Author Topic: v4.9 Bugs Thread (no longer current)  (Read 35504 times)

0 Members and 1 Guest are viewing this topic.

Offline Ordans

  • Able Ordinary Rate
  • O
  • Posts: 4
Re: Official v4.9 Bugs Thread
« Reply #225 on: February 07, 2010, 08:36:22 PM »
I keep getting an error when trying to open the F9 menu
Error 7
Out of memory.
What does that means?
The version is 4.91
 

Offline Steve Walmsley (OP)

  • Aurora Designer
  • Star Marshal
  • S
  • Posts: 12242
  • Thanked: 24358 times
  • 2025 Supporter 2025 Supporter : Support the forums in 2025
    Gold Supporter Gold Supporter :
    Above & Beyond Supporter Above & Beyond Supporter :
Re: Official v4.9 Bugs Thread
« Reply #226 on: February 08, 2010, 11:50:36 AM »
Destroyed Star Swarm shouldn't release life pods. Fixed for v5.0

Steve
 

Offline Steve Walmsley (OP)

  • Aurora Designer
  • Star Marshal
  • S
  • Posts: 12242
  • Thanked: 24358 times
  • 2025 Supporter 2025 Supporter : Support the forums in 2025
    Gold Supporter Gold Supporter :
    Above & Beyond Supporter Above & Beyond Supporter :
Re: Official v4.9 Bugs Thread
« Reply #227 on: February 08, 2010, 11:51:15 AM »
Quote from: "Ordans"
I keep getting an error when trying to open the F9 menu
Error 7
Out of memory.
What does that means?
The version is 4.91
I haven't seen this one before. Have you had any other problems before this one?

Steve
 

Offline Ordans

  • Able Ordinary Rate
  • O
  • Posts: 4
Re: Official v4.9 Bugs Thread
« Reply #228 on: February 08, 2010, 12:49:18 PM »
Quote from: "Steve Walmsley"
Quote from: "Ordans"
I keep getting an error when trying to open the F9 menu
Error 7
Out of memory.
What does that means?
The version is 4.91
I haven't seen this one before. Have you had any other problems before this one?

Steve
No. Every other scren works fine, I can' load the the F9 menu
But I installed Aurora in other computer and it worked fine
 

Offline tanq_tonic

  • Petty Officer
  • **
  • t
  • Posts: 25
Re: Official v4.9 Bugs Thread
« Reply #229 on: February 08, 2010, 02:40:43 PM »
Two items:

First:
building a PDC, and sometimes the building completes w/ the PDC falling into a "data void".....

not listed on the TG menu anywhere, nor is it listed in the Units menu, nor is it listed in the "units" portion of the class design menu, nor is it able to be commanded through the Leaders menu.

Keep getting messages that it is "out of fuel", so when I go to a TG in orbit around the build point, select a unit from that TG, and go the Miscellaneous tab, that tab allows me to fuel the PDC unit.....

Somehow in the build, the info that this is *my* PDC is lost.  Thought that just the reference to this being *my* PDC was lost, but looking at the full list of that type of PDC units, there is no other (not even a "neutral", like the civvie freighters listed in the tab)


Second:

put a contract to move research labs from one planet to another.  The contract "counter" doesn't seem to be able to handle counting decimal portions of an infrastructure, as my 25k freighters can handle .05 research labs.  This ends up with *every* civvie freighter in existence being routed to the source.

The demand counter also does not seem operable.

This also has the end result of *all* the research labs being moved, as an everlasting supply and demand is maintained.

Second, part deux:

moving 3000 infra from one planet to another via civvie.  Make another contract to move another large number, and the decrement on both the supply and demand for the second contract seems to fail out from time to time.

----------------

Nothing bad, just pointing out some glitches.....  Still remain awesomely pleased with this gem of a game......
 

Offline Kishmond

  • Petty Officer
  • **
  • K
  • Posts: 16
  • Thanked: 4 times
Re: Official v4.9 Bugs Thread
« Reply #230 on: February 08, 2010, 08:17:21 PM »
Quote from: "Ordans"
I keep getting an error when trying to open the F9 menu
Error 7
Out of memory.
What does that means?
The version is 4.91

How much RAM does that computer have?
 

Offline Balibar

  • Sub-Lieutenant
  • ******
  • B
  • Posts: 125
Re: Official v4.9 Bugs Thread
« Reply #231 on: February 08, 2010, 09:20:05 PM »
Quote from: "Ordans"
I keep getting an error when trying to open the F9 menu
Error 7
Out of memory.
What does that means?
The version is 4.91
I got the same error this evening.  I had opened the F9 window dozens of times earlier without a problem.  I exited the game, restarted and I had no problem with the F9 window in the same system.  

It happened immediately after I explored a new Jump Portal and tried to use F9 to see what I had.
 

Offline Balibar

  • Sub-Lieutenant
  • ******
  • B
  • Posts: 125
Re: Official v4.9 Bugs Thread
« Reply #232 on: February 08, 2010, 09:27:31 PM »
Quote from: "Balibar"
Quote from: "Ordans"
I keep getting an error when trying to open the F9 menu
Error 7
Out of memory.
What does that means?
The version is 4.91
I got the same error this evening.  I had opened the F9 window dozens of times earlier without a problem.  I exited the game, restarted and I had no problem with the F9 window in the same system.  

It happened immediately after I explored a new Jump Portal and tried to use F9 to see what I had.
I spoke too soon.  I usually play with the Economy, Fleet Orders and Event Log Windows open.  When I restarted the game, I was able to use F9 without any Windows open.  But I was unable to open Economy and Fleet Orders at the same time.  

