The last 3 questions were about what the thread was meant to suggest.
Suggesting guided railguns is just the surface, as he answered later, it was basically a request for smaller missiles at the cost of bigger launchers, effectively, that is.
[spoiler:3jogoomd]I think it would be a possibility codewise to have a checkbox that when checked has the base unlock for all current weapons cost 5k, and missiles and invader/precurser-tech 10k and advanced weapons 25k with tech points automatically spend and all other weapons are unavailable until found.[/spoiler:3jogoomd]
forget that.
An SM function to allow players to create "Playercontrolled Precursors" would do that a lot easier.
But yes, thats what I meant with ammo for beam weapons.
Basically, like Missiles, I'd like a 33% (50x reload), 20% (2x Reload, 2 shots before Hangar/maintenance reload) tech line for Lasers and Microwaves.
It's already there, would be two more levels of the same line, wouldn't it?
And the idea of Missile Accelerators doesn't sound bad either, would allow for short range missiles with enormous payloads and good hit ratio, but doesn't do much on long ranges.