Author Topic: What's going on in your empire/planet/battlefield?  (Read 271154 times)

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Offline 83athom

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Re: What's going on in your empire/planet/battlefield?
« Reply #1200 on: January 06, 2016, 03:36:32 PM »
Well, that is only ~350 damage. My carriers generally have a few thousand internal HP, plus the 10+ layers of armor, plus a few hundred points of shields.
« Last Edit: January 06, 2016, 07:13:18 PM by 83athom »
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Offline MarcAFK

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Re: What's going on in your empire/planet/battlefield?
« Reply #1201 on: January 06, 2016, 07:05:33 PM »
Do I smite you both now for having carriers obviously bigger than mine? :(
" Why is this godforsaken hellhole worth dying for? "
". . .  We know nothing about them, their language, their history or what they look like.  But we can assume this.  They stand for everything we don't stand for.  Also they told me you guys look like dorks. "
"Stop exploding, you cowards.  "
 

Offline 83athom

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Re: What's going on in your empire/planet/battlefield?
« Reply #1202 on: January 06, 2016, 07:25:22 PM »
What can I say? I like big ships, and deep-space super-stations. And I'm thinking of some things I can do with that new "shell" armor. Also, I just check my officers and... this guy... I don't think he should be in command of a multi-thousand tonned ship. (refer to picture)
« Last Edit: January 06, 2016, 07:43:27 PM by 83athom »
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Offline ExChairman

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Re: What's going on in your empire/planet/battlefield?
« Reply #1203 on: January 07, 2016, 01:00:44 AM »
Carriers should be big  ;D Nimitz was "made" by the program when I started a new game.

Quote
Nimitz class Carrier    53 500 tons     976 Crew     10701 BP      TCS 1070  TH 8100  EM 0
7570 km/s     Armour 10-126     Shields 0-0     Sensors 8/8/0/0     Damage Control Rating 63     PPV 0
Maint Life 1.91 Years     MSP 7875    AFR 363%    IFR 5%    1YR 2799    5YR 41986    Max Repair 1600 MSP
Intended Deployment Time: 24 months    Flight Crew Berths 1   
Flag Bridge    Hangar Deck Capacity 12000 tons     Troop Capacity: 1 Company    Magazine 2132   

180 EP Magnetic Fusion Drive (45)    Power 180    Fuel Use 74.14%    Signature 180    Exp 12%
Fuel Capacity 10 350 000 Litres    Range 47.0 billion km   (71 days at full power)

CIWS-400 (2x6)    Range 1000 km     TS: 40000 km/s     ROF 5       Base 50% To Hit
Acclamator Anti-ship Missile (533)  Speed: 36 700 km/s   End: 27.2m    Range: 59.8m km   WH: 12    Size: 4    TH: 575/345/172

Active Search Sensor MR1007-R62 (1)     GPS 99200     Range 1 007.9m km    Resolution 62
Thermal Sensor TH1-8 (1)     Sensitivity 8     Detect Sig Strength 1000:  8m km
EM Detection Sensor EM1-8 (1)     Sensitivity 8     Detect Sig Strength 1000:  8m km

Strike Group
30x Eagle Fighter   Speed: 16087 km/s    Size: 7.77
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Offline ExChairman

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Re: What's going on in your empire/planet/battlefield?
« Reply #1204 on: January 07, 2016, 12:20:40 PM »
Managed to survive, almost. Theodore Roosvelt was hit by 175 missiles before being blown to pieces. Carl Vinson lost half its hangar space and almost 40% of the ship and is more or less crippled as well as Eisenhower, losing a third of its hangars and about 20% of the ship, Lincoln and Nimitz ware shaken up but no penetrating thru armour, Stennis was hit by a singel missile.
In total 395 missile hit my carriers, alot of good crewmen were killed but the fleet is almost intact, in 4.5 hours my warp assault cruisers will be back to give some support. They will remain in system and try to repair their hangar spaces.
I am testing my lightning class fighter and sending them after their empty fighters, hopefully they will kill something.

