Hi all, been enjoying the new version very much! Registered to report a couple of bugs from my game:
1. Adjusting of the Deployment Time under Crew Accommodations is still possible for locked designs. I had a bunch of asteroid miners I accidentally left on Deployment Time = 3, changed it to 36. A couple of turns later a bunch of the crew quarters of these asteroid miners started exploding due to being over capacity or something like that, heh. This wasn't in SM mode btw.
2. Missiles without an engine (engine number = 0) still has a "Engine Endurance" which value is stuck on that of the last engine selected. After launch the missile's counter still ticks down but doesn't actually run out, but stays on the last time increment, for example a missile displaying 00:27:46 will still be 00:27:46 after a 30 day increment, but goes down to 00:27:41 after a 5 minute increment.
3. These missiles without engines (I was trying to lay down a minefield) freezes construction cycles, as a couple of people has reported already.