I am running XP with 2 Gig RAM.  

I am going to shut down and see if that clears it up.
 

Offline Balibar

  • Sub-Lieutenant
  • ******
  • B
  • Posts: 125
Re: Official v4.9 Bugs Thread
« Reply #233 on: February 08, 2010, 09:38:19 PM »
Quote from: "Balibar"
Quote from: "Balibar"
Quote from: "Ordans"
I keep getting an error when trying to open the F9 menu
Error 7
Out of memory.
What does that means?
The version is 4.91
I got the same error this evening.  I had opened the F9 window dozens of times earlier without a problem.  I exited the game, restarted and I had no problem with the F9 window in the same system.  

It happened immediately after I explored a new Jump Portal and tried to use F9 to see what I had.
I spoke too soon.  I usually play with the Economy, Fleet Orders and Event Log Windows open.  When I restarted the game, I was able to use F9 without any Windows open.  But I was unable to open Economy and Fleet Orders at the same time.  

I am running XP with 2 Gig RAM.  

I am going to shut down and see if that clears it up.
A complete power down and restart solved the problem.  Perhaps a memory leak?
 

Offline Ordans

  • Able Ordinary Rate
  • O
  • Posts: 4
Re: Official v4.9 Bugs Thread
« Reply #234 on: February 08, 2010, 10:10:30 PM »
Quote from: "Kishmond"
How much RAM does that computer have?
2 gigs of ram
 

Offline Steve Walmsley (OP)

  • Aurora Designer
  • Star Marshal
  • S
  • Posts: 12242
  • Thanked: 24358 times
  • 2025 Supporter 2025 Supporter : Support the forums in 2025
    Gold Supporter Gold Supporter :
    Above & Beyond Supporter Above & Beyond Supporter :
Re: Official v4.9 Bugs Thread
« Reply #235 on: February 08, 2010, 11:37:17 PM »
Quote from: "tanq_tonic"
put a contract to move research labs from one planet to another.  The contract "counter" doesn't seem to be able to handle counting decimal portions of an infrastructure, as my 25k freighters can handle .05 research labs.  This ends up with *every* civvie freighter in existence being routed to the source.

The demand counter also does not seem operable.

This also has the end result of *all* the research labs being moved, as an everlasting supply and demand is maintained.

Second, part deux:

moving 3000 infra from one planet to another via civvie.  Make another contract to move another large number, and the decrement on both the supply and demand for the second contract seems to fail out from time to time.
I have encountered all of this myself. It is all fixed for v5.0 and civ contracts are working well. I am using them a lot to move things around.

Steve
 

Offline nichaey

  • Chief Petty Officer
  • ***
  • n
  • Posts: 42
Re: Official v4.9 Bugs Thread
« Reply #236 on: February 09, 2010, 06:01:31 AM »
Sorry if this is a repeat, but a quick scan revealed nothing.

When I build a PDC it constantly spams the message that it has run out of fuel.
 

Offline Steve Walmsley (OP)

  • Aurora Designer
  • Star Marshal
  • S
  • Posts: 12242
  • Thanked: 24358 times
  • 2025 Supporter 2025 Supporter : Support the forums in 2025
    Gold Supporter Gold Supporter :
    Above & Beyond Supporter Above & Beyond Supporter :
Re: Official v4.9 Bugs Thread
« Reply #237 on: February 09, 2010, 11:35:52 AM »
Quote from: "Kishmond"
I'm now getting

Error in FireAllWeapons
Error 94 was generated by Aurora
Invalid use of Null

It's my first time in combat and I think it's been happening since I clicked 'Open Fire' with no target designated. It happens every single turn. And the first missile is due to hit in 9 hours. In five second increments. This is going to be fun...
Thanks for the DB. The problem was caused by a fire control somehow getting a null target ID. I haven't figured out how it happened yet but the solution is to clear the second fire control on Tirpitz 01.

Steve
 

Offline Steve Walmsley (OP)

  • Aurora Designer
  • Star Marshal
  • S
  • Posts: 12242
  • Thanked: 24358 times
  • 2025 Supporter 2025 Supporter : Support the forums in 2025
    Gold Supporter Gold Supporter :
    Above & Beyond Supporter Above & Beyond Supporter :
Re: Official v4.9 Bugs Thread
« Reply #238 on: February 09, 2010, 11:45:19 AM »
Fixed the problem with precursor missile ships trying to fire in a nebula. I thought I had already fixed this but it turns out I hadn't

Before a ship opens fire, a function is called that returns the System Type. 1 for Nebula and 0 for normal. If the ship is a missile ship it will only fire if the system type is not equal to 1. Unfortunately, the function was returning a boolean value, not a long, which meant it returned -1 instead of 1, which the firing check code accepted as normal because it wasn't equal to 1 - aargh!

It shouldn't be a major deal in v4.91 because precursor missile ships aren't created in Nebulas. This problem will only occur if a precursor decides to enter a nebula from its original system. If you do get this problem, let me know and I will explain how to fix it.
 
Steve
 

Offline Steve Walmsley (OP)

  • Aurora Designer
  • Star Marshal
  • S
  • Posts: 12242
  • Thanked: 24358 times
  • 2025 Supporter 2025 Supporter : Support the forums in 2025
    Gold Supporter Gold Supporter :
    Above & Beyond Supporter Above & Beyond Supporter :
Re: Official v4.9 Bugs Thread
« Reply #239 on: February 09, 2010, 11:45:50 AM »
Quote from: "nichaey"
Sorry if this is a repeat, but a quick scan revealed nothing.

When I build a PDC it constantly spams the message that it has run out of fuel.
Do you have shields on the PDC?

Steve