Author Topic: The Northern Coalition (AAR)  (Read 45976 times)

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Offline Garfunkel

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Re: The Northern Coalition (AAR)
« Reply #360 on: July 19, 2016, 09:05:43 AM »
Increasing salvo size, even at the expense of number of salvos, might be useful as well. Well fought in any case!
 

Offline MarcAFK

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Re: The Northern Coalition (AAR)
« Reply #361 on: September 01, 2016, 05:31:35 AM »
Finally caught up with this, very satisfying to see the tides turn against the wolvers.
Long time since the last update however!
" Why is this godforsaken hellhole worth dying for? "
". . .  We know nothing about them, their language, their history or what they look like.  But we can assume this.  They stand for everything we don't stand for.  Also they told me you guys look like dorks. "
"Stop exploding, you cowards.  "
 

Offline Paul M

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Re: The Northern Coalition (AAR)
« Reply #362 on: September 28, 2016, 03:22:53 AM »
Sorry about that I have suffered from an unexpected minor operation that had the effect to make sitting for long periods of time one of two things I could not do.  It has finally decided to heal and so for the last couple of weeks I have been advancing the clock.  Will get back to the AAR shortly.

As for the tide turning...that is perhaps a bit too optamistic a view, certainly the NCN is no longer blind and their defensive systems are getting much closer to being able to deal with Wolver threats but...there is a substantial gap in capabilities.  Even the Starslayer's can't bring an undamaged Wolver ship into combat when it doesn't want to...and the Super Salvo ...  that is still a nightmare.  But they can fight back much much more effectively.   

I don't think I can cram any more launchers into the ships at the moment, they all have some extra space but that is tentatively reserved for ECCM and ECM.  The Heavy Cruiser will not have more launchers but will carry bigger missiles.  But yes salvo size is considered a critical factor.   It is also worth mentioning that the Arrow ASM (Batch 3) has improved performance over the Arrow ASM (Batch 2) which will make a major difference in future battles.  If more missiles hit then the number of salvos to kill or mission kill a Wolver ship would substantially reduce.  The Starslayers would also make a huge difference assuming they can get into range.   6 of them would do tremendous damage every 5 seconds.  The trouble is the Akagi's would be able to kill them as they closed.  Plus they can use the Arrow L ASM which has enhanced range but smaller warhead.  I'm not sure if they can engage a Mikuma though...but with ECCM added in it may be close.., but the trouble there may be the Mikuma will turn away and outrun the missiles in flight.   The tactical options open to the NCN are certainly increasing though.
« Last Edit: September 28, 2016, 09:31:50 AM by Paul M »
 

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Re: The Northern Coalition (AAR)
« Reply #363 on: October 06, 2016, 07:19:09 AM »
Finnaly caught up, and let me say, aftee 3 full days of reading i find myself really happy that updates are still happening almost 4 years later.

I can tell you though, i almost jumped with joy when that first Wolver was taken out, but true hopelessness set in when the magics returned and destroyed your whole fleet.  I cant imagine how you felt.

Im glad to see the humans kick some but, hopefull we can one day see wolf 359 claimed.
 

Offline Garfunkel

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Re: The Northern Coalition (AAR)
« Reply #364 on: October 06, 2016, 04:21:45 PM »
Yeah, I certainly admire your perseverance Paul. Keep it up!
 

Offline Paul M

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Re: The Northern Coalition (AAR)
« Reply #365 on: October 07, 2016, 04:20:17 AM »
Finnaly caught up, and let me say, aftee 3 full days of reading i find myself really happy that updates are still happening almost 4 years later.

I can tell you though, i almost jumped with joy when that first Wolver was taken out, but true hopelessness set in when the magics returned and destroyed your whole fleet.  I cant imagine how you felt.

Im glad to see the humans kick some but, hopefull we can one day see wolf 359 claimed.

They will continue as soon as I get myself some free time for writing, at the moment I am caught up in our Starfire turn.  Game time is 18 months advanced but I'm going to have a look if I need to break it up so much as there was a fairly long breather in there.  Game time wise it will likely take another 2+ years for the next combat op simply because it takes 1 year to build a ship and then it has to be trained and there is a serious issue with Gallicite.  I would like to have a force of 3 CLEs in the next battle plus one squadron of Starslayers.

