Author Topic: v4.4 Bugs  (Read 16160 times)

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Offline IanD

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Re: v4.4 Bugs
« Reply #120 on: October 28, 2009, 12:17:55 PM »
Quote
alanwebber » Sun Oct 25, 2009 3:49 pm
I think I'm seeing the same problem as waresky with my mass drivers. 3 mining colonies, all with mass drivers to Earth, minerals disappearing but no mineral packets and no increase in the mass driver column of the Earth's mining screen.
Steve

Has anyone thought what happens when you capture a mining colony? In my recent AAR (4.26) I was puzzled but an enemy outpost with one deep space tracking station, one mass driver and 40 million population, but no mines :? Rereading the civilian mining colony posts I am now fairly certain that it started out as a mining colony, the civilian mining complex just disappeared when I captured the moon. This does not seem right. I suspect this has not been fixed for 4.46

Regards
IanD
 

Offline WHCnelson

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Re: v4.4 Bugs
« Reply #121 on: October 28, 2009, 06:56:54 PM »
Quote
You will need to uninstall Aurora and then go to this thread: viewtopic.php?f=10&t=1620

1) Download AuroraInstall and unzip it. You will have four files called Aurora.CAB, Setup.exe, Setup.LST and AuroraUpdate.zip
2) Run Setup.exe. This should run a standard Microsoft install program, installing to the default C:\Program Files\Aurora directory
3) Unzip AuroraUpdate.zip into the same directory and answer yes to overwriting two files.
4) Patch to v4.4 patch from this thread: viewtopic.php?f=10&t=1692
5) Patch to v4.44 from this thread: viewtopic.php?f=10&t=1703

Steve
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Steve

    I don't think I explained it well...
    I download Aurora 4.2 (Aurora Install) and the found the four files and ran the Setup.exe....   I then unziped the AuroraUpdate zip file into a
folder on my desk top and copied those two files into  the Aurora folder within the Program files.   Then I found out that only the links to the Patches
4.4 and 4.46 work...  I have also found out that the Patches on the site 4 and 5 above also don't work...    I haven't unzipped the Patches 4.4 and 4.46
yet.  So,  DO we need those other patches or do 4.4 and 4.46 take care of the other fixes?    or is there a link that works to the other patches...

Thanks
William
 

Offline rdgam

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Re: v4.4 Bugs
« Reply #122 on: October 29, 2009, 04:27:30 PM »
I ran into the pre-fab PDC bug also.  I checked in the database and the record is in prefabPDCs without the populationID filled.  I corrected mine and it shows up now.
 

Offline Beersatron

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Re: v4.4 Bugs
« Reply #123 on: October 29, 2009, 04:40:39 PM »
Quote from: "rdgam"
I ran into the pre-fab PDC bug also.  I checked in the database and the record is in prefabPDCs without the populationID filled.  I corrected mine and it shows up now.

I normally have no qualms with editing the DB, but just recently windows7 was giving me grief when closing the DB down - it's idea of being smart was to revert the Stevefire access file to one a week old when it encountered a problem .... *bleeping* thing gave me a heart attack. Much banging on the table and cussing later I finally found were it had made a backup of the 'damaged' access file and after some cajoling because of the stupid authorization prompts I finally got my game back.

tl/dr
I'm scared of debugging using the DB now  :(
 

Offline welchbloke

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Re: v4.4 Bugs
« Reply #124 on: October 29, 2009, 05:50:38 PM »
Quote from: "WHCnelson"
Quote
You will need to uninstall Aurora and then go to this thread: viewtopic.php?f=10&t=1620

1) Download AuroraInstall and unzip it. You will have four files called Aurora.CAB, Setup.exe, Setup.LST and AuroraUpdate.zip
2) Run Setup.exe. This should run a standard Microsoft install program, installing to the default C:\Program Files\Aurora directory
3) Unzip AuroraUpdate.zip into the same directory and answer yes to overwriting two files.
4) Patch to v4.4 patch from this thread: viewtopic.php?f=10&t=1692
5) Patch to v4.44 from this thread: viewtopic.php?f=10&t=1703

Steve
Steve Walmsley
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Posts: 1834
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Location: Longton, England
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Steve

    I don't think I explained it well...
    I download Aurora 4.2 (Aurora Install) and the found the four files and ran the Setup.exe....   I then unziped the AuroraUpdate zip file into a
folder on my desk top and copied those two files into  the Aurora folder within the Program files.   Then I found out that only the links to the Patches
4.4 and 4.46 work...  I have also found out that the Patches on the site 4 and 5 above also don't work...    I haven't unzipped the Patches 4.4 and 4.46
yet.  So,  DO we need those other patches or do 4.4 and 4.46 take care of the other fixes?    or is there a link that works to the other patches...

