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Ok, thanks for the replies.I have now created a player race on Titan (copied DB ofc) and I gave it some of the predesigned warships, although they kinda out-tech me.How do change them to an NPR? I hope that is possible.
Ok, as there doesn't seem to be a way to give an NPR tech or a fleet. I'll just test my own fleet versus my own fleet .EDIT: Combat seems to be working for my ships. Although my designs seems to be very defensive orientated. I have one question though: How do I make the map not move to when I advance in time? I keeps jumping to some other place and I want to watch my missiles...
I suspect that the map is not moving (ie its centered on the same co-ordinates) but that everything else is. Unless you select "no orbital motion" options, the only immobile items in a system are likely to be the primary star & the jump points. I just zoom out to run intervals & zoom in to see the action. If you zoom out & then run automatic intervals you can watch you missiles crawl accross the screen (until something happens) You can left clisk to center on a particular thing of interest, but when you run an interval the focus will remain on the old position of the TG or whatever, not wherever it moved to during the inteval
Another question: My seconds generation missile/escort cruisers need PD defense, so:-Do I need beam fire control for gauss canons?-Is it useful to give the cruisers some PD or is it better to get a dedicated PD ship?
The only weapon system that does not need fire control is CIWS as it is built into the system.A couple CIWS on each ship is usually a good idea.