment Time: 3 months CDE 20%
Jump Point Stabilisation: 180 days
Ravenor Drive Systems RDS-400-C (7) Power 2800 Fuel Use 2.24% Signature 400 Explosion 4%
Fuel Capacity 1,000,000 Litres Range 91.7 billion km (664 days at full power)
MK I Commercial Active Augur Array (1) GPS 1920 Range 31.5m km Resolution 120
MK I Electromagnetic Augur Array (1) Sensitivity 8 Detect Sig Strength 1000: 22.4m km
MK I Thermal Augur Array (1) Sensitivity 5 Detect Sig Strength 1000: 17.7m km
The jump-capable Sepulchre class Salvager is designed to recover the wrecks of destroyed Xenos spacecraft, in order to learn their technological secrets, collect any intact components and gather minerals for re-use.
Sepulchre class Salvager 77,274 tons 615 Crew 1,853.2 BP TCS 1,545 TH 2,400 EM 0
1552 km/s JR 3-50(C) Armour 1-161 Shields 0-0 HTK 107 Sensors 5/8/0/0 DCR 1-0 PPV 0
MSP 14 Max Repair 200 MSP
Captain Control Rating 1 BRG
Intended Deployment Time: 3 months CDE 20%
Salvager: 4 module(s) capable of salvaging 2000 tons per day
RC-780 Commercial Jump Drive Max Ship Size 78000 tons Distance 50k km Squadron Size 3
Ravenor Drive Systems RDS-400-C (6) Power 2400 Fuel Use 2.24% Signature 400 Explosion 4%
Fuel Capacity 600,000 Litres Range 62.4 billion km (465 days at full power)
MK I Commercial Active Augur Array (1) GPS 1920 Range 31.5m km Resolution 120
MK I Electromagnetic Augur Array (1) Sensitivity 8 Detect Sig Strength 1000: 22.4m km
MK I Thermal Augur Array (1) Sensitivity 5 Detect Sig Strength 1000: 17.7m km
The Exordium Mundi class terraforming station has been designed and built on the premise that the Imperium will find worlds that are not immediately ideal for human habitation, but could be transformed over time. The Gaia will be towed into place by the Atlas class tug.
Exordium Mundi class Terraforming Station 126,411 tons 516 Crew 2,691.8 BP TCS 2,528 TH 0 EM 0
1 km/s No Armour Shields 0-0 HTK 66 Sensors 5/8/0/0 DCR 1-0 PPV 0
MSP 13 Max Repair 500 MSP
Commander Control Rating 1 BRG
Intended Deployment Time: 3 months CDE 20%
Terraformer: 5 modules producing 0.0016 atm per annum
MK I Commercial Active Augur Array (1) GPS 1920 Range 31.5m km Resolution 120
MK I Electromagnetic Augur Array (1) Sensitivity 8 Detect Sig Strength 1000: 22.4m km
MK I Thermal Augur Array (1) Sensitivity 5 Detect Sig Strength 1000: 17.7m km
The Sangua Machina class Fuel Harvester Stations have been constructed to refine fuel from the atmospheres of gas giants. While the Sol system has yet to be surveyed, Imperial scientists are hopeful that at least one of the four gas giants in the system will contain gaseous Sorium. If not, there will be many other gas giants in the galaxy that could serve as the Imperium’s long-term source of fuel.
Sangua Machina class Fuel Harvester 132,474 tons 556 Crew 1,741.2 BP TCS 2,649 TH 0 EM 0
1 km/s No Armour Shields 0-0 HTK 271 Sensors 5/8/0/0 DCR 1-0 PPV 0
MSP 8 Max Repair 30 MSP
Commander Control Rating 1 BRG
Intended Deployment Time: 3 months CDE 20%
Fuel Harvester: 50 modules producing 2,000,000 litres per annum
Fuel Capacity 2,000,000 Litres Range N/A
Refuelling Capability: 40,000 litres per hour Complete Refuel 50 hours
MK I Commercial Active Augur Array (1) GPS 1920 Range 31.5m km Resolution 120
MK I Electromagnetic Augur Array (1) Sensitivity 8 Detect Sig Strength 1000: 22.4m km
MK I Thermal Augur Array (1) Sensitivity 5 Detect Sig Strength 1000: 17.7m km
The Auriga Gravis class Tug was constructed to tow the Exordium Mundi and Sangua Machina class stations, plus any future Imperial stations that may be designed and built. It is equipped with a jump drive to allow deployments outside the stabilised jump network.