As for the loss of the 4th Squadron that was...hard.  The only thing positive about it was how hard it was to kill those DDs.  The Tribals are tough.  But I kept hoping the missiles would run out.  The hard part now is keeping a realistic goal for each operation.  Operation (Katmandu) will be more difficult as it will involve engaging more Wolver ships...  The name is still not locked down it has to start with K though.

The game plays slowly so the time it takes to do a serious campaign I think is extensive.  The NCN isn't that much more advanced now than a new TN start race in many ways.   

Anyway thanks for the encouraging remarks, that also helps keep me motivated.
 

Offline Conscript Gary

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Re: The Northern Coalition (AAR)
« Reply #366 on: November 11, 2016, 09:18:07 PM »
Another large gap in my readership, but it's definitely heartening to see you still at it Paul. And with a victory, no less! Even if the work put into such campaigns is long and extensive, and even if they're close and hard-fought like that, it's still a wonderful payoff. As always, a wonderful read.
 

Offline Paul M

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Re: The Northern Coalition (AAR)
« Reply #367 on: December 12, 2016, 08:51:08 AM »
An equally large gap in my replying...sorry all but work got super stressful and that killed my "AAR" righting ability.   The good news is I am holidays and can now indulge again in writing without it being just "yet more" and this year my lap top was not just days before I left swapped over to Win10.  I discovered away from home small things like various passwords had not been carried over...so I could not log into the aurora site or my email.  This year (obviously) that problem no longer exists.

It is game time wise December 2116 so I have stuff going on.  Actually, stuff has been happening.  Most of it is not "world shattering" but logistics and other such mundane things make empires go round.
 

Offline Michael Sandy

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Re: The Northern Coalition (AAR)
« Reply #368 on: January 07, 2017, 08:36:07 AM »
Just got caught up on reading this.  A possible counter to the magic missiles is offering them non-manned targets.  Fuel efficient drones with loud active sensors, possibly armored.  Instead of trying to hit Magic missiles with your missiles, get the Wolver to target your missiles with their Magics.  If they go after pinnaces, will they also go against sensor drones?

I enjoyed reading about the economic game.  I think that if you aren't experiencing any resource crunch then you are not pushing expansion fast enough.  Although as some of the worlds with >million ton high availability resources really come on line, the crunch may come in terms of shipyards or crew training.
 

Offline Paul M

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Re: The Northern Coalition (AAR)
« Reply #369 on: October 24, 2019, 11:55:29 AM »
Sol
AD 2328 November 14
Commissioner Louise Holloway sipped her tea admiring the sunset against the Atlantic ocean seen from her office in the Northern Coalition Commission building in Goose Green.  Her gaze returned to the screens on her desk, status reports, requests, briefs, notes and a dozen more called for her attention.  'No major crissis at least.' she sipped her tea again before calling up the status of the various system so far settled under the NCC's Bureau of Interstellar Colonization.  Humanity had spread out along 3 main paths and now a dozen systems has growing populations on them.  Sol remained the most populated system, with the population on the moon's of Jupiter exceeding the original population of the Norther Coalition and Mars at nearly 750 million.  Venus had nearly 41 million with 1.75 million of that in the 7 orbital habitats.

System      Population    Fuel Farm                                                               Production
Sol                       3700m      30.8 Ml      Shipyards (10/32); Factories (529); Research (47); Refineries (120); Ordnance (65); Fighter (25)
Alpha Centauri         142m      27.6 Ml      Tiendidth&Calheme under terraforming; Factories (120); All minerals: Boronide, Corbomite, Sorium
FL Viginis                   37m           33.4 Ml      Factories (32); All minerals: Galicite, Uridium, Vendarite, Corbomite
Lacaille 9352            29m             4.7 Ml      Alembec&Crucible under terraforming; Minerals (no boronide): Galicite, Neutronium, Corbomite
Gliese 526                   28m           18.6 Ml      Minerals: Tritanium; Rosetta fully habitable
Gl 493.1                   23m           23.9 Ml      Minerals (no boronide, uridium): Galicite, Duranium; Poesidean fully habitable; Factories (47)
Gliese 408            23m                0 Ml      Arboria partially habitable; Minerals: Duranium, Vendarite
Gliese 382                     3m                0 Ml      Sturmhiem fully habitable
Gliese 832                3m             2.7 Ml      Eureka under terraforming, Exhausted Alien Ruins
Luyten 205-128             2m             6.6 Ml      Scout's Fall under terraforming; Ruined City of the Bissau Empire under recovery
Gamma Virginis             1m                0 Ml      Twilight fully habitable; Minerals: Galicite, Duranium
AD Leonis                     -           39.2 Ml      Forge; Minerals: Duranium, Tritanium, Corundium

