I've noticed that a lot of the threads relating to the new shore leave mechanism seem to be about reducing the micro-management. I'm not certain what the intent was in adding the mechanism, but it seems like it's disrupted some play styles, and impacted other mechanics such as asteroid mining, sorium harvesting, and jump gate defence. Perhaps one way to deal with this is to add a game start-up option similar to the one for jump gates on every wormhole, "Automate shore leave", which removes penalties for not conducting shore leave. In this way, players who want to manage shore leave can do so, and those who don't feel the need don't have to. This should focus the suggestions on how to use the mechanism, instead of how to avoid the mechanism.