Quote
Lightning class Fighter    302 tons     3 Crew     286.15 BP      TCS 6.04  TH 112.5  EM 0
37251 km/s     Armour 2-4     Shields 0-0     Sensors 1/1/0/0     Damage Control Rating 0     PPV 2
Maint Life 0 Years     MSP 0    AFR 60%    IFR 0.8%    1YR 17    5YR 260    Max Repair 70 MSP
Intended Deployment Time: 0.1 months    Spare Berths 1   

Newman Dynamics Fighter Engine (3)    Power 75    Fuel Use 462.98%    Signature 37.5    Exp 30%
Fuel Capacity 20 000 Litres    Range 2.6 billion km   (19 hours at full power)

Kent-Dale Gauss Cannon R6-17 (2x6)    Range 60 000km     TS: 37251 km/s     Accuracy Modifier 17%     RM 6    ROF 5        1 1 1 1 1 1 0 0 0 0
Sykes Heavy Industries Fire Control S00.2 75-5000 H70 (FTR) (1)    Max Range: 150 000 km   TS: 20000 km/s     93 87 80 73 67 60 53 47 40 33

Wilkins Megacorp Fighter Sensor (1)     GPS 8     Range 880k km    MCR 96k km    Resolution 1
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Offline ExChairman

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Re: What's going on in your empire/planet/battlefield?
« Reply #1205 on: January 08, 2016, 02:07:26 AM »
Well the last game was 7.00 and ran into tho NPR carrier bug so I starts a new one in 7.10.

This is the Heavy carrier Nimitz and I know its slow...

Quote
Nimitz class Heavy Carrier    87 950 tons     1137 Crew     14595.6 BP      TCS 439.75  TH 10560  EM 1500
6003 km/s     Armour 16-176     Shields 50-300     Sensors 48/48/0/0     Damage Control Rating 67     PPV 0
Maint Life 4.72 Years     MSP 6950    AFR 923%    IFR 12.8%    1YR 510    5YR 7657    Max Repair 312 MSP
Intended Deployment Time: 48 months    Flight Crew Berths 518   
Flag Bridge    Hangar Deck Capacity 20000 tons     Troop Capacity: 1 Battalion    Magazine 964    Cargo Handling Multiplier 20   

264 EP Solid Core AM Drive (40)    Power 264    Fuel Use 47.72%    Signature 264    Exp 11%
Fuel Capacity 25 250 000 Litres    Range 108.3 billion km   (208 days at full power)
Delta R300/240 Shields (20)   Total Fuel Cost  200 Litres per hour  (4 800 per day)

CIWS-200 (10x8)    Range 1000 km     TS: 20000 km/s     ROF 5       Base 50% To Hit
ASM Thunder (241)  Speed: 81 700 km/s   End: 0.6m    Range: 3.2m km   WH: 36    Size: 3.995    TH: 381/228/114

Thermal Sensor TH6-48 (1)     Sensitivity 48     Detect Sig Strength 1000:  48m km
EM Detection Sensor EM6-48 (1)     Sensitivity 48     Detect Sig Strength 1000:  48m km
Cloaking Device: Class cross-section reduced to 25% of normal

ECM 10

Strike Group
52x Raptor Fighter-bomber   Speed: 15789 km/s    Size: 7.6

Ther Raptor is a differnt kind of fighter than usaly as you can see, not sure if its going to survive, but its supposed to follow a missile wave on to its target.

Quote
Raptor class Fighter-bomber    380 tons     3 Crew     233.4 BP      TCS 7.6  TH 28.8  EM 0
15789 km/s     Armour 2-4     Shields 0-0     Sensors 1/1/0/0     Damage Control Rating 0     PPV 4.6
Maint Life 0 Years     MSP 0    AFR 76%    IFR 1.1%    1YR 11    5YR 158    Max Repair 120 MSP
Intended Deployment Time: 0.1 months    Spare Berths 40   
Magazine 4   

Sharp Marine Fighter Engine SCAM (1)    Power 120    Fuel Use 617.3%    Signature 28.8    Exp 30%
Fuel Capacity 20 000 Litres    Range 1.5 billion km   (26 hours at full power)

Manning Foundation Gauss Cannon R5-17 (4x5)    Range 50 000km     TS: 15789 km/s     Accuracy Modifier 17%     RM 5    ROF 5        1 1 1 1 1 0 0 0 0 0
Ahmed-Brooks Fire Control S00.5 40-5000 (FTR) (1)    Max Range: 80 000 km   TS: 20000 km/s     88 75 62 50 38 25 12 0 0 0

Size 4 Box Launcher (1)    Missile Size 4    Hangar Reload 30 minutes    MF Reload 5 hours
Donnelly Systems Fighter Missile Suite (1)     Range 24.0m km    Resolution 100
ASM Thunder (1)  Speed: 81 700 km/s   End: 0.6m    Range: 3.2m km   WH: 36    Size: 3.995    TH: 381/228/114

Long Technology Fighter Sensor (1)     GPS 1000     Range 8.0m km    Resolution 100

Been thinking about adding one more engine but that will reduce the number of Raptors.

