Author Topic: Children of Sol: Multiplayer Aurora  (Read 23008 times)

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Offline Ektoras

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Re: Children of Sol: Multiplayer Aurora
« Reply #165 on: September 04, 2012, 12:57:06 AM »
[ooc]I would like to read the AAR, so releasing any necessary ship/missile specs is ok with me.[/ooc]

From SWNC
To VFEF

Syndicate Gallenshu Expedition Fleet will perform repairs and overhauls. Will be ready for action in 6 months. If Venusians plan a second invasion of the Gallenshu system SGEF will help.
-------------------------
In other news officer Gregor Paulus stated that his policemen are ready to stop any demonstrations and protect the properties of Syndicate companies and citizens from mob.
« Last Edit: September 04, 2012, 01:30:44 AM by Ektoras »
 

Offline Panopticon

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Re: Children of Sol: Multiplayer Aurora
« Reply #166 on: September 04, 2012, 05:03:55 AM »
From VFEF
To SWNC

A return visit is planned, however we do not care to give the enemy 6 months to recover and possibly upgrade, the Venusian 1st and 2nd fleets will accompany the VFEF and a gunboat detachment back to Gallenshu to complete the destruction of their military capabilities as soon as the VFEF reloads and refuels. Mars or Earth may send observers or warships if they so choose as usual.


System wide message to Mars and Earth high commands

The Dragon wishes it to be known that the Gallenshu system, once pacified, will become a Venusian possession and base to support further survey operations in the sector. The naval forces of the Syndicate showed honor and bravery during the recent combat and in respect shall be granted unlimited access to the system, with rights to place a population on the main planet and to base a military presence there if they so choose, the usual trade agreements will be extended to any interested parties in any case.
 

Offline sublight (OP)

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Re: Children of Sol: Multiplayer Aurora
« Reply #167 on: September 04, 2012, 07:28:30 PM »
[ooc]Very well. AAR coming sooner than latter. I'll include it in the July 2084 report at earliest, or the January 2085 report at latest.

Update: This will be another late SM turn. Both Venus and Mars had fleet battles.
So to break up the wait I'll publish Part1 of the Venus battle AAR tomorrow.[/ooc]
« Last Edit: September 08, 2012, 10:23:11 PM by sublight »
 

Offline sublight (OP)

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Re: Children of Sol: Multiplayer Aurora
« Reply #168 on: September 11, 2012, 12:02:00 AM »
Drums of War: Part1

[August 16th 14:45][Venus Fleet][2 hours until invasion]

Butterlenain, 5th Demon Lord of the Venusian Space Dragons, commanding officer of the Incubus class battleship Chimera snorted with disgust in holo-form in the war Counsel of the Expeditionary Fleet. All seven ranked officers of the twelve ship flotilia were on hand for final orders as the finest 108kTons of Venusian might prepared to traverse the last jump point and bring war to the Gallenshu.

In theory this was a joint operation with the Syndicate, but a miscommunication had left the Earthlings millions of km out of position. Even with the fleet throttled down to 70% power (2.8k km/s) the men from Earth were still 19m km out of position.

His disgust was shared by the other officers. Sure the Syndicate was 'only' 2 hours behind, but they were two hours behind. This close to their latest sworn foe the Dragons of Venus could almost taste the blood of their enemies, and they wanted it.

Butterlenain: "Ksh! Enough! We do we we wait for the men of earth? They have bravery and guts enough but they are Pathetic!" The Demon lord said scornfully.

"They are technologically inferior, are slowing us down and, worse, are late!"

The 2nd Demon Prince Lengokrab, senior officer of the taskforce gave a kurt tongue click of complacent recognition. As the 2nd highest officer of Venusian military he was sadly aware of such little details like 'racial good will' and orders to 'Permit the Sydnicate to redeem face.' Still, one didn't achieve rank without a few risks and Lengokrab was no exception. He wanted blood as well. With the Syndicate late by a fault of their own and his officers and crew restless it wasn't a hard choice. Besides, the fleet had original intended to fight alone all along.

"True. They die well, but their chance must wait." Lengokrab said with a widening grin. "Prepare the fleet! They are late and this hour is ours! We shall take point for the glory of the inner worlds and let the Earthlings take the gleanings! We shall rendezvous as promised at the gate, but the rendezvous shall be on the Gallenshu side."

Six equally toothy grins slowly grew in answer.

[16:45:06] [Venus Fleet]
Lengokrab sat complacently at the bridge as the stars rearranged themselves. The gate assault was great fun and should help keep the fleet on their toes. While in theory the Gate ought to be defended the alliens had shown no prior tactical awareness of..

"CONTACTS"

tick-[16:45:11][Gallenshu Avenger]
Senior Commander Slagoth stared grumpily at the gate he was 'guarding'. "Exile more likely."
In theory a picket duty like this on the ancient relic of his command ought to belong to a junior commander, but mineral shortages were slowing new fleet construction and patrons were... lacking. Especially after his mate's latest indiscretions. His mood seemed to be reflected by the glowing amber light which meant...

