Author Topic: Can't build ships.  (Read 7953 times)

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Offline ZimRathbone

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Re: Can't build ships.
« Reply #15 on: July 13, 2011, 10:46:15 AM »
Ofcourse the one I had selected was a commercial.  I hadn't seen those.  I thought they were invisible or something like the ships they produce for the civilian companies.
Great, spent 5 years upgrading the wrong yard.  Now it'll take another 5 years to upgrade the right one to 30k tons.
I wonder what happened last game then as I did a non-whatever start and only built normal military yards.  A whole lot of trouble then too.

Actually it will prob take a bit longer to upgrade a Naval yard to 30kT  (Civillian yards build capacity faster) 

I'm 7.5 years into the game and I have two yards with 2 slips which have reached 27kT - they started at 5kT and have been on Continual Capacity Expansion since the start of the game .  The two yards with 3 slips have just reached 16kT (half way to my 32kT target). 

For the purposes of testing, you can go into SM mode, open up the shipyard that you want and increase the capacity (theres a button that appears marked something like "SM SY Mod" which appears to the right of the Auto-Rename button)
Slàinte,

Mike
 

Offline ceselb (OP)

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Re: Can't build ships.
« Reply #16 on: July 13, 2011, 01:28:24 PM »
Quote from: ZimRathbone link=topic=3822.  msg36956#msg36956 date=1310571975
you can go into SM mode
No, I can't.  Didn't set a password when I generated a new game and it gives an error message when I give a blank one to login now.

EDIT: Also, having an easy cheat function has destroyed more games for me than I can count.  I'm not sure your suggestion is for everyone.
« Last Edit: July 13, 2011, 01:33:05 PM by ceselb »
 

Offline Charlie Beeler

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Re: Can't build ships.
« Reply #17 on: July 13, 2011, 01:55:27 PM »
No, I can't.  Didn't set a password when I generated a new game and it gives an error message when I give a blank one to login now.

EDIT: Also, having an easy cheat function has destroyed more games for me than I can count.  I'm not sure your suggestion is for everyone.

Unless you actually created a password then you should only need to enter thru the PW request when entering SM Mode. 
Amateurs study tactics, Professionals study logistics - paraphrase attributed to Gen Omar Bradley
 

Offline ceselb (OP)

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Re: Can't build ships.
« Reply #18 on: July 13, 2011, 02:21:43 PM »
Sorry, not going to try that. 

Anyway, I have more problems.  5 geosurvey ships are done.  Since I think putting them in the same taskgroup would make them go as a group I put them in 5 separate groups.  Primary: survey planet or moon.  (because last time it did the asteroids first for some reason) Secondary: survey next 5 bodies. 
Trouble is they're not moving.  Remembered they didn't last time either until I assigned a commander.  So they now each have a (naval officer) as a commander.  With a survey bonus, that I hope will help.  Trouble is, they're still not moving.
Finally got the first one out by giving a manual order to survey luna.  It actually went there right away, so the ships are functional and such.  So why aren't anything happening with automatic orders?

Second question.  Read somewhere that maintenance whatever on a planet stops the clock.   Well, it hasn't on those ships.   0.  29 on one and 0.  10 on the other 4.  Why isn't this working? (They're small and well withing the planets maintenance weight limit).
« Last Edit: July 13, 2011, 02:32:39 PM by ceselb »
 

Offline Erik L

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Re: Can't build ships.
« Reply #19 on: July 13, 2011, 02:24:54 PM »
Sorry, not going to try that.

Anyway, I have more problems.  5 geosurvey ships are done.  Since I think putting them in the same taskgroup would make them go as a group I put them in 5 separate groups.  Primary: survey planet or moon.  (because last time it did the asteroids first for some reason) Secondary: survey next 5 bodies.
Trouble is they're not moving.  Remembered they didn't last time either until I aassigned a commander.  So they now each have a (naval officer) as a commander.  With a survey bonus, that I hope will help.  Trouble is, they're still not moving.

Second question.  Read somewhere that maintenance whatever on a planet stops the clock.  Well, it hasn't on those ships.  0. 29 on one and 0. 10 on the other 4.   Finally got the first one out by giving a manual order to survey luna.  It actually went there right away, so the ships are functional and such.  So why aren't anything happening with automatic orders?

Did you set up the game with the system already surveyed? It looks like there are no survey targets nearby.

Offline ceselb (OP)

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Re: Can't build ships.
« Reply #20 on: July 13, 2011, 02:34:43 PM »
Crap, that I did.  Thing is I selected the same thing on the first game and it didn't happen then.  I just thought surveyed meant you saw all the asteroids and comets or something.  *Sighs. *

How about my second part then.  Why was the maintenance clock still running?
 

Offline Thiosk

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Re: Can't build ships.
« Reply #21 on: July 13, 2011, 02:35:25 PM »
Its not REALLY just an easy cheat function.  The game is based on a huge database, a complicated, occasionally messy database.  Sometimes, stuff gets borked, and you need to go in and prune things.