Sol produced a considerable amount of minerals on Venus, Mars, Io and Calisto plus the comets Comas Sola, Macholz, Chernykh and Borrelly the first having 30 teleoperated mines and the rest 20.  Venus gained around 10 teleoperated mines per year (currently 140 were in operation).  Haumea and Sedna were home to 67 and 31 civilian mining operations respectively.   Still two minerals remained in low supply on Earth Vendarite and Galacite.  Galacite had been an issue ever since she become Commissioner, with the amount dropping to a few thousand tonnes for most of the last decades.  Currently it was at 12K tonnes, but the light cruiser and destroyer naval yards were at full production and even more Galacite was enroute.  The change had come about due to the increased production on Venus (3220 tonnes per year), bringing Comas Sola on line (840 tonnes per year) and efforts in Lacaille 9352, Gl 493.1, and FL Virginis.   Poesidean was still in the process of bootstrapping its local industrial base and had a Galacite production of 2,282 tonnes per year while a ground survey of Biforst had found a new high accessability deposit of the mineral and production is currently at 1,550 tonnes per year.  Alambec in Lacaille 9352 currently produces 1,150 tonnes per year.  Additional sources add some 1000 tonnes per year.   The slow and steady increases plus the surprising find had made it possible to increase the supply to the current levels while allowing for the construction of new fuel harvesters, and terraformers long needed to service the new colonies.   It also allowed replacement of the combat losses suffered in Tau Ceti (two Warder class CLEs, a Fallen Class CL, a Tribal class DD and several Starslayer FACs) plus the replacement of the recently lost 8th Squadron (a Fallen Class CL, three Tribal class DDs, and 2 Quiver class DD support ships) not to mention completing the support ships for the 10th Squadron.  She had already signed off on the construction of two new Sirocco class heavy cruisers.  Production of Galacite was a necessary pre-condition on expanding the NCN a force held back for the past decades by the low levels available.

Earth's Mineral Stockpile
Duranium 289K tonnes
Neutronium 175K tonnes
Corbomite 134K tonnes
Tritanium 68K tonnes
Boronide 72K tonnes
Mercassium 67K tonnes
Vendarite 24K tonnes
Sorium 112K tonnes
Uridium 240K tonnes
Corundium 89K tonnes
Galicite 12K tonnes

Naval Construction
Old Norfolk Naval Yards
Grace Prichard CL Fallen Mod1.2
Naskapi DD Tribal Mod3.2
Maliseet DD Tribal Mod3.2

Deschimag A.G. Weser
Armory II DD(support) Quiver Mod2.2
Arsenal II DD(support) Quiver Mod2.2
Sarcee DD Tribal Mod3.2

S/A Ansaldo Shipyard
Expedition JCS Caravan

But more had changed, started by the discovery on Rosetta of two alien ship borne production systems which were a complete mystery until the discovery of the so-called jump gate in GJ 1002.  With the data from the existing gate suddenly the mystery systems made sense and human scientists were able to replicate the function of the gate and two construction ships were in operation and third was being laid down.  Jump gates now linked Earth to Alpha Centauri, Lacaille 9352 (and GJ 1002 beyond) and Lalande 21185.  Further the two existing ships were building gate connecting Poisedean to AD Leonis and would then complete the gate linking AD Leonis to Lalande 21185.  Those ships were then scheduled to bring Rosetta, Sturmheim and Biforst into the network.  She shook her head and smiled slightly sipping her tea slowly.  The NCN had opposed this completely but the economic benefit to the shipping lines had made them lobby the Assembly hard and in the end the Assembly had authorised the connection of the colonies humanity had so far established excluding for the moment Twilight.  But the change in the balance books had been dramatic.  In the last year Income Taxes had dropped to 83% of the collected tax by the NCC.  Shipping goods now amounted to 14.5%, and passenger liners and colonists added a further 2.3%.  On the expenses side of the books civilian produced minerals was now tied by the cost of research, each at 27% of the budget.  But the shipping of colonists outraged more than the NCN, BIC had to pick up the pieces when "dumps" again happened...in particular on Almbec, and Tientidth and Calheme in Alpha C.  It was a reason why the jump gates were being built in such a way that Arboria and Poesidean would be available as destinations...hopefully preventing hopeful colonists from being dumped on partially terraformed worlds and overloading their existing infrastructure.  The ship under construction would be used to add Eureka and Scout's Fall to the jump gate network.