"CONTACT!" he screamed, awakening his dozing crew. True to their training they were rolling into their stations before they even remembered they had been asleep. "Open Fire! Open Fire! Defend our Sovereignty!"

"Target?" Came a call.

"The... the shiniest! That one! Firm engine resonance. Looks new."

tick-[16:45:16][Venus]
"Senors are still off line! How could you know?" Lengokrab snapped, still a little groggy from jump migraine, which he knew would be even worse for the ship's electronics.

"Hand Sensors." The excited communications chief reminded him. "Thermal hunting scopes. We've got at least 5 thermal contacts waiting on the gate! And *pause* And more contacts coming in! There could be a dozen of them! An even fight!"

Lengokrab ran a hand across his scalp, thinking fast. "Weapons will be offline, So focus on our search sensor. And set course for... planet A-VI. Lets not be sitting." The Prince rattled off, his thinking recovering.

"Also.."
tick-FLASH[16:45:21][Venusian Ship Squall]

Star ships are impressively tough creations. They have to be to withstand the rigors of space. Even the thinest star ship hull is tougher than a five meter thick basalt slab. Reinforced with sorium inertial dampening and even close proximity nuclear blasts could be shrugged off. Which was why Gallenshu favored mesons.

Star Mate 1st class Brecking's first indication of trouble was when several hundred mesons tunneled out into a 3-meter shere within his engine compartment. Reintroduced to the real world the mesons wasted no time splitting and recombining with the local matter... energetically. The result appeared as a string of firecrackers turning a fifth of the compartment into an imitation of swiss cheese, including a marble sized crater in his side from one outlier. Still, military engines were remarkably robust with built in redundancy. The mess from the unlucky 2nd mate would leave stains, but other than a few months of expected operation life the engine should keep operating. And it did... right up until a 2nd meson burst interrupted Breckings sigh of relief.

tick-[16:45:26][Venusian Command]
"We did it sir! Our active and passive sensors are on! Enemy ships, 7,300 tons, eleven total! Two groups. One near, One a few thousand K off point."

Lengokrab: "Good work, now lets..."
Sensors: "Sir! The Squall vented ordnance and is dumping life pods! No impact strikes... looks like mesons."

The demon prince soundlessly cursed at this.
"A trap! How soon until the fleet gets under way?"

Confusion was replaced by horror is the luckless com-tech made an urgent lunge back to her controls.

tick-[16:45:31][Gallenshu Avenger]
"HA!" Slagoth bellowed happily watching his target die. "Now this one! Second Strike group, Fire!"

tick-BOOM
Messons slashed into the Simmon, an Azazel Mod-1 like the Squall. The Squall had taken 26 hits to die. The Simmon died in in 15. Of course, the strength 14 secondary engine explosion didn't help...

"The fools die!" Slagoth continued to exclaim, dreams of promotion to a newer ship already filling his head.
"A big one next! Too easy! A big one next! That one!"

tick--BOOM
Massing 12,000 tons the Incubus battle ships were twice the size of their AMM-escorts. With twice the internal competence and none of the frail 0-HTK size-1 AMM tubes the Incubus were more than twice as hard to kill. In theory. Ordinarily the chewing of mesons leads to 'soft' mission kills, but the unprecedented strength 60 sympathetic magazine detonation gutted the ship from the inside. The Chain-reaction strength 5 engine explosion was only insult to injury.

tick [Venus]
"Cuba class ships firing! Targeting... Simmons." *wince* "Simmons down." the sensor staff pointlessly updated. At least half the bridge crew was watching the streaming tactical data, even those who ought to have other jobs. "Uganda firing, targeting... ... no fair..."

"Auto notifications sent sir. We're preparing to move out, but weapons are still off-line." The pale com-tech reporting was one of the few still focused to task. She knew that a good performance for the rest of the battle was essential for than just her job but also trivial benefits like breathing. Turning away from her task to see the latest event was a reminder that Prince might not be the one to killer.

tick-
For a fateful seconds the fleet stood shocked, before turn back to their duties with frenzied motivation.

tick- tick-
The Ballisk became the 2nd battle ship to take fire. The great ship lost speed: but unlike the previous 3 the Ballisk refused to die. 

tick-
"Stop the staring or I'll eat you myself!" Prince Lengokrab roared, an open fleet channel belatedly reestablished. "The Ballisk lives yet, but I'll flay the last crew ready to move out!"
tick-
"YESSHHH! The Ballisk still lives! Get Engines online! Make it ugly, make it fast!

tick-
"What? No! Fire again" Slagoth snarled, his joy fading as the target emerged still in one peace after a 2nd meson volley. "Fire Again, then back to the lessors!"

tick-
Across the fleet Venusian bridge crew exchanged glance while licking lips in tense silence. A third strike was enough. After 89 meson hits Ballisk was finally gone, and any one of them could be next. Still, the fleet was finally shifting course and finalizing order confirmation.

