Steve, a number of weapons use power in increments that do not match the capaciter types available. For instance the torpedo weapons tend to go up by one point and the capaciter is going up by 2 points (from 5 to 6 to 7 power) Meanwhile Capaciters are fixed at size of 6 or 8. This ends up requiring more power for a weapon. While not a problem when there is only a couple of them on a ship, I recently made a battleship with twenty torpedo's This ended up requiring 20 more power than it should have.
Could you make the capaciter size for weapons in the design screen be any number between .1 to 1 (for reduced size lasers) and then 1-25, with the high end being capped by the currently available capaciter tech. It has been an ongoing irritant for a while, I just never got around to posting it.
Brian
(P.S.) I just noticed that the different names for the torpedo's are not being replicated on the name of the designed tech. If you use the default setting, they are all particle torpedo(?) with the number indicating the generation. I liked the way it was before with the different names for the different size torpedo's.
Thanks for all of your hard work. Merry Christmass, and don't let the crash get you down, you seem to put in lots of comments on your code, so it shouldn't be as hard as it could be.
Brian