The Centre's for Excellance were being expanded as fast as possible.  Research was underway currently on:
Intersellar Trade Streamlining Dr. I. Doan (15 RL)
Takamak Fusion Reactor Technology Dr. H. Sinclair (9 RL)
Integrated Terraforming Technology Dr. W. Welke (5 RL)
Sensor Return Reducing Materials Dr. E. Ashton (4 RL)
Enhanced Laser Mirror Size (25 cm) Dr. S. Hildibjörnson (4 RL)
Improved Graviton Generation Dr. S. Clayton (4 RL)
Box Launcher Technology Dr. G. Winter (4 RL)
Streamlined Ship Assembly Studies Dr. J. Morgan (2 RL)

The bulk of them looked to be completed in 2029 or 2030.  One research lab transported from Scout's Fall was waiting on the last shipment from the colony and would then be added to the CoE for Propulsion Engineering.  After that the other CoEs could be expanded (by one RL each).  The capabilities of the NCN were slowly closing in on the Wolvers, but as the recent loss of the 8th Squadron showed they were no where near to being on par with the enigmatic alien infestation.  Ten Wolver box launchers recoved from Nagato FAC wrecks in Tau Ceti had been subject to reverse engineering efforts without success, unfortunate as it had been hoped that would speed up the process of developing that technology.

Operation Olympic, currently ongoing had gotten off to a poor start.  The 8th Squadron had been conducting a recon-in-force of the inner worlds hoping to see if they could determine more about the Wolver facilities there.  Unfortunately for Captain Prichard and her crews the estimated range of the "Magic Missile" as it was referred to in Naval parlance had been off by several million km.  The After Action Review had clearly wanted to blame her for overly-aggressive behaviour but her plan as recorded in the recovered logs had been to reduce the threat to her ships by maintaining a course until the only threats she knew of had exhausted their known magazines and then to turn away and run.  The tactic had had every chance of working except for the sudden revelation of the missiles 40m km range.  8th squadron had fought but while their defenses had been sufficient to blunt the Wolver ships 6 Magic Missile salvos the super salvos launched by the base (presumably) had rendered them moot.  The Destroyer Chippewa had been the last survivor and had been under repair when a second bombardment had started and the crew had abandoned ship.  All life pods had been recovered at least.  Louise shivered, she had seen the pictures captured by the other ships as the Bradley Gardner had been ripped apart by repeated missile strikes over 30 s.  But the data also revealed the Batch 2 Darts had been doing their job, still the report had concluded that even 100% effective defenses would have been overwhelmed by the sheer number of missiles fired at the squadron.  That the Chippewa had survived even if badly crippled was the hardest blow; had they started running earlier they may have outpaced the on coming storm...but they had no reason to believe it was coming.  Even the two Wolver ships engaging at 37.7m Km had been a surprise but their maneuvers had been consistent with other times Wolver ships had been launching bombardments.

To deal with this tactical nightmare the NCN had two plans.  The first relied on improvements to close in defenses combined with improved Dart missiles.  This would enable a CLE screened force to penetrate to ranges where the NCNs missiles could strike back.  Unfortunately the recent battle indicated that the layered defenses would need to be nearly 90% effective to prevent significant loss of ships and that would be nearly a decade of R&D in the future.  The second was to exhaust the enemy supply of missile by the deployment of a heavily armoured missile against the bases.  The missile would have a minimal warhead but contain an active terminal guidance system so it could be fired at a waypoint near the Wolver bases and then find them with its onboard systems.  The Harpoon missile series could be up armoured to require 5 counter missiles to ensure a kill.  Four Siroccos could fire 16 missile volleys against the enemy, after 11 they could reload from colliers and continue the bombardment.  480 missiles inbound would force the Wolvers to fire a number of Magic Missiles equal to what they have so far fired in total.  The design of the missile is waiting on some R&D developments, though it is certainly within the NCNs current capabilities.

