Hmm...this has given me an idea for the suggestions list. In the Honorverse, they would burn out the enemy missile's guidance system using ECM. While I don't believe this is already in the game, but if it was a ECM Fighter would be even better than a PD one.
Banshee Mk1 class Fighter 355 tons 43 Crew 67.5 BP TCS 7.1 TH 28.5 EM 0
8028 km/s Armour 1-4 Shields 0-0 Sensors 1/1/0/0 Damage Control Rating 0 PPV 3
Annual Failure Rate: 71% IFR: 1% Maint Capacity 0 MSP Max Repair 15 MSP Est Time: 0 Years
Mandatyr KIllership MP StarDrive (1) Power 57 Fuel Use 7000% Signature 28.5 Armour 0 Exp 80%
Fuel Capacity 50,000 Litres Range 3.6 billion km (5 days at full power)
R1.5/C3 High Power Microwave (1) Range 15,000km TS: 8028 km/s Power 3-3 RM 1.5 ROF 5 1 0 0 0 0 0 0 0 0 0
BFC FTR Micro (1) Max Range: 40,000 km TS: 20000 km/s 75 50 25 0 0 0 0 0 0 0
Stellarator Fusion Reactor Technology PB-1 AR-0 (1) Total Power Output 3 Armour 0 Exp 5%
This design is classed as a military vessel for maintenance purposes
This design is classed as a fighter for production and combat purposes
While i could reduce the size of this slightly, I would have to reduce the endurance to less than my usual minimum. This unit cannot operate alone, it needs a mothership or base to operate from.
it requires active sensors from another source and just about any maintenance failure cripples it, any damage other than the crew quarters will be a mission kill (as most systems are too small to absorb damage), and given its (relatively) low track speed its not going to be all that great in an anti missile role even if the HPM were usable for that (I dont know that it is or not)
I did look at a Banshee Mk2 with a sligtly bigger HPM, but it slowed the fighter down too much to be usable