tick-

tick-

"NOOO!" The crew drowned Slagoth's own cry as their shots went wide as their foe moved at last leaving behind Slagoth's chance of promotion with the wreckage. "After then!" Came a reflexive order.

tick- [16:46:21] [ Venus Command Ship]

One by one six wide-eyed holographs wearing feral grins joined Prince Lengokrab in a new war-counsile. The fleet had escaped, and with speed of 4000 km/s to 1712 km/s that was slower than even the Syndicate's first war ship the fight had turned. The grins grew toothier when the officers realized all were present: Commanders one and all of the senior ships not a one had been lost. The fleet had lost a third of their strength to the best Gallenshu could give, but they had taken. Soon it would be Venus's turn to give, and give generously they would.

[END PART ONE]




[ooc]There. Part 1 of the AAR is down. I'll toss up ship specks latter.
FYI: Current Game Data: April 20th, 2084[/ooc]
« Last Edit: September 11, 2012, 11:01:19 PM by sublight »
 

Offline sublight (OP)

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Re: Children of Sol: Multiplayer Aurora
« Reply #169 on: September 12, 2012, 09:50:42 PM »
Martians Bomb Tarn Colony! Syndicate Merchants Join Relief Effort.
July - 2084 - Universal War

According to the civilian witnesses, the fabled Martian war turned hot this spring with a bombardment salvo of a dozen strength-3 nuclear strikes against the Tarn Collective colony D-II. A few weeks later a fleet clash opened with missiles and finished with energy weapons of sorts left three wrecks, two 7,600 ton and one 1,000 ton. Syndicate shipping has stepped forward to transport replacement infrastructure and trade goods to the colony, and have begun circulating a petition asking the Syndicate Fleet to intervene and impose peace.

On the Venusian front two additional fleets have left Sol, while the remaining jump point defense group destroyed an additional four scout incursions.

[ooc]Turn Posted PMs coming soon. After two back to back battle weeks I'll be taking the weekend off, so next SM turn won't be for another six days. Instead I intend to type up Part II of the invasion AAR.
Private messages coming soon.[/ooc]
« Last Edit: September 25, 2012, 06:20:10 PM by sublight »
 

Offline sublight (OP)

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Re: Children of Sol: Multiplayer Aurora
« Reply #170 on: September 16, 2012, 03:07:37 PM »
Drums of War: Part 2

Now clear of the Gallenshu guns, it was the Venusian's time to dish out slaughter. Their solution to the reality of transnewtonian armor was the Hellfire missile. Conventional missiles are useless against the tough, agile ships of the transnewtonain age: the shock of contact would shatter a missile before it could detonate leaving only minor damage to a hull. A proximity detonation would propagate poorly in space: only ablating a few millimeters if detonating much more than a ship length away. The tranewtonian Hellfire, however, used a neutronium shaped charge to funnel a 400kTon nuclear blast into a focused plasma lance capable of projecting the fury of very close proximity against a target up to 100 km distant. For all practical purposes this simplified the targeting equation from three dimensions down to two.

At 16:48 the four surviving Incubus class battleships fired a broadside of 64 Hellfire-II missiles. The targets: the Uganda class defenders, reportedly having the greatest number of meson cannons. Extrapolation from The Dual data, fleet command estimated that two dozen warheads should be sufficient, and sent three salvos each bracketing the U-2 and U-4. The seventh and 8th salvos were launched at the U-3 and C-2 for comparative purposes.

Streaking inward at 23,300 km/s the Hellfire ASM 2 missiles closed to inside point blank ranges before the Gallenshu missile defenses, if any, could react. In the final second the missiles spun themselves into alignment with their target, and unleashed hell. The neutronium shaped charges activated by the class-4 explosions were capable of penetrating through a dozen meters of solid rock, or breaching a standard thickness duranium hull with energy remaining to wreck havoc on ship internals. Every missile struck home, yet not a single blast from the first salvo broke through the double or triple thickness hull of the Uganda.
The second salvo managed two find weak point fractures left by the first salvo resulting in two instances of hull venting. Even more damage for a third salvo leaked through: yet after two dozen missiles the target still flew, if somewhat slowed. The targeted Cuba was less fortunate. Against her single-layer hull the eight targeting hellfires performed exactly as advertised, leaving venting atmosphere in eight locations. Smelling blood, the Venusian dragons adjusted future targeting to prioritize destruction of the thin shelled Cubas.

396 Hellfire 2s and 360 Spark AMM latter and their Gallenshu ambushers were reduced to 83,600 tons of wreckage. Each Cuba required 3 missile salvos to kill, and the Ugandas 6.

[ooc]Edit: Whoops wrong button. Should have hit 'preview' instead of 'post.' Guess y'all get a sneak peak. I'll be adding more here latter, but feel free to post any replies or comments all the same.[/ooc]
« Last Edit: September 16, 2012, 03:09:47 PM by sublight »
 

Offline Jikor

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Re: Children of Sol: Multiplayer Aurora
« Reply #171 on: September 17, 2012, 11:21:15 AM »
Welcome to the SBC News hour! I am Ko'Jontag your reporter for this evening.