The other part of Operation Olympic was going well, the 4 CLEs of 9th Squadron were escorting the recovery ship Junkyard and its freighter consort as they recovered the wrecks in the outer system.  The 7th Squadron was stationed further in-system to intercept the Wolvers if they left the inner world they were orbiting, but it was looking like they would not.  It might take a bit of time but it should be possible to recover the wrecks of the 4th Squadron and at least two wolver wrecks.

She wondered how the two carrier squadrons were faring.  One had been dispatched to Luyten 205-128 after a recently re-activated Bissau orbital sensor array had detected a Wolver troopship lieing doggo in the system.  The other was on the way to 40 Eridani to eliminate 3 such ships detected during survey efforts by Interstellar Survey Mission III.  The presence of the Wolver ships was curious...each system where a troop ship had been found had also included ruins, the first such detection had been Gliese 832.  Luckily these ships mounted no offensive weapons only defensive anti-missile defenses.  This meant the Starslayer FACs could run them down and destroy them with laser fire.  'Still, why were they present in the systems in the first place?'

But for the moment the further re-organization of 1st Fleet plus the plans to replace the heavy frigate patrol squadrons with destroyers had to wait on the replacement construction and then the next heavy cruiser squadron escort vessels.  Still the size and capabilities of the NCN were set to increase.

The situation on Earth with respect to the southern nations was stable but a steady stream of refugees economic or otherwise entered the territory of the NC.  The bulk of them ended up taking a ship to one of the colonies, and of those unfortunately there was still a high death toll as the haulers dropped them off on colonies who were not ready for a large influx of new settlers.  Nearly a dozen construction brigades worked to repair the pre-fall cities of Europe and North America while 15 Brigades of troops maintained a watch on the borders.  Mars had 2 Brigades of troops and a further 8 Brigades were stationed in the colonies.  The lure of a better life in either the NC itself or on one of the colonies was strong, and caused considerable friction with many of the larger southern "nations"...but the NCN and the NCA were powerful arguments for keeping the protests to diplomatic ones.

'Enough woolgathering...'  She set her tea down and returned to the report she was reading.

« Last Edit: October 24, 2019, 12:22:37 PM by Paul M »
 
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Offline Garfunkel

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Re: The Northern Coalition (AAR)
« Reply #370 on: October 24, 2019, 12:20:01 PM »
Woohoo, an update! Thanks for this Paul, what a nice surprise. Amazing that you've managed to keep the campaign going this long - all of my campaigns always end due to DB issues or other lethal bugs far earlier.
 

Offline Paul M

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Re: The Northern Coalition (AAR)
« Reply #371 on: October 24, 2019, 12:26:05 PM »
There have been a few times I thought it was going to die but so far nothing that could not be worked out...

It is slow going with a 5 day turn taking around 15 min or so to process I'd guess.  5 s combat turns take on the order of some few minutes.  Making that battle several real time hours long.

But still "just another turn" strikes hard...always something happening, even in quiet times...this is not so quiet with Operation Olympic and the 2 engagements going on!
 

Offline chrislocke2000

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Re: The Northern Coalition (AAR)
« Reply #372 on: October 25, 2019, 09:00:34 AM »
Great to see the update on this and incredible to see how far you have taken the game and the NC given your very limited starting population and resources. Can't wait to read more!
 

Offline Paul M

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Re: The Northern Coalition (AAR)
« Reply #373 on: October 25, 2019, 12:22:43 PM »
Thank you for the interest!  I'm not quite so burned out with documentation at work so writing for fun may again be likely.

I'm always surprised how much things have improved then...something like the loss of the 8th happens...usually it seems if it aint one thing causing a headache it is something else sorta.
 

Offline Paul M

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Re: The Northern Coalition (AAR)
« Reply #374 on: November 01, 2019, 05:52:38 AM »
Sol
AD 2329  March 9
NCN Base Churchill


Rear Admiral Cameron Iqbal opened the three AARs the holographic projected reports hanging in the air above his desk. 

