Author Topic: Argh! What's happening?  (Read 2979 times)

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Offline Steve Walmsley

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Re: Argh! What's happening?
« Reply #15 on: September 02, 2010, 06:52:24 PM »
This thread explains the time increment system and how interrupts and automated turns work.

viewtopic.php?f=101&t=2060

Steve
 

Offline eberzon

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Re: Argh! What's happening?
« Reply #16 on: November 06, 2010, 09:47:34 PM »
Total Newb.

Very intrigued with Aurora.   Get very excited reading the tutorials and walking through the user interface.

Tried this game months ago and ended up disillusioned with the turn interrupt time issue.   Came back again to try once more.   Got somewhat frustrated again, but hoping someone can help me.   Or I have an idea to help alleviate the issue.

First, I think I have found and read most every thread here on turn interrupts and "automated turns. "  I thought I had pretty good understanding of how it works and why it works the way it does.

But, I got stuck.
Trying so hard to automate turns with 30 day interval.   Early in the game.   Kick off turn, goes one or two months and stops.   Event log, "New Officer" or "Officer Health" or "Officer Promoted. "  All events having to do with me, so valid halt of "automated turns. "  Unfortunately of course, I really do not care about those particular events right now.

So, question.   Am I missing something?  How do I get "automated turn" to ignore those particular events?

Or, barring that exists, a request that may help alleviate this issue.   The Event Log has a most excellent "Filter Events" feature.   It would appear every event known to the game is in there.   Is it possible at all to alter the game such that "automated turn" does not halt until an event occurs in the log?  Then everyone can tailor to their particular needs what events they are interested in and which they are not.   If someone wishes to filter out the "Missile Contact" event, they do so at their own peril.   If someone wishes to filter out every single event in the entire list of possible events and clicks 30 day, automated turns, then the game would run to completion, player annihilation.   :-)
Of course, the next feature would be saving sets of filtered events to toggle between, but hey, I most definitely did NOT suggest that, you just think you are reading that here.   It's in your head.

But right now, I'm a bit stuck.   Need to pass perhaps 20 months at a time in game time, and each 30 day, automated turn click gets me 1-2 months, with announcement that I have a New Officer, or similar event.   In 5. 2, is there someway around this at all?
 

Offline Anarade Relle

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Re: Argh! What's happening?
« Reply #17 on: November 06, 2010, 10:58:18 PM »
There's a "Filter Events" button (or something with a similar name) in the Event's pop-up page in which you can tell the program what events to ignore.  And you won't be able to pass twenty-months at; not at once anyhow.
 

Offline UnLimiTeD

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Re: Argh! What's happening?
« Reply #18 on: November 07, 2010, 10:51:24 AM »
Why would anyone want to pass more than 30 days at once?
Theres always stuff to do, explore new systems, give new build orders, watch for wealth...
Is your game really that boring?