Auriga Gravis class Tug 137,804 tons 1,087 Crew 3,019.3 BP TCS 2,756 TH 10,000 EM 0
3628 km/s JR 3-50(C) Armour 1-237 Shields 0-0 HTK 292 Sensors 5/8/0/0 DCR 1-0 PPV 0
MSP 13 Max Repair 350 MSP
Tractor Beam
Captain Control Rating 1 BRG
Intended Deployment Time: 3 months CDE 20%
RC-1400 Commercial Jump Drive Max Ship Size 140000 tons Distance 50k km Squadron Size 3
Ravenor Drive Systems RDS-400-C (25) Power 10000 Fuel Use 2.24% Signature 400 Explosion 4%
Fuel Capacity 2,000,000 Litres Range 116.6 billion km (372 days at full power)
MK I Commercial Active Augur Array (1) GPS 1920 Range 31.5m km Resolution 120
MK I Electromagnetic Augur Array (1) Sensitivity 8 Detect Sig Strength 1000: 22.4m km
MK I Thermal Augur Array (1) Sensitivity 5 Detect Sig Strength 1000: 17.7m km
The Magistratus class provides jump-capable logistics support to the Imperial Navy, as well as collecting fuel from harvesting stations and transporting fuel and maintenance supplies between colonies.
Magistratus class Replenishment Ship 78,000 tons 455 Crew 1,453.6 BP TCS 1,560 TH 3,200 EM 0
2051 km/s JR 3-50(C) Armour 1-162 Shields 0-0 HTK 117 Sensors 5/8/0/0 DCR 1-0 PPV 0
MSP 10,011 Max Repair 195 MSP
Cargo Shuttle Multiplier 2
Captain Control Rating 1 BRG
Intended Deployment Time: 3 months CDE 20%
RC-780 Commercial Jump Drive Max Ship Size 78000 tons Distance 50k km Squadron Size 3
Ravenor Drive Systems RDS-400-C (8) Power 3200 Fuel Use 2.24% Signature 400 Explosion 4%
Fuel Capacity 23,506,000 Litres Range 2,421.3 billion km (13663 days at full power)
Refuelling Capability: 60,000 litres per hour Complete Refuel 391 hours
MK I Commercial Active Augur Array (1) GPS 1920 Range 31.5m km Resolution 120
MK I Electromagnetic Augur Array (1) Sensitivity 8 Detect Sig Strength 1000: 22.4m km
MK I Thermal Augur Array (1) Sensitivity 5 Detect Sig Strength 1000: 17.7m km
Commercial Shipping4x Empyrean class Jump Tender:
Aurelius, Empyrean, Seraphim, Zephyrus4x Omnis Apertum class Stabilisation Ship:
Crux Apertura, Omnis Apertum, Porta Aeterna, Via Custodis4x Sepulchre class Salvage Ship:
Cenotaph, Reliquary, Sarcophagus. Sepulchre4x Magistratus class Replenishment Ship:
Auxilium Divinum, Civitas Fidelis, Curator Ventus, Magistratus4x Auriga Gravis class Tug:
Auriga Gravis, Ferrata Spina, Onus Aeternum, Vigor Magnus5x Universe class Mass Conveyor:
5x Jericho class Colony Ship:
10x Carrack class Freighter
5x Exordium Mundi class Terraforming Station
5x Sangua Machinum class Fuel Harvester
Terra Survey ReportDuranium: 445,500 1.00
Neutronium: 128,250 0.80
Corbomite: 145,200 0.60
Tritanium: 122,500 0.70
Boronide: 120,250 0.40
Mercassium: 333,300 0.70
Vendarite: 138,150 0.50
Sorium: 141,075 0.90
Uridium: 125,000 0.40
Corundium: 281,400 0.80
Gallicite: 430,200 0.70