The first one from the 4th Squadron (CO: Lt. Cmdr Markus Eisen) that had engaged and destroyed the Kagero 5 in Luyten 205-128.  The Wolver had been found by the colonies re-activated Bisau built orbital sensor array.  The squadron had closed under emmissions control using their onboard FLIRs to localize the target.  The target had spooked before they could close into the Starslayers rather tiny weapon range 30K km and it had taken another 20 min of a stern chase to close the range to 5K km where they had settled into the standard hexagonal pattern and prepared to "Zoom and Zap" as the crews referred to the attack runs they made against the slower ship.  The Wolver's fire confusion systems made any hits problematic, worse the older generation DHunt-Tek targeting systems had a limit of 6000 km/s.   The Wolver ship had to loose 3 engines before it dropped below that velocity.   Once there, the 6 Starslayers started their attack runs at 11:34:13.
 
At 11:37:03 the thermal signature changed indicating a loss of the first engine in the last firing pass, slowing the target to ~7500 km/s. 
At 11:37:48 the thermal signature changed indicating a loss of the second engine in the last firing pass.
At 11:38:18 the thermal signature changed indicating a loss of the third engine in the last firing pass, the Starslayer's targeting system was no longer degraded by the the targets velocity but its Fire Confusion System still reduced the chance of a hit to below 40%
At 11:38:23 the thermal signature changed indicating a loss of the fourth engine in the last firing pass.
At 11:38:33 the thermal signature changed indicating a loss of the fifth engine in the last firing pass.
At 11:38:38 the Fire Confusion System was hit and the targeting systems of the Starslayer's could now function at full capacity bring the chance of a successful attack run to over 90%.
At 11:38:43 the thermal signature changed indicating a loss of the sixth engine in the last firing pass.
At 11:39:03 the thermal signature changed indicating a loss of the seventh engine in the last firing pass, subsequent strikes caused two secondary power explosions strength 105 and 45 that ripped the ship apart.

The fact it took that long before the ship was even slowed indicated the Intelligence weenies had the armour belt thickness wrong.  It had not 75% of a Sirocco's belt thickness but likely 150%.  It was also a good thing the ship had only some sort of self-contained high speed light mass driver based anti-missile defense or else it would have had all the time in the universe to blow the Starslayers out of space.  Two such systems had been recovered from Kagero wrecks and were currently being examined. 

The next report was over the engagement of the 1st Squadron in 40 Eridani.  A trio of Kagero's had been found there by the BuSurvey ships of Interstellar Survey Mission III.  The Scout Class Guide had detected the Wolvers engine emissions while doing an asteroid survey on her passive IR system.  Informing Cmdr Cleveland Timms onboard the George Vancouver the two ships had broken off their survey, and withdrawn to the two Oberon class grav survey ships currently orbiting the second planet.  Those ships had been deployed to support the Xenoarcheological team investigating the ruins on the planet.  Recovering the team from the ruins, the BuSurvey ships had headed back to Earth.  In response the 2nd Auxiliary Carrier Squadron had been dispatched.  the 1st Squadron (1 Flight CO: Lt. Cmdr Carmelo Bryne; 2 Flight CO: Lt. Cmdr Annette Starker) with support from the 1st Recce Flight (Call Sign: Killjoy) had moved to the 5th planet of the system as a convient rally point with the tanker (Call Sign: Lime) following them.   Killjoy had started a sweep to localize the 3 Wolvers.  The plan was to approach under EMCON and the a flight would engage Kagero 6 and 7 while Killjoy was tasked to keep a watch on Kagero 8.   As the snowbird, due to using older style engines, was slower than the Wolver ships it could not keep up but its FLIR could detect them out to some 3m km.

The ships spooked earlier than hoped and the 1st Squadron was lead on a merry chase It seems I needed leaders with an initiative rating over 200 to get into attack range...previously I had thought 150+ was good enough but my 198 leader could not do it...so I did some swapping till it worked!  eventually each Flight established a triangular formation behind their targeted ships, starting their runs at 03:42:08.
The Kagero 6 was the first to loose an engine at 03:47:18, and it turned away from the combat heading 180° to its consorts.  1 Flight stayed with it, hoping it would go down quickly.   Kagero 7 remained at full speed.

