Author Topic: v5.56/v5.60 Official Bugs Thread  (Read 65935 times)

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Offline Person012345

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Re: v5.56/v5.60 Official Bugs Thread
« Reply #255 on: June 02, 2012, 10:05:07 PM »
Also, not really a bug but if your tug-OH results in too low of a speed, you will never be able to get the ships to a planet, nor will you be able to release the OH where it is.  It only allows you to release ships at a destination.
From the units screen?
 

Offline swarm_sadist

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Re: v5.56/v5.60 Official Bugs Thread
« Reply #256 on: June 03, 2012, 12:15:03 AM »
Quote from: Person012345 link=topic=4487. msg50417#msg50417 date=1338692707
From the units screen?
No, from the task group screen.  Thanks, did not even think of that.
 

Offline Erik L

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Re: v5.56/v5.60 Official Bugs Thread
« Reply #257 on: June 03, 2012, 01:30:18 PM »
Post battle I had some damaged ships. I also had new designs for said ships. I refit the ships to the new designs. However, the ships still show as damaged with old components on the DC list, and swiss cheese armor. If this is a bug, fix please. If it is a feature, make it so damaged ships under go repair prior to refit, similar to how they get overhauls.
 

Offline Erik L

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Re: v5.56/v5.60 Official Bugs Thread
« Reply #258 on: June 03, 2012, 04:03:39 PM »
The Open button on the Available Colony Analysis screen does not function properly. Tooltip states it opens the System View to the selected system. It only opens the System View.
 

Offline Beersatron

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Re: v5.56/v5.60 Official Bugs Thread
« Reply #259 on: June 03, 2012, 05:13:19 PM »
Oversight or bug?

Cannot create a civilian contract for GFTF

If I recall correctly, GFTF's are not transportable because they are deemed to be large sprawling areas covering many square KM of buildings and such.
 

Offline Erik L

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Re: v5.56/v5.60 Official Bugs Thread
« Reply #260 on: June 03, 2012, 05:48:13 PM »
If I recall correctly, GFTF's are not transportable because they are deemed to be large sprawling areas covering many square KM of buildings and such.

My own cargo ships can pick up the components. So that's not accurate :)
 

Offline Jacob/Lee

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Re: v5.56/v5.60 Official Bugs Thread
« Reply #261 on: June 05, 2012, 04:48:40 PM »
Hmm, that's odd. I turned on the "All Jump Points have Jump Gates" option and Sol has none. I SM the gates on and explore one to find Gliese 33, I SM a jump point survey and they all have jump gates. ???
 

Offline ollobrains

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Re: v5.56/v5.60 Official Bugs Thread
« Reply #262 on: June 05, 2012, 05:00:59 PM »
Hmm, that's odd. I turned on the "All Jump Points have Jump Gates" option and Sol has none. I SM the gates on and explore one to find Gliese 33, I SM a jump point survey and they all have jump gates. ???

Steve posted acomment in the 5.7 section that bug has been fixed but is present in 5.6 ie gates on at game start but u still need to build the JG.  Anyway when he returns from real life been 2 weeks since his last appearence and puts 5.7 out that should be fixed. 
 

Offline Erik L

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Re: v5.56/v5.60 Official Bugs Thread
« Reply #263 on: June 05, 2012, 05:06:20 PM »
Hmm, that's odd. I turned on the "All Jump Points have Jump Gates" option and Sol has none. I SM the gates on and explore one to find Gliese 33, I SM a jump point survey and they all have jump gates. ???

With SM mode on, open the System View (F9) and go to the jump points tab. You should be able to select the JP and add a new gate to it.
 

Offline Jacob/Lee

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Re: v5.56/v5.60 Official Bugs Thread
« Reply #264 on: June 05, 2012, 08:04:44 PM »
With SM mode on, open the System View (F9) and go to the jump points tab. You should be able to select the JP and add a new gate to it.
I knew how to add one, so it wasn't much of a problem:
I SM the gates on
But I thought it was just an odd behavior and decided to report it.
 

Offline Juliana

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Re: v5.56/v5.60 Official Bugs Thread
« Reply #265 on: June 07, 2012, 02:09:19 AM »
Im not sure if its a bug or intended:

I upgraded the design of an outdated survey ship from a Nuclear Thermal to an Ion Engine and as I wanted to build a ship with the new design I noticed that the old ship adapted the the new design at no costs. 
 

Offline Garfunkel

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Re: v5.56/v5.60 Official Bugs Thread
« Reply #266 on: June 07, 2012, 02:53:24 AM »
You probably had SM on, unlocked the design and changed it? Then everything Works As Designed.
 

Offline Erik L

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Re: v5.56/v5.60 Official Bugs Thread
« Reply #267 on: June 07, 2012, 03:05:04 AM »
Im not sure if its a bug or intended:

I upgraded the design of an outdated survey ship from a Nuclear Thermal to an Ion Engine and as I wanted to build a ship with the new design I noticed that the old ship adapted the the new design at no costs. 

If you unlock and modify an existing design, all ships of that design are upgraded. SM or not. To make a new revision of a ship, click the Copy button. This makes a ship named <Class> - Copy. You can then rename and modify as you wish without automatically updating the existing ships.
 

Offline Jacob/Lee

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Re: v5.56/v5.60 Official Bugs Thread
« Reply #268 on: June 08, 2012, 02:17:54 PM »
Alpha Centauri, the black hole that never was.


Alpha Centauri is eating my ships out of nowhere. My fleet of terraformers working on Alpha Centauri-B IV vanished somewhere down the line, as did my scout ship and my troop transport.

My allies from the Agmar Kingdom have a massive fleet sitting on Alpha Centauri-B V for some reason, I'm not sure why. My soldiers are fighting (and losing) against some robot guardians on IV while excavating the 24 ruins there. Nothing is attacking my ships and no wrecks are left. The task groups are still there and I get no message of their disappearance. Every cycle of combat I get a division by zero error. What the hell is wrong with this system?

Also, the invaders just came knocking. They opened fire on one of my shieldless, PD-less, armor-less freighters with 48 torpedoes that did 0 damage each.

EDIT: They fired a second wave and blew the ship apart with 5 torpedoes. Nevermind...
« Last Edit: June 08, 2012, 02:41:12 PM by Jacob/Lee »
 

Offline Erik L

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Re: v5.56/v5.60 Official Bugs Thread
« Reply #269 on: June 08, 2012, 04:20:27 PM »
Alpha Centauri, the black hole that never was.


Alpha Centauri is eating my ships out of nowhere. My fleet of terraformers working on Alpha Centauri-B IV vanished somewhere down the line, as did my scout ship and my troop transport.

My allies from the Agmar Kingdom have a massive fleet sitting on Alpha Centauri-B V for some reason, I'm not sure why. My soldiers are fighting (and losing) against some robot guardians on IV while excavating the 24 ruins there. Nothing is attacking my ships and no wrecks are left. The task groups are still there and I get no message of their disappearance. Every cycle of combat I get a division by zero error. What the hell is wrong with this system?

Also, the invaders just came knocking. They opened fire on one of my shieldless, PD-less, armor-less freighters with 48 torpedoes that did 0 damage each.

EDIT: They fired a second wave and blew the ship apart with 5 torpedoes. Nevermind...


There is a bug that if robot guardians surrender, your colony, troops and ships in orbit vaporize.