Shipyard is tooled for a Jump Ship yet has a Freighter and the Jump Ship class available for construction.
That is probably working as intended. As well as the currently tooled class, you can build any other class for which the refit cost will be less than twenty percent of the tooled ship cost. Its a way of simulating that shipyards would be able to build other classes if they used very similar components. In this case, if you strip away the jump engine etc. you may find the jump ship is very similar to your freighter design. The shipyard is aware of that and therefore would be able to build the freighter.
Also, the default Task Group is not sticking on the Shipyard TG but moving to one of the civilian fleets (which I presume we shouldn't be able to see in dropdowns?).
Yes, you shouldn't be able to see it. Not sure why the default fleet is changing. Sorry if this is a dumb question but did you press the default fleet button to set the default fleet?
Steve
Steve - I've seen some oddities in 3.2 with shipyards, and I noticed when playing around with 4.0 that it hasn't been fixed. The problems above may be related.
Essentially, all of the problems I've noted are always related to the bottom shipyard listed. The problems are:
Can enter more work orders than there are slipways
Won't default to the shipyard task group
Won't auto-advance to the next unit when selecting units to refit
There are probably others, but those are just the ones I can remember. As I said, the other yards listed work fine, its always the bottom yard in the list.
Kurt