Couple of NPR suggestions, put in spoilers in case Steve goes for them but not everybody wants to 'know' bout them before hand.
[spoiler:3o0yrlg1]
Independent Tramp Freighter/Miner/Fuel Harvestor- This would be a low-tech, slow, light armor, 1 Cargo Hold/Asteroid Miner/Fuel Harvestor ship ran by a Clan or Family.
- They would spawn in system with a large population and a certain number of CMCs, asteroids or gas giants with Sorium.
- Their goal would be to transport trade goods or mine minerals and then sell them to a CMC or Colony, or produce fuel and sell it to a Colony or Shipping Line.
Smuggler/Pirate- This would be a low-tech, fast, lightly armed (Meson?), FAC/Boarding Craft.
- They would spawn in system with a large population and lots of civilian activity.
- Their goal would be to trade in explicit/banned goods. Or, to chase down, disable and then board the Independent Tramps. They could then sell the Tramps on the blackmarket (this would mean you need to setup blackmarket logic

) or use them to "expand their base".
- Their base could be 5 maintenance facilities on an asteroid to take care of their craft plus maybe some rudimentary defences - but nothing glaringly EM or TH since they are meant to be hiding. The smugglers could provide the fuel/minerals for upkeep.[/spoiler:3o0yrlg1]
Thoughts? Put them in spolier tags.