I didn't get them into orbit. So that's why it's not working then. Though I'm curious to the reasoning behind having ground based things only work in orbit.
Standard transit. If it matters, since there's only one ship per taskgroup. And yes they have normal engines, or they wouldn't have moved to the jump point at all. 2608 km/s. I did change everything before starting, unless some hidden and weird option starts it in the background. *Sighs.*
Everything was changed before hitting 'select this' or whatever it said. I don't even know how to navigate back through the maze of things to get there. Not even going to try.
That or it's bugged, my games when I set jump gates on every point often don't put them in Sol, but they are everywhere else.
Might this be the case then? It's intentional, to prevent whatever aliens to just flood through and smash you first thing? (It's odd, reading through maybe 5or 6 games there always seems to be atleast one alien race right on the next jump point. Is that hardcoded somehow? Seems very very unlikely to happen by chance that often among 1000 systems.