First Citizen Karr Jion gave a rousing speech this morning to a large crowd of martian citizens. He informed them of our great victories in the war with the Boron aliens. Here is a small clip;

[The camera switches to a large square with the First Citizen standing on a podium. There are several thousand people in the sqaure packed tightly together. Martian flags hang down the sides of the buildings. The camera then switches to a close up of the first Citizen speaking.]
"...Citzens I bring great news from the front. Our valiant warriors have faced overwhelming odds and came out victorious. A large portion of the enemy fleet was destroyed or disabled. Their devious weapons where no match for us. Our brave warriors showed these vile creatures that they have made a huge mistake making Mars an enemy. Now more than ever Mars needs your support citizens. We will continue this war until their society is nothing but a footnote in the annals of history...."  *Loud cheering from the crowd drowns out and further words* [The camera fades back to the newsroom.]

The first citizen has quite a way with words. We all will celebrate our great victory.
Many travel companies are already getting plans together for vacations to the worlds currently occupied by these aliens. In our newsroom poll we ask all citizens:
"Would you help colonize an alien world?"
You can fill out this poll at the SBC network nueral site.


 

Offline sublight (OP)

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Re: Children of Sol: Multiplayer Aurora
« Reply #172 on: September 20, 2012, 05:45:56 PM »
[ooc]Save posted. Private messages sent.
A blue screen crash ate the database, and the 2nd play through ate the time I'd planed for generating the spy report: so all the usual fluffy stuff will be late. Maybe tomorrow late.[/ooc]
 

Offline Ektoras

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Re: Children of Sol: Multiplayer Aurora
« Reply #173 on: September 20, 2012, 10:12:53 PM »
[ooc]I forgot the bet, 1k Mercasium will be transferred to Venus in this turn.

Meson cannons guarding the jump point nasty surprise[/ooc]
 

Offline Panopticon

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Re: Children of Sol: Multiplayer Aurora
« Reply #174 on: September 20, 2012, 11:30:11 PM »
[ooc]Yeah, this really shows off the disadvantage that comes from using jump gates, if I'd invested in jump ships and improved the tech even a little, I could have jumped in out of their range, or at least had a lot less recovery time. I was also gambling that the NPR wouldn't fortify the jump point. That is the price one pays for speed I guess.[/ooc]
 

Offline sublight (OP)

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Re: Children of Sol: Multiplayer Aurora
« Reply #175 on: September 22, 2012, 02:11:14 PM »
Spy Reports

Fleet Report

Invasion Fleets (Gallenshu Campaign)
Syndicate Battle Fleet
3x  Mahadeva III ST
6x  Defender A
2x  Defender B

Venus Expeditionary Fleet
6x  Incubus
6x  Azazel - Mod 1

Total Imperial Ship Listings [July 2075]
Mars:
6x  Einstein A
4x  Geologist A
4x  Liberty
1x  Trade
2x  Eric LeRogue

Syndicate:
4x  Katrina
3x  Last Baston
3x  Prospector
4x  TSO
3x  Virtuvius
4x  Wayfinder

Venus:
2x  Acheron
2x  Azazel
2x  Balor
4x  Baphomet
4x  Besheba
1x  Colony
1x  Hecate
6x  Mykul II
2x  Tarterus
4x  Vharean B

Code: [Select]
Azazel class Escort    6,000 tons     536 Crew     830 BP      TCS 120  TH 280  EM 0
2333 km/s     Armour 2-29     Shields 0-0     Sensors 30/1/0/0     Damage Control Rating 4     PPV 10
Maint Life 2.99 Years     MSP 346    AFR 72%    IFR 1%    1YR 58    5YR 868    Max Repair 192 MSP
Magazine 310   

Nuclear Pulse Engine E9 (7)    Power 40    Fuel Use 90%    Signature 40    Armour 0    Exp 5%
Fuel Capacity 100,000 Litres    Range 33.3 billion km   (165 days at full power)

Size 1 Missile Launcher(ship) (10)    Missile Size 1    Rate of Fire 15
Missile Fire Control FC10-R1 (2)     Range 10.8m km    Resolution 1
Spark AMM 1 (310)  Speed: 16,800 km/s   End: 1m    Range: 1m km   WH: 1    Size: 1    TH: 100 / 60 / 30

Active Search Sensor MR9-R1 (1)     GPS 192     Range 9.6m km    Resolution 1
Thermal Sensor TH5-30 (1)     Sensitivity 30     Detect Sig Strength 1000:  30m km

Missile to hit chances are vs targets moving at 3000 km/s, 5000 km/s and 10,000 km/s

This design is classed as a Military Vessel for maintenance purposes
The Azazel was the first Venusian mobile missile defense unit, and was equipped with one of the largest anti-missile detection sensors to be ever built.

