Author Topic: Miscellaneous Balibar Questions  (Read 6860 times)

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Offline MoonDragon

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Re: Miscellaneous Balibar Questions
« Reply #45 on: February 09, 2010, 01:39:58 AM »
Quote from: "Balibar"
I had assumed that locked meant locked and I was looking for something on the ship window rather than the design window.

After you lock a design, you can still change some aspects of the class. Things like default names scheme, command level required, etc. It is quite possible that you can change the default loadout. Especially as new missiles becomes available, it would make sense to change the loadouts of your missile ships, without having to design a new class identical in every way but the missile loadout.
(@)
 

Offline Balibar (OP)

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Re: Miscellaneous Balibar Questions
« Reply #46 on: February 09, 2010, 06:38:37 AM »
Quote from: "MoonDragon"
Quote from: "Balibar"
I had assumed that locked meant locked and I was looking for something on the ship window rather than the design window.

After you lock a design, you can still change some aspects of the class. Things like default names scheme, command level required, etc. It is quite possible that you can change the default loadout. Especially as new missiles becomes available, it would make sense to change the loadouts of your missile ships, without having to design a new class identical in every way but the missile loadout.
In this case the implementation is a welcome deviation from the literal meaning.  It is much more functional this way.
 

Offline Balibar (OP)

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Re: Miscellaneous Balibar Questions
« Reply #47 on: February 09, 2010, 08:37:59 AM »
A question about the Events Log.  I am playing around with the colors to make it easier to spot certain event types.  I would like a clearer marker for the separator between reports: the one that says xxx time elapsed.  The background is a very subtle darker shade of grey compared with other events.  I would like to change that to make the separator stand out better.  I am focused on the current report and sometimes it is hard for me to find where the current report begins.  Some of the problem is the small text and my elderly eyesight.
 

Offline Brian Neumann

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Re: Miscellaneous Balibar Questions
« Reply #48 on: February 09, 2010, 08:53:37 AM »
Quote from: "Balibar"
A question about the Events Log.  I am playing around with the colors to make it easier to spot certain event types.  I would like a clearer marker for the separator between reports: the one that says xxx time elapsed.  The background is a very subtle darker shade of grey compared with other events.  I would like to change that to make the separator stand out better.  I am focused on the current report and sometimes it is hard for me to find where the current report begins.  Some of the problem is the small text and my elderly eyesight.

Try giving the race itself a colour.  There is a check box at the bottom of the screen to do this.  I find that it helps alot.  If the race colour is not different enough you can change it on the race detail screen.

Brian
 

Offline Balibar (OP)

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Re: Miscellaneous Balibar Questions
« Reply #49 on: February 09, 2010, 09:55:02 AM »
Quote from: "Brian"
Try giving the race itself a colour.  There is a check box at the bottom of the screen to do this.  I find that it helps alot.  If the race colour is not different enough you can change it on the race detail screen.

Brian
Thanks!  I will try this tonight.
 

Offline Balibar (OP)

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Re: Miscellaneous Balibar Questions
« Reply #50 on: February 09, 2010, 10:06:35 AM »
Quote from: "sloanjh"
The way I run my research is to try to have at least my top researcher in each field active with a single lab.  Actually, I try to have my top 3 researchers active (so that if/when the best one dies, there's two behind him that are trained up).  If a research has a good (~25% or more) bonus, I'll give him 3 labs.  These three researchers for each field are working on the top 3 projects in that field, and any who are going to finish soon always have another project queued up.  Again, the reason for doing this is not the research per say, it's an investment in my research efficiency by training scientists.
I would like to revisit this issue.  Does a researcher have to be working on a project in his specialty to gain bonus %?  Or could he be working on a project in another specialty?  I have 3 scientists with Construction bonus and no scientist with Defense or Logistics bonus.  I found some ruins and need to research the Troop Module, but it is not my immediate need and I don't have a researcher with that skill to give him as a training project.  If the project area doesn't matter to gaining skill, I would give one of my Construction specialists the Troop Module to work on with 1 lab until I get my immediate need finished.
 

