Author Topic: v2.6.0 Bugs Thread  (Read 1692 times)

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Offline simast

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Re: v2.6.0 Bugs Thread
« Reply #30 on: Yesterday at 09:57:16 AM »
Minor issue: I understand that dividends are removed in this version - but shipping lines UI still has "Last Dividend Time/Amount" lines.

SJW: Fixed for next version.
« Last Edit: Yesterday at 10:30:58 AM by Steve Walmsley »
 

Offline Salieri42

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Re: v2.6.0 Bugs Thread
« Reply #31 on: Yesterday at 10:53:38 AM »
For some reason, boarding enemy vessels doesn't resolve in you getting their portrait.

I boarded raiders, 2 NPRs and got boarded by swarm, got no portraits. The "Establish communication" SM option also doesn't reveal portrait. The only way to currently see race portrait if they didn't talk to you first is to in SM mode press edit on the racial icon and cancel it.



When doing standing/conditional orders, the checkmarks for "Copy Standing on Detach" and "Copy Conditional on Detach" get unticked when you detach ships, so if you recombine them back and transit-divide, all of orders get deleted and you have to load templates. These checkmarks also aren't saved into templates.
 

Offline SinisterMinister

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Re: v2.6.0 Bugs Thread
« Reply #32 on: Yesterday at 11:08:52 AM »
Hey. Not sure whether to put this here or in the suggestions thread but ultimately figured it would be better suited here.

2 accessibility issues I'm leaving for your consideration.
1. Comboboxes no longer automatically announce changes in values to NVDA and I assume other screen readers. So for example let's say I'm adjusting the category in the research screen, going from Biology to Construction, I have to shift tab and tab back to the combo box to know what it's set to.
2. The edit boxes in the customised NPR screen are shifted one space to the right. And on that note the new checkboxes in the Missile Screen all say no engine.

Awesome game really enjoy the changes.
 
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Offline simast

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Re: v2.6.0 Bugs Thread
« Reply #33 on: Yesterday at 01:39:19 PM »
In my current game the following techs are available for research at the same time:

  • Small Jump Point Stabilisation Module (2500 RP)
  • Jump Point Stabilisation Module 180 (5000 RP)

Suspect it might be a bug that they are available at the same time (should be an upgrade path).
 

Offline Black

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Re: v2.6.0 Bugs Thread
« Reply #34 on: Yesterday at 02:46:08 PM »
In my current game the following techs are available for research at the same time:

  • Small Jump Point Stabilisation Module (2500 RP)
  • Jump Point Stabilisation Module 180 (5000 RP)

Suspect it might be a bug that they are available at the same time (should be an upgrade path).

I believe this is WAI. Each module have different advantages, so one is not not really upgrade of the other.
 

Online crispiboiz

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Re: v2.6.0 Bugs Thread
« Reply #35 on: Yesterday at 02:47:53 PM »
In my current game I am getting a 2.6.0 Function #1525: Object reference not set to an instance of an object. after I run a 5 turn full increment past 12/31. I attached the save from a few in game days before the error happens. I do not have any older backups as it's a new run, but I also have a save with about March 1004 as well and progressing from there gets the same error after 12/31.

I tried a few common fixes like deleting all orders, civilian fleets, etc with no success. When I look at the game log the only thing really happening at that time is NPR building a ship.

Thanks for taking a look! I had a blast just setting up my game :)
 

Offline relmz32

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Re: v2.6.0 Bugs Thread
« Reply #36 on: Yesterday at 07:36:52 PM »
On the Summary screen for colonies, the line above Infrastructure per million population read "Current Infrastructure/LG Infrastructure   1/2" where 1 and 2 show the amount of Infrastructure on the colony. This line now is just "Current Infrastructure". This line should still show the amount of infrastructure on the colony.
 

Offline GodEmperor

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Re: v2.6.0 Bugs Thread
« Reply #37 on: Today at 12:57:42 AM »
The "automated governor" not working bug seems to be back.
."I am Colonel-Commissar Ibram Gaunt. I am known as a fair man, unless I am pushed.
You have just pushed me."
 

Offline Oafsalot

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Re: v2.6.0 Bugs Thread
« Reply #38 on: Today at 04:32:54 AM »
I've got a ship that won't refuel.

"STB Jump Engineer - 75k - Mk IA 003" in"Navy -> Industrial" Command. See the Db, attached.

I've also been talking to others about the Standing Orders bugs.

Standing Orders will overwrite themselves, so an order to refuel will be overwritten by an order to Stablize a JP, and also, they will overwrite valid orders entered manually. It is however not consistent and sometimes they work as expected.

I've also had a reoccurrence of the deployment clock refusing to tick down, but again, I didn't catch how it happened.

This time I didn't SM mode the ships.
 

Online Demonius

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Re: v2.6.0 Bugs Thread
« Reply #39 on: Today at 05:35:01 AM »
I've seen several reports on the discord that boarded and captured Raiders vessels are marked as "biological entities - no crew" as if they were swarm ships.

I have not played enough 2.6 yet by myself to encounter this, but its probably worth the bug report.