I sorta posted this over there already, but I'd like to see some of the ideas in the "Newtonian Aurora - Rules" thread make their way into regular Aurora. The depth of design available for railguns, with configurable sizes and mass ratios, is particularly attractive. I'm not necessarily asking for the actual Newtonian elements, with inherited projectile velocity and interception calculation and such, but it would generally be nice if non-missile weapons felt like they were as detailed, configurable and generally useful as missiles. Also, the whole "Massive Railgun running the full length of the ship" image is one I find appealing.
Besides that,
I find much of a ship's concept of "Power" to be weirdly arbitrary. I mean, why do shields eat fuel, while energy weapons draw their power from "Power Plants," which are magical devices that produce infinite energy (albeit at a limited pace) without any sort of input? I suppose most engines make sense, since they're essentially reactors that spit their energy out for thrust instead of turning it into electricity, but don't some engines (Ion comes to mind) actually require power input to function? I guess a Star-Trek style thing of having to shift a finite amount of energy around between different systems might be a bit more per-ship micromanagement than it wanted by most people, but it'd be nice if some of this stuff was clarified or made more uniform.
In more practical terms, I'd like it if we could define routes between key places. Like, if you have two Sector centers, the Sol System and the Hell system, you could define a series of jumps that bring you between them. Thereafter, when giving orders to task groups in either system, an order called "Route to <Other>" would be an option. I suppose this functionality is theoretically supposed to be provided by telling ships to go to planets in other systems and having it pathfind through jumps, but every time I've attempted to set up a complex circuit in this way things have screwed up. Having the player define the pathfinding seems like it would be easier.