Author Topic: Official Suggestion Thread for 5.14 or later (inc Spoiler)  (Read 15573 times)

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Offline waresky

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Re: Official Suggestion Thread for 5.14 or later (inc Spoile
« Reply #60 on: July 22, 2010, 04:03:07 PM »
Mobile Shipyard am think arent a first in mind of Steve plan.For some various reason.And for SA difference.Too unreal build ships far from Mineral source and real manpower and others infrastructures need at same big deal.
 

Offline UnLimiTeD

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Re: Official Suggestion Thread for 5.14 or later (inc Spoile
« Reply #61 on: July 23, 2010, 04:18:40 PM »
+1 For mobile shipyards.
Makes sense, definitely.
Now we just need mobile construction factories ;)
 

Offline waresky

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Re: Official Suggestion Thread for 5.14 or later (inc Spoile
« Reply #62 on: July 24, 2010, 10:58:11 AM »
Quote from: "UnLimiTeD"
+1 For mobile shipyards.
Makes sense, definitely.
Now we just need mobile construction factories :-P
 

Offline Hawkeye

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Re: Official Suggestion Thread for 5.14 or later (inc Spoile
« Reply #63 on: July 24, 2010, 12:59:53 PM »
From what I understand, the mobile shipyard approach is one of the Starfire things, Steve is deliberately avoiding which falls into the category of: Nuke ´em today, settle tomorrow, churn out a new battlefleet the day after tomorrow.
Personally, I could live with a mobile repair dock, speeding up after-battle repairs that the ships can do now anyway, using spare parts, perhaps even repairing part of the armor damage (welding plates over holes, but not fully restoring the armor belt)
Ralph Hoenig, Germany
 

Offline Beersatron

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Re: Official Suggestion Thread for 5.14 or later (inc Spoile
« Reply #64 on: July 24, 2010, 01:07:03 PM »
Mobile Shipyards would need a population and a mineral supply to use and were never practical before. But now, it may be possible to make some form of Mobile Shipyard with the new Orbital Habitats Steve is putting in.

I would suggest starting a separate thread and detailing out how you think it could be implemented otherwise we are going to have a long conversation about it in this one! :)
 

Offline Erik L

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Re: Official Suggestion Thread for 5.14 or later (inc Spoile
« Reply #65 on: July 24, 2010, 01:12:08 PM »
Quote from: "Hawkeye"
From what I understand, the mobile shipyard approach is one of the Starfire things, Steve is deliberately avoiding which falls into the category of: Nuke ´em today, settle tomorrow, churn out a new battlefleet the day after tomorrow.
Personally, I could live with a mobile repair dock, speeding up after-battle repairs that the ships can do now anyway, using spare parts, perhaps even repairing part of the armor damage (welding plates over holes, but not fully restoring the armor belt)

I'd love to see a mobile repair dock. Something you send to the scene of a battle to repair your cripples enough to get them home for full repairs. Maybe something reminiscent of Moon's Koskiusko FRD in the spin off from the Serrano books.

Offline Poojawa

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Re: Official Suggestion Thread for 5.14 or later (inc Spoile
« Reply #66 on: July 24, 2010, 02:13:30 PM »
Been trying to scourge the Search, but I guess it's way too broad, or just not working.

But I'd totally like to see Strikecraft put in. single/two man fighters that are only a few tons with specialized components. They'd only have a few hours worth of fuel, extremely low caliber weapons (1-5 cm gauss cannons, .1-.8 size missiles), but able to deploy a flight of them for operations.

since there would only be one to three 'crew', officers would be discouraged from flying them, but able to should the player choose. The idea behind is that fleet carriers can  carry the 500 ton 'fighters' which are fine and dandy, but they can usually only mount one laser weapon, or box launchers (in my experience with 'em at least).  So I don't find them nearly as useful as just having a full-on warship with greater range and firepower do the job. But I would love to have strike craft that could launch and be able to evade/shoot down missiles, or have very very long raids.

Not to mention the RP perks of being able to have a strike craft squadron rip apart hostile alien ships while keeping the fleet safe.


Also, I support the colony tree of per sector, per system, per planet. And auto-assignments of civilian administrators.

Aaaand Also, mobile repair docks are already in. Just  tack on a huge amount of Mantinence Moduals along with a lot of Damage Control stations, the 'mother ship' will take over from there.
 