At 03:50:38 the thermal signature of Kagero 6 changed indicating a loss of the second engine in the last firing pass.
At 03:51:08 the thermal signature of Kagero 6 changed indicating a loss of the third engine in the last firing pass.
At 03:51:18 the thermal signature of Kagero 6 changed indicating a loss of the fourth engine in the last firing pass.
At 03:51:33 the thermal signature of Kagero 6 changed indicating a loss of the fifth engine in the last firing pass.
At 03:51:38 the thermal signature of Kagero 6 changed indicating a loss of the sixth engine in the last firing pass.
At 03:53:28 the thermal signature of Kagero 7 changed indicating a loss of the seventh engine in the last firing pass.

2 Flight switched targets immediately to Kagero 8 directing Killjoy to follow the now slowed down Wolver ship, the difference between their speeds now only a few hundred km/s.   The two wolver ships changed headings attempting to shake the NCN FACs but to no avail.   However, given the time it had taken to inflict any visible change in the Wolver target Lt. Cmdr Starker directed her engineer to set up a display of the number of hits on the Wolver Kagero 8, it was obvious the belt thickness was higher than the Intell jockey's had in the warbook. 

At 03:53:53 the thermal signature of Kagero 6 changed indicating a loss of the seventh engine in the last firing pass.
At 03:55:23 the thermal signature of Kagero 6 changed indicating a loss of the eight and ninth engines in the last firing pass.
At 03:56:33 the thermal signature of Kagero 6 changed indicating a loss of the tenth and last engine in the last firing pass.
At 03:57:08 Kagero 6 is reduced to an expanding debris cloud.  1 Flight sets course for Kagero 7.
At 03:58:33 the thermal signature of Kagero 8 changed indicating a loss of the first engine in the last firing pass. This had taken 64 hits.
At 04:03:08 the thermal signature of Kagero 8 changed indicating a loss of the second engine in the last firing pass. This had taken 120 hits.
At 04:04:08 the thermal signature of Kagero 8 changed indicating a loss of the third and fourth engines in the last firing pass. This had taken 132 hits.
At 04:04:18 the thermal signature of Kagero 8 changed indicating a loss of the fifth engine in the last firing pass. This had taken 136 hits.
At 04:04:53 the thermal signature of Kagero 8 changed indicating a loss of the sixth engine in the last firing pass. This had taken 144 hits.
At 04:05:33 the Kagero 8 is wracked by two secondary power system explosions and breaks up.  This took 152 hits. Plus a strength 45 and 12 pair of internal explosions.

As Kagero 8 had taken 2 Flight in the opposite direction to the fleeing Kagero 7 the flight comes about, but 1 Flight will reach firing range of Kagero 7 at 04:53:08 many minutes before they can close to finish the job they started.  As the number of successful attack runs had not been tracked Lt. Cmdr Eisen just called his flights first attack 0 and worked from there.

At 04:53:23 the thermal signature of Kagero 7 changed indicating a loss of the second engine in the last firing pass. This had taken +8 hits.
At 04:54:58 the thermal signature of Kagero 7 changed indicating a loss of the third engine in the last firing pass. This had taken +29 hits.
At 04:55:08 the thermal signature of Kagero 7 changed indicating a loss of the fourth engine in the last firing pass. This had taken +31 hits.
At 04:55:13 the thermal signature of Kagero 7 changed indicating a loss of the fifth engine in the last firing pass. This had taken +32 hits.
At 04:55:28 the thermal signature of Kagero 7 changed indicating a loss of the sixth engine in the last firing pass. This had taken +36 hits.
At 04:55:38 the thermal signature of Kagero 7 changed indicating a loss of the seventh engine in the last firing pass. This had taken +39 hits.
At 04:56:08 the thermal signature of Kagero 7 changed indicating a loss of the eighth engine in the last firing pass. This had taken +47 hits.
At 04:56:43 the thermal signature of Kagero 7 changed indicating a loss of the ninth engine in the last firing pass. This had taken +58 hits.
At 04:57:13 Kagero 7 explodes.  This took +71 hits.  Plus a strength 45 and a strength 9 internal secondary power system explosions.