Code: [Select]
Azazel - Mod 1 class Escort    6,000 tons     542 Crew     784 BP      TCS 120  TH 480  EM 0
4000 km/s     Armour 2-29     Shields 0-0     Sensors 30/1/0/0     Damage Control Rating 4     PPV 18
Maint Life 5.76 Years     MSP 327    AFR 72%    IFR 1%    1YR 17    5YR 251    Max Repair 40 MSP
Magazine 468   

Ion Engine E9 (8)    Power 60    Fuel Use 90%    Signature 60    Armour 0    Exp 5%
Fuel Capacity 150,000 Litres    Range 50.0 billion km   (144 days at full power)

Size 1 Missile Launcher V2 (18)    Missile Size 1    Rate of Fire 10
Missile Fire Control FC2-R1 (2)     Range 2.4m km    Resolution 1
Spark AMM 2 (468)  Speed: 30,000 km/s   End: 0.5m    Range: 1m km   WH: 1    Size: 1    TH: 220 / 132 / 66

Active Search Sensor MR2-R1 (1)     GPS 40     Range 2.0m km    Resolution 1
Thermal Sensor TH5-30 (1)     Sensitivity 30     Detect Sig Strength 1000:  30m km

Missile to hit chances are vs targets moving at 3000 km/s, 5000 km/s and 10,000 km/s

This design is classed as a Military Vessel for maintenance purposes
In addition to a generic tech upgrade, the 2nd edition Azazel downsized the primary search sensor to make room for more AMM tubes, an extra engine, and a larger magazine. This design iteration would made a strong showing in the Gallenshu, although it was somewhat overshadowed by the larger Syndicate Type A Defender in joint fleet operations.

Code: [Select]
Incubus class Battleship    12,000 tons     1331 Crew     1679.5 BP      TCS 240  TH 960  EM 0
4000 km/s     Armour 2-46     Shields 0-0     Sensors 1/1/0/0     Damage Control Rating 9     PPV 64
Maint Life 4.2 Years     MSP 787    AFR 128%    IFR 1.8%    1YR 71    5YR 1071    Max Repair 160 MSP
Magazine 664   

Ion Engine E9 (16)    Power 60    Fuel Use 90%    Signature 60    Armour 0    Exp 5%
Fuel Capacity 300,000 Litres    Range 50.0 billion km   (144 days at full power)

Size 4 Missile Launcher V2 (16)    Missile Size 4    Rate of Fire 40
Missile Fire Control FC37-R20 (2)     Range 37.6m km    Resolution 20
Hellfire ASM 2 (166)  Speed: 23,200 km/s   End: 26.9m    Range: 37.4m km   WH: 4    Size: 4    TH: 139 / 83 / 41

Active Search Sensor MR35-R20 (1)     GPS 3200     Range 35.8m km    Resolution 20

Missile to hit chances are vs targets moving at 3000 km/s, 5000 km/s and 10,000 km/s

This design is classed as a Military Vessel for maintenance purposes
These massive battleships would form the backbone of the Venusian Expeditionary fleet and proved their worth in the invasion. Firing massive broadsides and backed by cavernous magazines, these enforcers of miliary might not only crushed the Gallenshu, but crushed the Gallenshu fast enough to win a certain wager against the Syndicate.

Code: [Select]
Tarterus class Tanker    5,000 tons     175 Crew     376 BP      TCS 100  TH 300  EM 0
3000 km/s     Armour 1-26     Shields 0-0     Sensors 1/1/0/0     Damage Control Rating 1     PPV 0
MSP 47    Max Repair 25 MSP

Nuclear Pulse Engine E0.9 (3)    Power 100    Fuel Use 9%    Signature 100    Armour 0    Exp 1%
Fuel Capacity 1,200,000 Litres    Range 4800.0 billion km   (18518 days at full power)

This design is classed as a Commercial Vessel for maintenance purposes
Located 4 jumps beyond Sol, the Gallenshu invasion was on the edge of the edge of operational fleet ranges. While strictly speaking not absolutely necessary the the main invasion, tankers have seen use insuring that fuel management would not be a concern.

Code: [Select]
Defender A class Cruiser    8,000 tons     671 Crew     949 BP      TCS 160  TH 480  EM 0
3000 km/s     Armour 5-35     Shields 0-0     Sensors 1/1/0/0     Damage Control Rating 3     PPV 20
Maint Life 3.11 Years     MSP 222    AFR 170%    IFR 2.4%    1YR 34    5YR 517    Max Repair 48 MSP
Magazine 260   

Nuclear Pulse Engine E10 (12)    Power 40    Fuel Use 100%    Signature 40    Armour 0    Exp 5%
Fuel Capacity 150,000 Litres    Range 33.8 billion km   (130 days at full power)

Size 1 Missile Launcher RoF 10 (20)    Missile Size 1    Rate of Fire 10
Missile Fire Control FC86-R100 (2)     Range 86.4m km    Resolution 100
Missile Fire Control FC5-R1 (4)     Range 5.4m km    Resolution 1

This design is classed as a Military Vessel for maintenance purposes
Having learned painfully the devastation of missiles in The Dual, the revised Syndicate fleet placed a premium on missile defense. These 8,000 ton nuclear pulse cruisers had more fire controls, more missile tubes, more armor, and made up a larger proportion of the Battle Fleet sent by the Syndicate than did their Venusian counterparts. Missile defense support was promised, and point defense support was delivered. The Defenders did lack the maintenance life and magazine depth of their Venusian designs, but performance appeared to be superior... at least while supplies and ammunition lasted.

