Author Topic: Black holes, quasars and other stellar oddities  (Read 2775 times)

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Offline praguepride

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Re: Black holes, quasars and other stellar oddities
« Reply #15 on: September 15, 2010, 09:15:25 AM »
I support the "environmental hazard" system effects.


Maybe an algorithm could be devised, maybe you can just cheat it and say "every 5 seconds deals X damage to a ship" .


But I think the key would be to have stars have more impact then just colony costs, but to actually emit EM/thermal signals. So around larger stars sensors become harder to use. I don't think "ghost ships" are the way to go, but I do like the idea of it cancelling out lower thermal/EM signals.

So if you have a "stealth" ship orbiting a sun, it should be impossible to detect while it's thermal sig is < the thermal sig of the sun. This would need to be balanced by having damage delt when in close proximity.

So normal stars would emit thermal, Quasars could emit EM/thermal, while black holes would kill all sensors, even active ones.