Given the pattern of engine losses it seemed that 2 Flight had spent most its time vaporising the armour belt of Kagero 7.

NCN Nomenclature:
Flight: 3 FACs
Squadron: 2 Flights (total: 6 FACs)

Code: [Select]
Starslayer A3 class Attack Craft    700 tons     27 Crew     176 BP      TCS 14  TH 64  EM 0
9142 km/s     Armour 1-7     Shields 0-0     Sensors 1/2/0/0     Damage Control Rating 0     PPV 3
Maint Life 15.42 Years     MSP 79    AFR 7%    IFR 0.1%    1YR 1    5YR 9    Max Repair 24 MSP
Intended Deployment Time: 1 months    Spare Berths 3   

Bombadier Freeboard MPM-225 (4)    Power 32    Fuel Use 336.02%    Signature 16    Exp 20%
Fuel Capacity 50,000 Litres    Range 3.8 billion km   (4 days at full power)

Thales MilL-IR Stiletto Plus Rapide (1)    Range 30,000km     TS: 9142 km/s     Power 3-3     RM 1    ROF 5        3 1 1 0 0 0 0 0 0 0
DHunt-Tek HUD Alpha II (1)    Max Range: 32,000 km   TS: 6000 km/s     69 37 6 0 0 0 0 0 0 0
Lucania 1 Stellerator (3 MW) (1)     Total Power Output 3    Armour 0    Exp 5%

Seimens SCMS Sentinal 81-0050 (1)     GPS 16     Range 1.3m km    Resolution 1
Burns HiTek FLIR 12 (1)     Sensitivity 1     Detect Sig Strength 1000:  1m km
 Burns HiTeK EMTD 16 (1)     Sensitivity 1.6     Detect Sig Strength 1000:  1.6m km

This design is classed as a Military Vessel for maintenance purposes

As none of the targets had lost their Fire Confusion Systems the fight had taken a long time, only shortened by the internal explosions in the case of 7 and 8.  Still both had been nothing more than Turkey Shoots.  Still it was four more wrecks that could be salvaged for any technological data they might contain.   The Junkyard was already on the way to Luyten 205-128.
The report on the second half of Operation Olympic indicated a successful completion of the salvage operations, recovering the remains from the 4th Squadron's Tribals and pinnaces plus 2 Wolver Tone class wrecks which revealed both an intact Fire Confusion System but also a great deal of information on how they worked.  1300 research points towards ECM recovered.

The loss of the 8th Squadron was still hurting the NCN both internally and in terms of the public opinion.  The recent Wolver losses would help recover some internal morale but the NCN needed a successful engagement with the Wolvers.  Operation Portent was being planned for HIP 51317, the BuSurvey had been ambushed and the NCN squadron (equipped with Terrier class Frigates) had been lost.  Task Force 3 (7th, 9th(-) and 10th Squadrons) would return to the system with the goal of eradicating the infestation.  10th Squadron was currently working up its new ships but the 2 Cruisers and their Escort cruiser were ready.  The Cruisers Sirocco and Tornado also had the latest Armoured Harpoon missiles which should enable them to have a better chance of breaking through the Wolvers anti-missile fire.   The 7th Squadron had just finished refit before Olympic but also carried the latest generation of Arrow missiles, this would be their first combat trial.

But the loss of the 8th had been looked at closely and the results of that analysis means the NCN would need to invest in a new ship type.  A 36K tonne hull, with the first pair of classes the R-Class Battleship and the Churchill Class Escort Battleship.  The latter would be ridiculous except for the Super Salvo...but for a Warder to survive that long enough to potentially drain the Wolvers magazines required 90% of the inbounds be stopped.  The Churchill would be designed to face a Super Salvo, heavy shields, thick armour, trading its jump drive for more dual DPPD turrets and countermissile launchers.  The classes were still in the pre-conceptual design phase but the goal was to pack at least the firepower of 3 CLEs into one ship.  He would have to start the political fight to get a new yard and more maintenance facilities approved.  Add to that the support ships he needed to get built, and a new class of carrier, one that could make combat speed.

He swiped his hand approving the AARs and called up his appointment calendar to see what was next.

« Last Edit: November 01, 2019, 08:40:32 AM by Paul M »
 
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