Code: [Select]
Defender B class Cruiser    8,000 tons     539 Crew     1030 BP      TCS 160  TH 480  EM 0
3000 km/s     Armour 8-35     Shields 0-0     Sensors 1/1/0/0     Damage Control Rating 6     PPV 0
Maint Life 4.98 Years     MSP 483    AFR 85%    IFR 1.2%    1YR 32    5YR 486    Max Repair 96 MSP

Nuclear Pulse Engine E10 (12)    Power 40    Fuel Use 100%    Signature 40    Armour 0    Exp 5%
Fuel Capacity 150,000 Litres    Range 33.8 billion km   (130 days at full power)

Active Search Sensor MR5-R1 (2)     GPS 84     Range 5.0m km    Resolution 1
Active Search Sensor MR57-R100 (2)     GPS 9600     Range 57.6m km    Resolution 100

This design is classed as a Military Vessel for maintenance purposes
To save space and cost the Syndicate chose to delegate all sensor support to a single class: the Type B defender. Featuring redundant systems and armor these prime targets are capable of withstanding anything an enemy could offer, on paper at least.

Code: [Select]
Mahadeva III ST class Destroyer Escort    6,400 tons     684 Crew     853 BP      TCS 128  TH 600  EM 0
4687 km/s     Armour 3-30     Shields 0-0     Sensors 1/1/0/0     Damage Control Rating 3     PPV 32
Maint Life 3.88 Years     MSP 250    AFR 109%    IFR 1.5%    1YR 26    5YR 394    Max Repair 51 MSP
Magazine 152   

Ion Engine E9 (10)    Power 60    Fuel Use 90%    Signature 60    Armour 0    Exp 5%
Fuel Capacity 200,000 Litres    Range 62.5 billion km   (154 days at full power)

Size 4 Missile Launcher RoF 40 (8)    Missile Size 4    Rate of Fire 40
Missile Fire Control FC86-R100 (1)     Range 86.4m km    Resolution 100

Active Search Sensor MR30-R100 (1)     GPS 5100     Range 30.6m km    Resolution 100

This design is classed as a Military Vessel for maintenance purposes
After untold design revisions the name 'Mahadeva' has finally returned to combat to redeem its reputation with honor. Now a primary offensive combatant the modern ion-powered Mhadeva III-ST was credited with several kills in Gallenshu.

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TSO class Sensor Outpost    1,650 tons     53 Crew     87.5 BP      TCS 33  TH 100  EM 0
3030 km/s     Armour 1-12     Shields 0-0     Sensors 5/1/0/0     Damage Control Rating 1     PPV 0
MSP 33    Max Repair 25 MSP

Nuclear Pulse Engine E1 (1)    Power 100    Fuel Use 10%    Signature 100    Armour 0    Exp 1%
Fuel Capacity 50,000 Litres    Range 545.4 billion km   (2083 days at full power)

Thermal Sensor TH1-5 (1)     Sensitivity 5     Detect Sig Strength 1000:  5m km

This design is classed as a Commercial Vessel for maintenance purposes
This "park and forget" Syndicate picket unit has become a familiarly site on most jump points in systems within two jumps of sol. Using off the shelf commercial components, the TSO has non of the maintenance troubles of the early wayfinders, even if fleet officers live in fear of receiving 'command' of one as an assignment.

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Galaxy class Colony Ship    66,550 tons     533 Crew     2413.4 BP      TCS 1331  TH 750  EM 0
563 km/s     Armour 1-146     Shields 0-0     Sensors 1/1/0/0     Damage Control Rating 1     PPV 0
MSP 23    Max Repair 16 MSP
Colonists 200000   

Nuclear Thermal Engine E1 (12)    Power 62.5    Fuel Use 10%    Signature 62.5    Armour 0    Exp 1%
Fuel Capacity 50,000 Litres    Range 13.5 billion km   (277 days at full power)

This design is classed as a Commercial Vessel for maintenance purposes
Renamed 'Galaxy' by First Citizen Karr Jion, the construction of this unprecedentedly large cyrogenic colonizer was one of the last acts by the G&G Martin administration. None of them have seen use as intended. Expansion was stalled when a late geographical survey reviled that the proclaimed future colony of Mars was already home to a small but growing alien expansion colony of the Tarn Collective. The gravitational survey crews have been hard at work looking for alternative locations, but until a new world is found or the Tarn fleet is defeated the Galaxy will continue to be used for nothing more than a first command by unassuming officers lacking political connections.

