Keep in mind that Waresky's design is using very advanced tech.
This design is from the game I'm currently working up.
F1 class Strikefighter 213 tons 16 Crew 42.9 BP TCS 4.26 TH 15.05 EM 0
10093 km/s Armour 1-3 Shields 0-0 Sensors 1/1/0/0 Damage Control Rating 0 PPV 1.8
Annual Failure Rate: 3% IFR: 0.1% Maint Capacity 13 MSP Max Repair 12 MSP Est Time: 7.23 Years
Magazine 12
FTR Ion Engine E840 (1) Power 43 Fuel Use 8400% Signature 15.05 Armour 0 Exp 80%
Fuel Capacity 10,000 Litres Range 1.0 billion km (27 hours at full power)
Size 2 Box Launcher (6) Missile Size 2 Hangar Reload 15 minutes MF Reload 2.5 hours
Missile Fire Control FC6.93-R100 (1) Range 20.8m km Resolution 100
FM-2-1 (6) Speed: 18,000 km/s End: 2.8m Range: 3m km WH: 5 Size: 2 TH: 114 / 68 / 34
Active Search Sensor S6.93-R100 (1) GPS 693 Range 6.9m km Resolution 100
Missile to hit chances are vs targets moving at 3000 km/s, 5000 km/s and 10,000 km/s
This design is classed as a military vessel for maintenance purposes
This design is classed as a fighter for production and combat purposes
Most of the tech is 3rd level of research only.
The design concept was to be able to launch missiles from the expected outer edge of missile intercept (3mkm). Other requirements: speed of at least 10k/kps, basic load of maint supplies for pick duty, organic active sensors for independent sorties/pick duty, engage 5k ton or greater ships from 3mkm.
The small TCS means that most active sensors will not see then at thier intended engagement range and the reduced TM means that even large Thermal sensors will have a tuff time with detection.
By no means is this a perfect design. A defense optimized to counter smallcraft swarms will eat these for lunch. They are next to useless in nebula's, etc.
In an environment that leans towards cruiser v cruiser missile duals these can tip the balance.