Offline sloanjh

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Re: Miscellaneous Balibar Questions
« Reply #51 on: February 09, 2010, 10:10:14 AM »
Quote from: "Balibar"
Quote from: "sloanjh"
The way I run my research is to try to have at least my top researcher in each field active with a single lab.  Actually, I try to have my top 3 researchers active (so that if/when the best one dies, there's two behind him that are trained up).  If a research has a good (~25% or more) bonus, I'll give him 3 labs.  These three researchers for each field are working on the top 3 projects in that field, and any who are going to finish soon always have another project queued up.  Again, the reason for doing this is not the research per say, it's an investment in my research efficiency by training scientists.
I would like to revisit this issue.  Does a researcher have to be working on a project in his specialty to gain bonus %?  Or could he be working on a project in another specialty?  I have 3 scientists with Construction bonus and no scientist with Defense or Logistics bonus.  I found some ruins and need to research the Troop Module, but it is not my immediate need and I don't have a researcher with that skill to give him as a training project.  If the project area doesn't matter to gaining skill, I would give one of my Construction specialists the Troop Module to work on with 1 lab until I get my immediate need finished.

As far as I know, no.  The researcher can be working on anything and still have the potential for getting trained up.

John
 

Offline Balibar (OP)

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Re: Miscellaneous Balibar Questions
« Reply #52 on: February 09, 2010, 10:21:25 AM »
Quote from: "sloanjh"
As far as I know, no.  The researcher can be working on anything and still have the potential for getting trained up.

John
Thanks!
 

Offline Steve Walmsley

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Re: Miscellaneous Balibar Questions
« Reply #53 on: February 09, 2010, 11:31:51 AM »
Quote from: "sloanjh"
The researcher can be working on anything and still have the potential for getting trained up.
Yes, that's correct

Steve
 

Offline Balibar (OP)

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Re: Miscellaneous Balibar Questions
« Reply #54 on: February 09, 2010, 05:24:32 PM »
Quote from: "Brian"
Try giving the race itself a colour.  There is a check box at the bottom of the screen to do this.  I find that it helps alot.  If the race colour is not different enough you can change it on the race detail screen.

Brian
That did the trick.  Thanks!
 

Offline Balibar (OP)

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Re: Miscellaneous Balibar Questions
« Reply #55 on: February 09, 2010, 05:25:32 PM »
Quote from: "Steve Walmsley"
Quote from: "sloanjh"
The researcher can be working on anything and still have the potential for getting trained up.
Yes, that's correct

Steve
Thank you for taking the time to answer.
 

Offline Balibar (OP)

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Re: Miscellaneous Balibar Questions
« Reply #56 on: February 12, 2010, 09:55:13 PM »
A question on Colony Cost.  I reviewed the tutorial, but I did not see Water covered.  I found a planet that has a temperature in range (10.0) and an oxygen pressure of 0.303.  The colony cost is 2 because the atmosphere is not breathable, but it would take only 3 Terraformer-years to remove enough oxygen to make the atmosphere OK.  There is no water on the planet.  What will the colony cost of this planet be when the atmosphere is breathable?
 

Offline sloanjh

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Re: Miscellaneous Balibar Questions
« Reply #57 on: February 12, 2010, 10:10:45 PM »
Quote from: "Balibar"
A question on Colony Cost.  I reviewed the tutorial, but I did not see Water covered.  I found a planet that has a temperature in range (10.0) and an oxygen pressure of 0.303.  The colony cost is 2 because the atmosphere is not breathable, but it would take only 3 Terraformer-years to remove enough oxygen to make the atmosphere OK.  There is no water on the planet.  What will the colony cost of this planet be when the atmosphere is breathable?

I thought it was supposed to be 1.0, but the last time I was in this situation it came out as 0.0.  So I don't know :-)

John
 

Offline Balibar (OP)

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Re: Miscellaneous Balibar Questions
« Reply #58 on: February 13, 2010, 05:57:19 AM »
Quote from: "sloanjh"
I thought it was supposed to be 1.0, but the last time I was in this situation it came out as 0.0.  So I don't know :-)

John
Thanks for your reply.  I will report my result when I get that far.
 

Offline ZimRathbone

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Re: Miscellaneous Balibar Questions
« Reply #59 on: February 13, 2010, 06:56:15 AM »
Quote from: "Balibar"
A question on Colony Cost.  I reviewed the tutorial, but I did not see Water covered.  I found a planet that has a temperature in range (10.0) and an oxygen pressure of 0.303.  The colony cost is 2 because the atmosphere is not breathable, but it would take only 3 Terraformer-years to remove enough oxygen to make the atmosphere OK.  There is no water on the planet.  What will the colony cost of this planet be when the atmosphere is breathable?

0.0

Colony cost only relates to whether the atmosphere is breathable or not, and the temperature.  As far as i can see the hydrosphere only affects the albedo and hence the temperature, and you cant change it
Slàinte,

Mike