Author Topic: Official Suggestion Thread for 5.20 or later  (Read 190483 times)

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Offline Person012345

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Re: Official Suggestion Thread for 5.20 or later
« Reply #930 on: June 04, 2012, 03:24:40 AM »
Oops, think i posted this in the wrong thread, so...

I'd love a "convert all" button for Low Tech infantry. If you have a reasonably large starting pop, converting every single low tech infantry division into cadres individually is a real pain.
 

Offline swarm_sadist

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Re: Official Suggestion Thread for 5.20 or later
« Reply #931 on: June 04, 2012, 12:32:14 PM »
Quote from: Person012345 link=topic=2828. msg50450#msg50450 date=1338798280
Oops, think i posted this in the wrong thread, so. . .


Or the ability to select lines of text in one go, like a shift select or drag.  Not really sure if that's doable in the engine.

It would also be good to have the "Assign to HQ" not have full brigades/division HQ in the list, or make a selection to view only HQ on the planet (or in the sector/force).
 

Offline Erik L

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Re: Official Suggestion Thread for 5.20 or later
« Reply #932 on: June 04, 2012, 12:40:59 PM »
Or the ability to select lines of text in one go, like a shift select or drag.  Not really sure if that's doable in the engine.

It would also be good to have the "Assign to HQ" not have full brigades/division HQ in the list, or make a selection to view only HQ on the planet (or in the sector/force).

Be nice if they were ordered also :)

Offline Erik L

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Re: Official Suggestion Thread for 5.20 or later
« Reply #933 on: June 04, 2012, 12:49:34 PM »
An option for the galaxy map to remove asteroids from the percent surveyed value.

Offline CheaterEater

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Re: Official Suggestion Thread for 5.20 or later
« Reply #934 on: June 04, 2012, 03:13:10 PM »
Quote from: Erik Luken link=topic=2828. msg50459#msg50459 date=1338832174
An option for the galaxy map to remove asteroids from the percent surveyed value.

How about making the existing one %everything/%asteroids or some variation thereof.
 

Offline TheDeadlyShoe

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Re: Official Suggestion Thread for 5.20 or later
« Reply #935 on: June 04, 2012, 08:17:42 PM »
Ability to set commander class priority to -1, indicating I never want an officer to take control of this ship.  Would be very useful for a game where the fighters are piloted by 'slaves' not officers.
 

Offline swarm_sadist

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Re: Official Suggestion Thread for 5.20 or later
« Reply #936 on: June 16, 2012, 11:31:10 PM »
1) Rearrange the task group screen to have:
-Sector
-Task Force
-Pull up list of task groups in selected task force
-selected task group location

2) The ability to change the importance of certain task groups within a task force. EX: 1st Carrier Fleet has four task groups, core group, escort 1(short range), escort 2(long range), picket group. In order of importance, core has a value of 1, escorts have a value of 2-3, and the picket has a value of 4.

3) Tied in with 2. Order Protect Threat Axis and PD will be tied with task force value. EX: An escort will use it's long range missiles to protect task groups valued 1-3 (the center of the fleet), if enemy missiles are in short PD range, the escorts will use their guns to protect groups valued at 1-2 (the carriers and gun PD's only). In both cases the pickets are considered expendable.

4) Treat fighter squadrons as task forces (within the task force), and when releasing fighters, organize them into flights. Each flight can be customized to carry certain weapon and have a certain number of fighters, and can each be ordered separately (like protecting and engaging different targets, or patrolling different areas). Flights can be customized by mission type (Combat Space Patrol vs Escort), or done at launch for odd/rare flight configurations (make a 1 fighter flight for a jump fighter/equip a bomber flight with cluster munitions instead).

Ability to set commander class priority to -1, indicating I never want an officer to take control of this ship.  Would be very useful for a game where the fighters are piloted by 'slaves' not officers.

I like. Also a maximum rank allowed, so my colony ships don't have rear admirals in them.
 

Offline MehMuffin

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Re: Official Suggestion Thread for 5.20 or later
« Reply #937 on: June 17, 2012, 08:04:49 PM »
I like. Also a maximum rank allowed, so my colony ships don't have rear admirals in them.
Yesyesyesuesyesyesyesyesyesyesyesyesyesyesyes. Please.
 

