I see your point. The one thing I'm wondering about is the effect the change in stellar density may have on game play. My feeling is that the 3D to 2D projection, where you 'fold' all stars over and below onto the horizon, will reduce average distances between systems*, except distances to Sol, which are kept at correct 3D values. Also, this reduction will not take place in a homogeneous way. The further you are from Sol, the more "shrinkage" you get.
In other words, the problem is less that density or distances change, but that the universe becomes "centred" around Sol, which would be further away from other systems (because it is the only star with "unshrunk" distances). In contrast, your typical NPR race, which begins the game far from Sol would almost always live in a denser area of the galaxy. This might create some imbalance, no?
But then, this certainly can be tested, by generating a large "real star" universe, and calculating some indicator like 'average distance to the nearest N stars', for a significant number of stars, and plotting it against distance to Sol.
Francois
* this is on average, of course, for two systems very close to each other right at the "top" of the sky, distance can actually be vastly increased