Quote
Raptor class Fighter-bomber    435 tons     3 Crew     355.2 BP      TCS 8.7  TH 57.6  EM 0
27586 km/s     Armour 2-5     Shields 0-0     Sensors 1/1/0/0     Damage Control Rating 0     PPV 4.6
Maint Life 0 Years     MSP 0    AFR 87%    IFR 1.2%    1YR 18    5YR 263    Max Repair 120 MSP
Intended Deployment Time: 0.1 months    Spare Berths 40   
Magazine 4   

Sharp Marine Fighter Engine SCAM (2)    Power 120    Fuel Use 617.3%    Signature 28.8    Exp 30%
Fuel Capacity 20 000 Litres    Range 1.3 billion km   (13 hours at full power)

Manning Foundation Gauss Cannon R5-17 (4x5)    Range 50 000km     TS: 27586 km/s     Accuracy Modifier 17%     RM 5    ROF 5        1 1 1 1 1 0 0 0 0 0
Ahmed-Brooks Fire Control S00.5 40-5000 (FTR) (1)    Max Range: 80 000 km   TS: 20000 km/s     88 75 62 50 38 25 12 0 0 0

Size 4 Box Launcher (1)    Missile Size 4    Hangar Reload 30 minutes    MF Reload 5 hours
Donnelly Systems Fighter Missile Suite (1)     Range 24.0m km    Resolution 100
ASM Thunder (1)  Speed: 81 700 km/s   End: 0.6m    Range: 3.2m km   WH: 36    Size: 3.995    TH: 381/228/114

Long Technology Fighter Sensor (1)     GPS 1000     Range 8.0m km    Resolution 100

This one is almost 12000 km/s faster but Nimitz can only carry 45, but I will probobly use this one instead
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Offline GreatTuna

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Re: What's going on in your empire/planet/battlefield?
« Reply #1206 on: January 08, 2016, 12:02:26 PM »
New game, new troubles.
So, I started again the game in quadruple (in game, at least) system Nu Scorpii, huge distances included.
After struggling with ship range, we gravsurveyed the system and jumped to the only neighboring system, 11 Scorpii.
Fortunately, the system is pretty good for setting base of operations.
Unfortunately, the explorer was destroyed by a salvo of missiles.
We are going to construct a fleet to claim the system for ourselves, but due to extreme ranges we cannot make very fast ships (except fighters).

Code: [Select]
Borodino class Carrier    60 000 tons     948 Crew     5565.5 BP      TCS 1200  TH 1200  EM 0
1000 km/s     Armour 7-136     Shields 0-0     Sensors 75/75/0/0     Damage Control Rating 40     PPV 163.2
Maint Life 2.58 Years     MSP 2319    AFR 720%    IFR 10%    1YR 488    5YR 7323    Max Repair 150 MSP
Intended Deployment Time: 36 months    Flight Crew Berths 1   
Hangar Deck Capacity 20000 tons     

300 EP Commercial Ion Drive (4)    Power 300    Fuel Use 3.54%    Signature 300    Exp 5%
Fuel Capacity 3 000 000 Litres    Range 254.2 billion km   (2942 days at full power)

Quad Gauss Cannon R1-100 Turret (5x4)    Range 10 000km     TS: 5000 km/s     Power 0-0     RM 1    ROF 5        1 0 0 0 0 0 0 0 0 0
Fire Control S02 10-5000 (1)    Max Range: 20 000 km   TS: 5000 km/s     50 0 0 0 0 0 0 0 0 0

Active Search Sensor MR75-R100 (1)     GPS 15000     Range 75.0m km    Resolution 100
Active Search Sensor MR7-R1 (1)     GPS 150     Range 7.5m km    MCR 817k km    Resolution 1
Thermal Sensor TH15-75 (1)     Sensitivity 75     Detect Sig Strength 1000:  75m km
EM Detection Sensor EM15-75 (1)     Sensitivity 75     Detect Sig Strength 1000:  75m km

This design is classed as a Military Vessel for maintenance purposes

Code: [Select]
Grisha class Escort    59 950 tons     1120 Crew     4695.5 BP      TCS 1199  TH 1200  EM 0
1000 km/s     Armour 8-136     Shields 0-0     Sensors 1/1/0/0     Damage Control Rating 39     PPV 587.52
Maint Life 2.19 Years     MSP 1909    AFR 737%    IFR 10.2%    1YR 536    5YR 8046    Max Repair 150 MSP
Intended Deployment Time: 36 months    Spare Berths 0   

300 EP Commercial Ion Drive (4)    Power 300    Fuel Use 3.54%    Signature 300    Exp 5%
Fuel Capacity 3 000 000 Litres    Range 254.2 billion km   (2942 days at full power)