Offline crys

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Re: Official Suggestion Thread for 5.20 or later
« Reply #938 on: June 19, 2012, 09:08:06 AM »
i would like to see my idle shipyards helping in the maintainence part of ships in orbit - you can build ships there, you can repair them why not maintain them when the shipyards are idle?

on the odd part here, 10k additional tons of shipyard cost something like 144/1440 minerals (commercial/naval), but 10k tons of maintenance facilities are 7500 minerals.

if there ever should be a question about maintainence for commercial ships this could be a solotion too.

 

Offline Havear

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Re: Official Suggestion Thread for 5.20 or later
« Reply #939 on: June 23, 2012, 12:43:55 AM »
I considered a new thread since this is a pretty long string of mostly interconnected ideas, but I figure it can always be split later.

I put forward the possibility of a generic "happiness" system, where each colony has a "happiness" associated with it. Things like government type, occupation, environmental effects, etc. cause negative happiness, while other things such as, say, lower tax rates (will talk about later), certain new technologies, amount of trade and the like cause positive happiness. An advantage to this is greater flexibility and depth, such as conquering an enemy planet and bombarding them with luxuries, which makes them think that perhaps their new government is better then the old and integrate into your empire faster, or even a planet that's wealthy enough, with enough trade, that most people don't care that they've run out of available infrastructure and the lower-classes are dying in droves. A lot of the things that right now directly cause unrest would instead cause unhappiness, which in turn, if negative, causes unrest proportional to how unhappy people are. In the same situation nothing should change, but it provides a better alternative to "shoot everything that argues".

Another part is a greater depth to the tax system. Total wealth generation becomes much higher, but you've got to balance "civilian" funds and the "military" funds (in this example, military funding is what we're using right now in Aurora). There's a slider somewhere, probably in the race details screen, that determines what percentage goes to each. More civilian funds would make the populace happier, while more military funding would obviously help a lot in a pinch. Individual colonies could also have their own sliders that default to whatever the empire-wide tax rate is, with, say, a check box specifying that you want to manually set it for that individual colony.

Together, and assuming happiness has some positives (such as higher population growth, perhaps more civilian trade goods produced, etc.), I could see things like lower tax rates in peacetime to expand swifter, and then drastically higher rates in war which make the population angrier the longer they stay high. Or, much more fun, conquering a planet and taxing the population to the maximum as reparations while keeping them in check with ground troops.

EDIT: Another suggestion: A new tech line called something like "Hyperdrive Stability Factor" or whatever, but it decreases the effective radius of the hyper limit for the hyperdrive.
« Last Edit: June 25, 2012, 04:10:00 PM by Havear »
 

Offline segundoblz

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Re: Official Suggestion Thread for 5.20 or later
« Reply #940 on: June 26, 2012, 01:23:21 PM »
Support for more displays like 1366 x 768 and more.
 

Offline HaliRyan

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Re: Official Suggestion Thread for 5.20 or later
« Reply #941 on: June 26, 2012, 05:22:34 PM »
Support for more displays like 1366 x 768 and more.

This would be nice, but is unlikely to happen as the game's coded in VB6 which apparently is the devil for giving multiple resolution options.
 

Offline nikow

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Re: Official Suggestion Thread for 5.20 or later
« Reply #942 on: June 26, 2012, 06:58:44 PM »
Quote from: segundoblz link=topic=2828. msg51182#msg51182 date=1340735001
Support for more displays like 1366 x 768 and more.
It isn't possible without rewriting windows in game.   :'(
 

Offline segundoblz

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Re: Official Suggestion Thread for 5.20 or later
« Reply #943 on: June 26, 2012, 10:13:55 PM »
It isn't possible without rewriting windows in game.   :'(
Crap :\
 

Offline Ektoras

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Re: Official Suggestion Thread for 5.20 or later
« Reply #944 on: July 01, 2012, 08:52:55 AM »
I don't know if someone has suggest this before, but i think it is easily implemented and useful.

At the Mining/Maintenance tab add a sum for annual production.

I am bored adding the number with calculator to find how many mass drivers i need  :-[