Offline Father Tim

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Re: Official Suggestion Thread for 5.14 or later (inc Spoile
« Reply #67 on: July 24, 2010, 02:50:11 PM »
Mobile shipyards are already in - just tow 'em to where you need 'em and tow along some orbital habitats to go with 'em.  Oddly, you still need an acceptable-grav rock around which to put them all in orbit.

#:-]
 

Offline UnLimiTeD

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Re: Official Suggestion Thread for 5.14 or later (inc Spoile
« Reply #68 on: July 24, 2010, 07:00:58 PM »
I think the idea is more to have shipyardsto build the population centres, AKA, orbital habitats, in the first place.
And honestly, it's starting to get a little depressing to regularly hear "That was in starfire, Steve won't change that", justifying the Status Quo with past Problems in a game I never played, for lack of any better explanation.
I find it extremely unlikely that space ships would be assembled in giant spaceborn docks unless that race is very wary about someone shooting at them before they are finished.
I think it's a lot more likely to build the parts on the planet, ship them up, assemble and install them into the floating husk with shuttles.
I mean, theres no gravity, the ship can't sink before it's finished or something.

And another suggestion:

Automated Construction factories.
Not spaceborn, just automated like mines.
I think thats a logical evolution.
If you don't have population, just pay double.
 

wilddog5

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Re: Official Suggestion Thread for 5.14 or later (inc Spoile
« Reply #69 on: July 25, 2010, 02:33:15 AM »
My thoughts with the construction ship was to make the jumpgates construction time match the current rate but the constrution ships to take much longer to build ships so that you would need at least 10 construction ships to have the equivlent construction to a shipyard thus makeng them impratical for general ship construction.

With the habitats it was to be a compromise between building at a shipyard and towing or sending the construction ship to the planet with the required minerals and waiting a while.

that is all
 

Offline Erik L

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Re: Official Suggestion Thread for 5.14 or later (inc Spoile
« Reply #70 on: July 25, 2010, 06:35:33 PM »
Quote from: "Father Tim"
Mobile shipyards are already in - just tow 'em to where you need 'em and tow along some orbital habitats to go with 'em.  Oddly, you still need an acceptable-grav rock around which to put them all in orbit.

#:-]

Shipyards. I'm looking for something to perform as a Damage Control, except from an external source.

Offline Andrew

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Re: Official Suggestion Thread for 5.14 or later (inc Spoile
« Reply #71 on: July 26, 2010, 02:47:57 PM »
On the Combat assignement screen add the ships name, I find the highlight on the ships name vanishes from the tree view and I can lose track of which ship I am on if working down a list of identical ships
 

Offline welchbloke

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Re: Official Suggestion Thread for 5.14 or later (inc Spoile
« Reply #72 on: July 26, 2010, 03:06:05 PM »
Quote from: "Andrew"
On the Combat assignement screen add the ships name, I find the highlight on the ships name vanishes from the tree view and I can lose track of which ship I am on if working down a list of identical ships
The name of the selected unit should appear to the name of the window after a colon e.g.
Combat Assignments Window:Cymru
Welchbloke
 

Offline Andrew

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Re: Official Suggestion Thread for 5.14 or later (inc Spoile
« Reply #73 on: July 26, 2010, 04:21:34 PM »
Quote from: "welchbloke"
Quote from: "Andrew"
On the Combat assignement screen add the ships name, I find the highlight on the ships name vanishes from the tree view and I can lose track of which ship I am on if working down a list of identical ships
The name of the selected unit should appear to the name of the window after a colon e.g.
Combat Assignments Window:Cymru
Doh
Failed to notice that for a long time
 

Offline welchbloke

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Re: Official Suggestion Thread for 5.14 or later (inc Spoile
« Reply #74 on: July 26, 2010, 04:25:26 PM »
Quote from: "Andrew"
Quote from: "welchbloke"
Quote from: "Andrew"
On the Combat assignement screen add the ships name, I find the highlight on the ships name vanishes from the tree view and I can lose track of which ship I am on if working down a list of identical ships
The name of the selected unit should appear to the name of the window after a colon e.g.
Combat Assignments Window:Cymru
Doh
Failed to notice that for a long time
Don't feel too bad, I didn't notice it until today.
Welchbloke