Belknap class Battlecruiser 10000 tons[/b] 1061 Crew 1387.76 BP TCS 200 TH 600 EM 90
3000 km/s Armour 1-41 Shields 3-300 Sensors 48/48/0/0 Damage Control Rating 5 PPV 27
Annual Failure Rate: 160% IFR: 2.2% Maintenance Capacity 434 MSP Max Repair 112 MSP
Magazine 301
Ion Engine E8 (10) Power 60 Fuel Use 80% Signature 60 Armour 0 Exp 5% Hyper Capable
Fuel Capacity 300,000 Litres Range 67.5 billion km (260 days at full power)
Beta R300/12 Shields (2) Total Fuel Cost 24 Litres per day
Gas-Cooled Fast Reactor PB-1 AR-8.0 (1) Total Power Output 36 Armour 0 Exp 5%
Size 3 Missile Launcher (9) Missile Size 3 Rate of Fire 30
Missile Fire Control FC112-R12 (2) Range 40.3m km Resolution 12
Thermal Sensor TH8-48 (1) Sensitivity 48 Detect Sig Strength 1000: 48m km
EM Detection Sensor EM8-48 (1) Sensitivity 48 Detect Sig Strength 1000: 48m km
You have done absolutely the right thing by posting designs and asking for feedback. It is definitely the best way to learn Aurora's very detailed ship design. With that in mind, please don't be offended by any constructive criticism as sometimes people can appear to tear a design to pieces when in fact they are just trying to be helpful
. I would reduce the size of the passive sensors and use the extra space to add the active sensor.
Reactors are used to power beam weapons so the total power you need is whatever is required every 5 seconds. For example, the following weapon has a power requirement of 10-4, which means it requires 10 total power to fire and that the maximum power it can recharge every 5 seconds is 4. So the total reactor power you would need is 4, as that is all the weapon can use every 5 seconds. If you had six of these on a ship, you would require 24 power every 5 seconds, which means reactors with a total power output of 24. Missile launchers and Gauss Cannon don't require any power at all
20cm C4 Ultraviolet Laser (1) Range 0km TS: 4000 km/s Power 10-4 RM 4 ROF 15
The speed is possibly on the low size but that really depends on your combat philosophy. The main thing to avoid is low speed and short-ranged weapons. if you have either high speed or long-ranged weapons, you are generally OK (Unless those evil aliens have higher speed and longer-ranged weapons
)
The shield strength is very low and you have no additional armour. A single missile will take down the shield and leave you very vulnerable, Given your shield tech, the best option is probably to increase the armour strength to perhaps 3 or 4. In Aurora, the armour rating is the depth of the armour belt so 3 armour will actually mean 120+ armour boxes on that size of design. They will be in a grid about 40 long by 3 deep. Incoming fire has different damage templates which will cause cratering in the armour. Here is armour with a rating of 3-29 (3 deep, 29 wide) that has taken a hit from a missile with a 10 point warhead
[attachment=0:2981rgjk]Armour1.GIF[/attachment:2981rgjk]
Everything else looks fine. You have grasped a lot of the fundamentals (which isn't easy with no manual) so its mainly a case of balancing the various parts of the design.
Steve