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Aigthasi Class Destroyer Escort: (AKA: 'Cuba')
1712 km/s    Armor 1-33    Sensor 5/1/0/0    Damage Control Rating 4
Maint Life 4.36 Years

Nuclear Thermal Engine E10 (10)
Fuel Capacity 200,000 Liters    Range 49.3 billion km

Twin R1.5/C1 Meson Cannon Turret (7x2)    Range 15,000km    TS: 5000k km/s    Power 6-2    RM 1.5    ROF 15
Fire Control S04 10-5000    MaxRange: 20,000km    TS: 5000 km/s
Presurised Water Reactor PB-1 (7)    Total Power Output 14

Active Search Sensor MR3-R1 (1)    GPS 60    Range 3.0m km    Resolution 1
Thermal Sensor TH1-5 (1)    Sensitivity 5    Detect Sig Strength 1000: 5m km
Aigthasi is one of the Gallenshu designs used in the opening battle ambush. The specifications were captured by Syndicate Interrogators of captives. Err, I know I said the starting aliens had been SMed into existence with lower than standard starting tech, but I really thought that their initial fleet would be at least a little more advanced than this. I suppose it is a good object in what a low-tech defense can do in jump point defense.

Production Report: January 2079
Code: [Select]
Planet Population SY workers SY size Fleet Size Industry Logistic Labs
Mars 879m    8.1m 193,000 626.0 kT 44.6m 2.6m 22
Earth 775m    25.3m    838,000 819.0 kT 49.4m 5.8m 21
Venus    816m    19.0m    463,000 1,948.0 kT 36.9m 7.3m 30

Mercury    10.9m
Titan    28.8m 2.1m 1.3m
Lithium-IV    7.5m 0.5m

Shipping Line Flag Ships Tonnage Income
Moore Colony Company Syndicate 30 1,254 kT 2814c
Horton Lines Syndicate 18 799 kT 1820c
Robinson Transport Services Syndicate 1 29 kT    70c
Dawdy Shipping Venusian 41 1,297 kT 5080c
Jawoski Colony Group      Venusian 39 1,247 kT 4640c

Technology Listing 2072
(Universally known tech excluded)
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Mars Syndicate Venus
10cm Laser    Active Scan 12  10cm Laser
Visible Light Laser EM 6 12cm Laser
15cm Carronade TH 6 Visible Light Laser
Alpha Shield Mobile Infantry Near UV Laser
Beta Shield    Engineer Brigade  Active 12
Shield Regen 1.0    Troop Transport      TH 6
Shield Regen 1.5    Gauss V-1    Mobile Infantry
H.D. Duranium Gauss V-2    Engineer Brigade
Capacitor 2    Gauss Rate 1    Cryogenic Transport
Construction 12 Gauss Rate 2    Ground Unit 12
Mining 12      Implosion Warhead    Gauss V-2
Research 240 Missile Fire 2    Gauss Rate 2
Ship build 560 Mag. Ejection 70%    Implosion Warhead
Shipyard Savings 5% Mag. Efficiency 75%    Missile Agility 32
Jump Gate 180 Cyrogenic Trans. Missile Fire 2
Asteroid Mining Shipyard Savings 5% Mag. Ejection 70%
Sorium Harvesting Improved Cmd & Cntr Mag. Ejection 80%
Turret Tracking 2000 Mag. Efficiency 75%
Turret Tracking 3000 Mag. Efficiency 80%
Jump Drive 3 Nuclear Pulse Engine
Jump Squad 3 Nuclear Pulse Missile
Jump Radius 50 Capacitor 2
Crew Small
Fuel Efficiency 0.9
Genome: Gravity +5%
Genome: Temp -10°
Genome: Range +1°

Ship specks posted. Final chapter of the 1st Invasion coming even latter. Probably with the Summer turn report.

Edit: Wrong alien name used. The Protectionist Council is a reclusive group known mostly by reputation. The Tarn Collective are the local 'friendly' aliens who are at war with Mars but have trade agreements with the Syndicate.
« Last Edit: September 25, 2012, 09:15:32 PM by sublight »
 

Offline sublight (OP)

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Re: Children of Sol: Multiplayer Aurora
« Reply #176 on: September 25, 2012, 08:20:44 PM »
July 2085

Venusians Conquer Gallenshu Alliens!
Sapient right activists urge boycotts against any imported 'exotic meats.' Just in case.

[ooc]'Nuff said.
Save posted. PMs coming soon. I still intend to continue the AAR, but that continues to run late.