Quad Gauss Cannon R1-100 Turret (18x4)    Range 10 000km     TS: 5000 km/s     Power 0-0     RM 1    ROF 5        1 0 0 0 0 0 0 0 0 0
Fire Control S02 10-5000 (2)    Max Range: 20 000 km   TS: 5000 km/s     50 0 0 0 0 0 0 0 0 0

Active Search Sensor MR7-R1 (1)     GPS 150     Range 7.5m km    MCR 817k km    Resolution 1

This design is classed as a Military Vessel for maintenance purposes

Code: [Select]
Sverdlov II class Fighter    480 tons     5 Crew     71.5 BP      TCS 9.6  TH 96  EM 0
10000 km/s     Armour 1-5     Shields 0-0     Sensors 1/1/0/0     Damage Control Rating 0     PPV 3
Maint Life 0 Years     MSP 0    AFR 96%    IFR 1.3%    1YR 18    5YR 277    Max Repair 48 MSP
Intended Deployment Time: 0.1 months    Spare Berths 5   

96 EP Ion Drive (1)    Power 96    Fuel Use 217.22%    Signature 96    Exp 20%
Fuel Capacity 10 000 Litres    Range 1.7 billion km   (47 hours at full power)

R1.5/C3 Meson Cannon (1)    Range 15 000km     TS: 10000 km/s     Power 3-3     RM 1.5    ROF 5        1 0 0 0 0 0 0 0 0 0
Fire Control S00.5 10-1250 (FTR) (1)    Max Range: 20 000 km   TS: 5000 km/s     50 0 0 0 0 0 0 0 0 0
Gas-Cooled Fast Reactor Technology PB-1 (1)     Total Power Output 3.15    Armour 0    Exp 5%

This design is classed as a Fighter for production, combat and maintenance purposes

I'm going against precursors with this. Everything but engines is T1, so I doubt this will work. On the other hand, I really need this system, it's the only way out of homeworld.
 

Offline Mastik

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Re: What's going on in your empire/planet/battlefield?
« Reply #1207 on: January 09, 2016, 06:59:34 PM »
October 2180

  Getting a handle on Duranium and Tritanium shortages, Gallicite is the next problem.  The wormhole in FL Viriginis has disappeared, so no more unwated visitors.  Guess it is time to go find some trouble.

3 Billion humans on 10 colonies.
 

Offline illrede

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Re: What's going on in your empire/planet/battlefield?
« Reply #1208 on: January 10, 2016, 12:17:56 PM »
Well, we knew this day was coming and yet it found us unprepared.

Going by the thermal readings from the Gravhund that they ran down (500 ton fighter with a gen1 grav sensor, a jump drive, a high efficiency engine and nothing else)- x8 18,200 tonners, x3 36,400 tonners, x3 54,600 tonners, x1 active sensor contact of indeterminate tonnage- and that's just the laser boats. Anything else that is out there would not have been seen. There is a sensor outpost in Sirius, Alpha Centauri is empty, and once in Alpha Centauri they either follow the civilian traffic to the only relevant source of Gallicite for an empire of 12 planets (itself with a population in the hundreds of millions on the theory that in the extreme long term terraforming and manned mines is a more efficient way of mining a few million tons of gallicite than automated mines), or Sol.

I won't "officially" know they even exist unless somebody trips over the wreck of the Gravhund (unlikely, and it won't be overdue for years), or somebody enters Sirius after they do (also unlikely, total backwater). EZ Aquarii doesn't stand a chance. Sol might, but it would be ugly- shipbuilding capped at 30,000 ton battleships with a Particle Beam/Missile mix, and the missile size has been declining over the generations, there could be anywhere between 0 and 24 of them available at the moment of crisis (the fleet spends most of its time camping wormholes and responding to locust people. The entire mobile reserve fleet is garrisoning a distant NPC conquest). PDCs are a joke, the 120 odd Torpedo FACs could at least launch a salvo of modern missiles but only 60 of them are concentrated.

The one bright spot is there is so much civilian stuff in space that they may actually shoot their magazines dry before they get around to testing our planetary anti-missile capability, which may be insufficient if the missile boat element is equivalent to or exceeds the laser boat element.
 

Offline Mastik

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Re: What's going on in your empire/planet/battlefield?
« Reply #1209 on: January 11, 2016, 08:50:02 AM »
Jan 2184

  Tau Ceti had 6 unexplored jump points, 5 of these ended up in systems without a single body. No asteroids, no planets, no comets, nuthin.  >:(  JP 6 has a system with 4! planets with a colony cost under 3, and a stable wormhole.  Looks like we might have to fight for them.
 

