...In reality we can hit something farther away than 5 light seconds with a laser if it's big. Now with railguns, that's more understandable.
Yes, I'm aware the request is versus a "stationary" target. The problem is that nothing is really stationary. Planets move... and thier orbital constructs (bases, shipyards, etc) move with them.
Except they move in a completely predictable trajectory, which would be easily compensated for.
In particular, IIRC the part of reality that Steve was VERY concerned about was time-of-flight. If you allow beam weapons to fire at targets more than 5 light-seconds away, then you are forced to a choice between faster-than-light beams (which IIRC was an aspect of Starfire that Steve disliked) or needing to manage a lag between firing and hitting for beam weapons, which would lead to a HUGE amount of very complex coding for very little (given the fact that almost all targets will be dodging) gain.
John
Any particular reason why Steve does not like FTL lasers?
Also I'm not sure delayed laser hits would be as much of a coding nightmare as you think, but then again I don't work with VB6 so I wouldn't know.
Here are my arguments (note that I don't necessarily believe that either should be implemented, just discussed and fleshed out)
Against stationary targets:
it is realistically possible with a very high chance to hit
Believed balance change:
would make it possible to bombard an capture planets without making dust or fallout
My thoughts:
I'm not sure that there should be such a consequence free way of exterminating all of the inhabitants of a planet. (especially from such a long distance)
Against moving targets
it is realistically possible with an
extremely low chance to hit
Believed balance change:
would make a no shield build vulnerable, and give players more options when building offensive laser ships
My thoughts:
I think it's worth toying around with, especially if you could target an entire task force (i.e. spraying a massive incoming fleet with 100 lasers batteries, aimed at no specific ship)
It's worth pointing out that realism isn't the deciding factor as the computer you are currently using could probably fulfill the role of a massive 2t fire control system found in the game.