Edit: Last thing: When posting orders make sure the default faction has been set to Welcome screen and that any "TakingXYZ_Turn" files are deleted when finished to prevent confusion.[/ooc]
« Last Edit: September 25, 2012, 08:47:40 PM by sublight »
 

Offline Panopticon

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Re: Children of Sol: Multiplayer Aurora
« Reply #177 on: September 25, 2012, 08:34:56 PM »
In unrelated news, a new type of food is being advertised heavily to Venusians in the Sol system, claiming to be mildly radioactive, delicious, and also completely non-fattening, this meat has yet to reach shelves but stock in the company responsible, "Odd Pig" is rising rapidly.

Non-Venusian commentators note that Venusians are somewhat more adapted to high radiation levels than Terrans or Martians, due to their planet's proximity to the sun, as for the non-fattening claim, only the ominous theory that eating something from a completely different evolutionary chain might not have any impact on a body is thought to be the reason.
 

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Re: Children of Sol: Multiplayer Aurora
« Reply #178 on: September 29, 2012, 02:50:12 AM »
Venus adds a few more technologies to trade:

Damage Control
Jump Drive Efficiency 5
Meson level 2  for both focusing and size.

Additionally, extensive gravitational survey data has become available for systems beyond the Gallenshu system.

Others may be available, make inquiries through the usual channels.

In other news, exciting opportunities will be available in the coming years, get a close look at the newest weapons system, volunteer to be a test target for the Apocalypse Torpedo! The Venusian Navy is looking for a platform to test its upcoming weapons under live fire conditions. Be the first to see it in action and prepare your countermeasures! Compensation available in the form of money or minerals.*

*Targets must be on Ion Drive technology or better.Targets must be 18 or older, void where prohibited, VSN is not responsible for physical or emotional damage, up to and including death and the death or consumption of all you love and hold dear. Side effects may include, but are not limited to: Dry mouth, dizziness, erectile dysfunction, spontaneous total body dismemberment. Consult a doctor before choosing VSN weapons test.
 

Offline sublight (OP)

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Re: Children of Sol: Multiplayer Aurora
« Reply #179 on: October 01, 2012, 06:28:38 PM »
January - 2086 - Propaganda Wars

According to the unofficial Martian Patriotic Press editions, over these past few months the Mars juggernaut fleet of 10,000 ton invulnerable ships of war was so imposing in their grand crusade that their cowardly Tarn enemies scuttled their own vessels and pled for mercy rather than risk engaging. Those few that did resist were swatted aside at insignificant loss. Details of a colonization lottery to take part in taming Mars' soon-to-come extra-solarian colonies are also rumored, though no official announcement has been made.

The Tarn Traveler's Edition reports paint a somewhat different story. According to them, the Martian Misquotes were systematically squashed by the blood and bravery of their cadet trainee 'rust fleet' after inexcusable martian aggression destroyed peaceful civilian merchants. The Tarn further promise that if Martian Menace do not make good reparations for the loss of life their trespass caused then the nearly-constructed Iron Fleet will cleanse the Menace at the source. Yet as the Tarn request as a matter of good will that the Noble Syndicate bring to heel their neighbors themselves, and having proven themselves noble be granted a lasting Alliance. After all, while the existing Bronze fleet is fully capable of defending the colonizes until the Iron fleet is built, they regrettably can not protect Syndicate Shipping whom the mad Martians likely will soon target. Any intercepted distress signals describing fire-breathing duranium piranhas may have exaggerated the danger but do hold true to the crazed martian madness that must be ended.

Local Syndicate Sapient Rights groups are questioning both accounts sighting a lack of official certifiable statements, but express disbelief that the 'little greennies' could possibly be described as comparable to the alarmingly violent Venusians.

And now a word from todays Sponsor, The Syndicate for Orderly Sapients (S.O.S):
"Odd Pig: Didn't meet it, don't eat it!"


Production Report: January 2081
Code: [Select]
Planet Population SY workers SY size Fleet Size Industry Logistic Labs
Mars 929m    8.2m 203,000 753.0 kT 45.2m 2.8m 25
Earth 806m    25.7m    871,000 948.0 kT 43.6m 5.8m 25
Venus    852m    20.3m    505,000 1,965.0 kT 38.7m 9.1m 34

Mercury    16.2m
Titan    30.0m 2.1m 1.3m
Lithium-IV    15.7m 3.9m

Shipping Line Flag Ships Tonnage Income
Moore Colony Company Syndicate 31 1,301 kT 1542c
Horton Lines Syndicate 20 893 kT 903c
Robinson Transport Services Syndicate 6 224 kT    606c
Whitehead Company Syndicate 3 128 kT    252c
Dawdy Shipping Venusian 43 1,354 kT 6770c
Jawoski Colony Group      Venusian 45 1,398 kT 6170c

[ooc]36 years... this may end up beating my own 'longest running' record.
Anyway, the 2nd Martian Crusade slowed this turn down. The current battle AAR reporting schedule is: Finish the 1st Gallenshu campaign, then do the 1st Martian Crusade, then do the 2nd Gallneshu campaign, then back to Mars. .... I'm going to have to get shorter in my battle reports.
Turn posted, PMs coming soon.[/ooc]