Offline 83athom

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Re: What's going on in your empire/planet/battlefield?
« Reply #1210 on: January 11, 2016, 10:35:37 AM »
Tired of long conquests of enemy held planets? Well, let me introduce to you the BFB Overcompensater;
Code: [Select]
Missile Size: 100 MSP  (5 HS)     Warhead: 3000    Armour: 0     Manoeuvre Rating: 10
Speed: 0 km/s    Engine Endurance: 0 minutes   Range: 0.0m km
Cost Per Missile: 750
Chance to Hit: 1k km/s 0%   3k km/s 0%   5k km/s 0%   10k km/s 0%
Materials Required:    750x Tritanium   Fuel x0

Development Cost for Project: 75000RP
And for good measure, the BFB Overcompensater-R;
Code: [Select]
Missile Size: 100 MSP  (5 HS)     Warhead: 600    Armour: 0     Manoeuvre Rating: 10
Speed: 0 km/s    Engine Endurance: 0 minutes   Range: 0.0m km
Cost Per Missile: 750
Radiation Damage: 15000
Chance to Hit: 1k km/s 0%   3k km/s 0%   5k km/s 0%   10k km/s 0%
Materials Required:    750x Tritanium   Fuel x0

Development Cost for Project: 75000RP
Give a man a fire and he's warm for a day, but set fire to him and he's warm for the rest of his life.
 

Offline 83athom

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Re: What's going on in your empire/planet/battlefield?
« Reply #1211 on: January 11, 2016, 03:36:59 PM »
I am so glad I overengineer my survey ships. My GSVs didn't pick up an enemy in the system as they were passing through (they have good thermal and em sensors) so I sent in a GEV. They had 2 PDCs sitting on a planet. One had 27 strength 2 lasers of indeterminate kind with many being shot every 5 sec, and the other is assumed to be an AMM PDC. It was firing 60 AMMs every 10 seconds. For the first few minutes,GEV Leif Ericson shot down all incoming missiles and took every hit like a champ (8 CIWS and 12 layers of armor). It has now disengaged and is headed home for now, it only suffered minor damage to a CIWS, and empty fuel storage tank, an engineering space, and one of the crew quarters. 22 lives were lost. The Sabre, A Colossus class Battleship, and her support fleet will be finished constructing in a few years due to worker and mineral shortages.

Edit; Found the same aliens in another system, the first had a JP that was unexplored so I am assuming that it will connect. This time they had 2 of the Beam PDC along with an AMM, my GEV almost made it out but was destroyed. The beams got lucky and took out my engines and most of my CIWS early, so the AMMs were able to get through.
« Last Edit: January 11, 2016, 04:55:46 PM by 83athom »
Give a man a fire and he's warm for a day, but set fire to him and he's warm for the rest of his life.
 

Offline 83athom

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Re: What's going on in your empire/planet/battlefield?
« Reply #1212 on: January 11, 2016, 05:09:15 PM »
Aaaaaand Stable Wormhole 2 jumps from Sol... yay. Actually, this is only the 2nd game of a dozen or so where I had them active and have even seen anything from them. I guess its time to rush out a few missile PDCs and scatter them throughout Sol.
« Last Edit: January 12, 2016, 09:57:41 AM by 83athom »
Give a man a fire and he's warm for a day, but set fire to him and he's warm for the rest of his life.
 

Offline 83athom

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Re: What's going on in your empire/planet/battlefield?
« Reply #1213 on: January 11, 2016, 05:27:45 PM »
Sorry for post after post but interesting things are happening. In a system where I have found an alien population (not the aforementioned pdc guy who shot up 2 of my ships, but a friendly one I found before him), I found a second population, but of another race. Now I have 3 aliens within 1 jump of Sol, I think I may have to go on a purge of the xenos scum and search under every rock for any resistance.
Give a man a fire and he's warm for a day, but set fire to him and he's warm for the rest of his life.
 

Offline Mastik

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Re: What's going on in your empire/planet/battlefield?
« Reply #1214 on: January 11, 2016, 11:49:52 PM »
December 2185

Dam this is bad:

2x Krabori 30,200T
1x Corvette 45,300T
2x Datu Kalantiaw 15,100T
3x Ratanakosin 30,200T
5x Kaptian Patmura 30,200T
1x Handalan 30,200
2x Kris 30200
2x Conrado Yap 15,100
3x Fatahilbin 15100
6x Yan Gyi Aung 15050
5x Mariano Alvarez 15050
5x Challenger unknown
3x Chieftan unknown
2x Perdana unknown
10x Khristina Tiyahahu

That is a lot of tonnage that just jumped into Sol from FL virginis.