Thanks
William
William, 4.4 and 4.46 will do it. you don't need the other patches they have been superceeded by 4.4 and 4.46.  IIRC 4.4 changed the DB structure and 4.4x up to 4.46 have incrementally fixed code errors and incorporate all previous fixes.
Welchbloke
 

Offline Steve Walmsley (OP)

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Re: v4.4 Bugs
« Reply #125 on: October 31, 2009, 02:29:05 PM »
Quote from: "Andrew"
Automatic point defense does not work at all for me except for final defensive fire from Energy weapons.
Every increment ,I get a number of error messages equal to the number of defensive weapons
Error in FireAllWeapons
Error 6 was generatedby Aurore
Overflow

No missiles fire, both races are hostile and have been since before they launched the missiles
I haven't tracked this down yet but I have a suspicion. Could you check what ranges are set for the point defence weapons that aren't firing. If the ranges are set to greater than the weapons are capable of firing, try them at a shorter range. I'll keep looking in the meantime

Steve
 

Offline Steve Walmsley (OP)

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Re: v4.4 Bugs
« Reply #126 on: October 31, 2009, 02:31:14 PM »
Quote from: "welchbloke"
William, 4.4 and 4.46 will do it. you don't need the other patches they have been superceeded by 4.4 and 4.46.  IIRC 4.4 changed the DB structure and 4.4x up to 4.46 have incrementally fixed code errors and incorporate all previous fixes.
Yes, the above is correct. I left some of the older threads because they included replies to questions but I can see that could cause confusion for new users. Some others I just forgot to delete. I have now deleted all the threads relating to older patches that are no longer needed.

Steve
 

Offline Steve Walmsley (OP)

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Re: v4.4 Bugs
« Reply #127 on: October 31, 2009, 02:34:37 PM »
Quote from: "IanD"
Has anyone thought what happens when you capture a mining colony? In my recent AAR (4.26) I was puzzled but an enemy outpost with one deep space tracking station, one mass driver and 40 million population, but no mines :? Rereading the civilian mining colony posts I am now fairly certain that it started out as a mining colony, the civilian mining complex just disappeared when I captured the moon. This does not seem right. I suspect this has not been fixed for 4.46
I think you have captured a regular NPR colony as the civilian mining complexes should just transfer to the new owner. The sensor and mass driver are added to all new NPR colonies in the same way that they are added to your own civilian mining colonies.

Steve
 

Offline Steve Walmsley (OP)

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Re: v4.4 Bugs
« Reply #128 on: October 31, 2009, 02:37:09 PM »
Quote from: "IanD"
Quote from: "Andrew"
Automatic point defense does not work at all for me except for final defensive fire from Energy weapons.
Every increment ,I get a number of error messages equal to the number of defensive weapons
Error in FireAllWeapons
Error 6 was generatedby Aurore
Overflow
I saw this in 4.26, but could not place whether it was the 165 incoming missiles or my defensive fire. I had previously been unable to get area defensive fire to work and put it down to the speed of the precursor missiles in that case. I have also seen escorts try and defend a ship which left the task group and was 3m kilometres away :) I got a lot of zero chance to hit messages.
I haven't used area fire myself in quite a while so it's possible changes elsehwhere in the program have resulted in errors in the area code. I'll set up a test and see if I can find the problem.

Steve
 

Offline Steve Walmsley (OP)

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Re: v4.4 Bugs
« Reply #129 on: October 31, 2009, 10:32:37 PM »
Quote from: "rdgam"
I ran into the pre-fab PDC bug also.  I checked in the database and the record is in prefabPDCs without the populationID filled.  I corrected mine and it shows up now.
Yes that was the problem. I posted there was no workaround but this will work if you don't mind changing the DB.

Steve
 

Offline waresky

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Re: v4.4 Bugs-Political Stab mod are at 0.01%..
« Reply #130 on: November 01, 2009, 06:16:22 AM »
and a strange bug come.

was a Colony "Ember" with PolStabMod = 0.01% and from this reach number,an bug are coming out.
But now ive dropped a Full Combat Division and PolStabMod r returned high,and bug vanguished.
the bug,if am remember,r related to sort of "Date"
 

Offline Andrew

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Re: v4.4 Bugs
« Reply #131 on: November 02, 2009, 06:48:59 AM »
The automatic missile design sequence for NPR's needs to check it is not building warhead 0 antmissiles as they don't do a lot.
 

Offline Beersatron

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Re: v4.4 Bugs
« Reply #132 on: November 02, 2009, 09:05:31 AM »
Quote from: "Andrew"
The automatic missile design sequence for NPR's needs to check it is not building warhead 0 antmissiles as they don't do a lot.

I was going to post this too. Had a fight with NPRs and noticed strength 0 warhead events. The same NPRs either didn't have active sensors or forgot how to use them because as I was chucking missiles at them all they did was go and park on the JP. I am now stuck with low missiles and no jump drives  :oops:
 

Offline Kurt

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Re: v4.4 Bugs
« Reply #133 on: November 02, 2009, 07:54:03 PM »
Steve -

During a recent New Twin Moons session, I began getting the following error message:

Error in NPRPopPlanning
Error 91 was generated by Aurora
Object variable or With block variable not set

Obviously I have no idea what is going on.  There is at least one NPR in the game, perhaps more at this point.  

Kurt
 

Offline Steve Walmsley (OP)

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Re: v4.4 Bugs
« Reply #134 on: November 03, 2009, 02:15:30 AM »
Quote from: "Kurt"
Steve -

During a recent New Twin Moons session, I began getting the following error message:

Error in NPRPopPlanning
Error 91 was generated by Aurora
Object variable or With block variable not set

Obviously I have no idea what is going on.  There is at least one NPR in the game, perhaps more at this point.  
Was this a one-off or are you seeing it every 5-day increment?

Steve