Author Topic: v2.6.0 Bugs Thread  (Read 340 times)

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Offline Steve Walmsley (OP)

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v2.6.0 Bugs Thread
« on: Today at 05:08:40 AM »
Please post potential bugs in this thread for v2.6.0

First, please check the Known Issues post before posting so see if the problem has already been identified or is working as intended.
http://aurora2.pentarch.org/index.php?topic=10637.0

'Me too' posts for unresolved bugs are fine as it shows they are affecting more than one person. Any extra information you can provide in 'me too' posts is very welcome.

Please do not post bugs from previous versions unless you confirm they are still present in v2.6.0

When you post, please post as much information as possible, including:
The function number
The complete error text
The window affected
What you were doing at the time
Conventional or TN start
Random or Real Stars
Is your decimal separator a comma?
Is the bug is easy to reproduce, intermittent or a one-off?
If this is a long campaign - say 75 years or longer - let me know the length of the campaign as well
 

Offline Steve Walmsley (OP)

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Re: v2.6.0 Bugs Thread
« Reply #1 on: Today at 05:23:34 AM »
Putting this here for completeness. There are two known 'bugs' that I haven't fixed yet but aren't major. I'll fix them once I figure out the cause :)

  • When you use the galactic map screenshot for the first time, it cuts off halfway and leaves a black area. All subsequent screenshots are fine
  • Occasionally the distance on the galactic map is shown incorrectly in one direction but is fine in the other direction.
 

Offline Demonius

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Re: v2.6.0 Bugs Thread
« Reply #2 on: Today at 08:16:24 AM »
Main screen, miscellaneous tab - Create Empire button. The first thing I clicked after checking the version number as I wondered what it'll do, seems to be the noob trap. Unending error messages follow.

SJW: Used for testing and left there by mistake. I'll delete it for the next version.
« Last Edit: Today at 08:18:22 AM by Steve Walmsley »
 

Offline Oafsalot

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Re: v2.6.0 Bugs Thread
« Reply #3 on: Today at 09:39:23 AM »
The "Current Infrastructure" does not display on the "Economics - Summary" tab.

SJW: Fixed for v2.6.1
« Last Edit: Today at 09:53:44 AM by Steve Walmsley »
 

Offline Oafsalot

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Re: v2.6.0 Bugs Thread
« Reply #4 on: Today at 07:02:29 PM »
I've come across a curious bug, or I'm an idiot, though I suppose both are possible.

The Deploy clock is not reducing while in overhaul. I'm not certain as to the conditions, some ships have deployment in red despite being overhauled. And some seem to have been overhauled successfully. I suspect if a ship has a signifcant overage then it's clock never reduces, but don't quote me.

This is happening at Earth, so it seems unlikely that's the problem. The ships come out of Overhaul and automatically go back, only to complete the next cycle, and repeat overhauling again.

I'm attaching the Db, and the ship in question is "SS Survey (238d) - 6k - Mk II 006" in orbit around Earth, in the "SRV Command" Command. As can be seen from the events, it's looping into overhaul, then completing, then re-entering overhaul.

I'll try to narrow this down a bit as this seems like a bit of a goose chase report.

**edit** Upon further experimentation I believe that some SM mode modified ships caused this problem to happen. In effect is a ship is over it's max deploy it can no longer recover it's deployment clock, seems like some logic may be reversed here. This probably can't happen in a normal game, further examination may be necessary.
« Last Edit: Today at 07:24:40 PM by Oafsalot »
 

Offline Oafsalot

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Re: v2.6.0 Bugs Thread
« Reply #5 on: Today at 07:07:09 PM »
It's possible to issue the command "Join fleet and begin overhaul" on a colony, which results in a lock up and a error popup.