Please post your ship design so we can look at it.  If its not moving... you didn't... forget to put engines on it, did you?

5 task groups for 5 survey ships is the way to go.  each ship then may operate separately.

maitenence does stop on a planet, but it needs a maitenence facility.  you can see the size of ships the planet can handle on the F2 summary screen.  Maitenence only occurs if the ship is smaller than the total facility size.
 

Offline ceselb (OP)

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Re: Can't build ships.
« Reply #22 on: July 13, 2011, 02:41:37 PM »
Earth can handle 13000 tons, the geo survey ship is 1150 tons.  So I don't understand why the clock was still moving.

EDIT: Now I'm very confused. I set the game up so that all jump points had a gate or whatever. I thought that would mean no silly jump engine needed. Tried to send my geo ships through, but they can't, says they need an engine or assistance from another ship. Does this setting not function like described for some reason?
« Last Edit: July 13, 2011, 02:43:48 PM by ceselb »
 

Offline Dutchling

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Re: Can't build ships.
« Reply #23 on: July 13, 2011, 03:11:38 PM »
Do your jump points have red squares around them? If not, you probably set the option for jumpgates after you created the world. You'll need to either build them yourself now or make em via SM mode.
 

Offline Panopticon

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Re: Can't build ships.
« Reply #24 on: July 13, 2011, 03:35:17 PM »
That or it's bugged, my games when I set jump gates on every point often don't put them in Sol, but they are everywhere else.
 

Offline Brian Neumann

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Re: Can't build ships.
« Reply #25 on: July 13, 2011, 07:33:32 PM »
That or it's bugged, my games when I set jump gates on every point often don't put them in Sol, but they are everywhere else.
This will often happen if you add the setting after the start of the game.  Using the setting for gates at every jump point only adds them to new jump points/systems when they are created not to existing jump points.  You can use the sm functions to add gates to the jump points if you want to in this case.  In the System overview (F9) screen, jump point tabs there is a box with several options that only shows up with sm mode on.  It is center left directly under the listing of the jump points.  One of them is to add a jump gate to an existing jump point.  Select the jump point and then click on the button to add the jump gate, repeat as needed.

Brian
 

Offline sloanjh

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Re: Can't build ships.
« Reply #26 on: July 13, 2011, 08:04:47 PM »
Earth can handle 13000 tons, the geo survey ship is 1150 tons.  So I don't understand why the clock was still moving.
How did you get them in orbit of Earth?  With a "move to" command or an "extended orbit" command?  Maintenance only works after "move to" (think of it as Low Earth Orbit).
Quote
EDIT: Now I'm very confused. I set the game up so that all jump points had a gate or whatever. I thought that would mean no silly jump engine needed. Tried to send my geo ships through, but they can't, says they need an engine or assistance from another ship. Does this setting not function like described for some reason?
Did you use the "Standard Transit" or the "Squadron Transit" order?  "Squadron Transit" doesn't work with jump gates.  And do your geo survey ships have engines?  What's their max speed rating.

John

PS - Please "new user" questions like this in The Academy, as discussed in the "Where Should I Post?" FAQ.
 

Offline ceselb (OP)

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Re: Can't build ships.
« Reply #27 on: July 13, 2011, 08:32:55 PM »
I didn't get them into orbit. So that's why it's not working then. Though I'm curious to the reasoning behind having ground based things only work in orbit.

Standard transit. If it matters, since there's only one ship per taskgroup. And yes they have normal engines, or they wouldn't have moved to the jump point at all. 2608 km/s. I did change everything before starting, unless some hidden and weird option starts it in the background. *Sighs.*
Everything was changed before hitting 'select this' or whatever it said. I don't even know how to navigate back through the maze of things to get there. Not even going to try.

That or it's bugged, my games when I set jump gates on every point often don't put them in Sol, but they are everywhere else.
Might this be the case then? It's intentional, to prevent whatever aliens to just flood through and smash you first thing? (It's odd, reading through maybe 5or 6 games there always seems to be atleast one alien race right on the next jump point. Is that hardcoded somehow? Seems very very unlikely to  happen by chance that often among 1000 systems.
 

Offline Thiosk

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Re: Can't build ships.
« Reply #28 on: July 13, 2011, 08:42:33 PM »
No... they're... in orbit.  you don't have to launch them.  honestly, at this stage, i would suggest taking screenshots again to assist us.  You have more than 5 posts now, so you should be able to post URLs and images normally.
 

Offline Erik L

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Re: Can't build ships.
« Reply #29 on: July 13, 2011, 09:04:31 PM »
No... they're... in orbit.  you don't have to launch them.  honestly, at this stage, i would suggest taking screenshots again to assist us.  You have more than 5 posts now, so you should be able to post URLs and images normally.

Threshhold is 10 posts.