Just for fun I drafted up a test environment where I began testing some different tactical maneuvers and ship configurations fighting amongst themselves.
In one instance I did some testing with regard to the above discussion about smaller missiles in high frequency and larger missiles in larger salvos.
Down below are two fleets with more or less equal tech levels, they differ slightly but both sides have invested more or less the same number if research point into building their respective fleets.
Build point numbers for the fleet are calculated with respect of what the ships cost to build including
two full loads of missiles. The second load will represent the increased cost for missile ships on the industry due to logistics costs and the need for having reserves. Two loads might be optimistic, but I felt I needed some down to earth numbers to reflect each fleets fighting capacity in terms of industrial might.
There are two forces, the
Terran Federation (Evil Empire!!) and the
United Star Alliance (The Rebels!!).
The
Terran Federation will use the more traditional missile oriented fleet while the
United Star Alliance will use a slight variation of it, but still focused allot on missiles as well.
Terran Federation Task-group "Iron Fist"Annihilator class Battlecruiser 25,600 tons 696 Crew 4843.8 BP TCS 512 TH 1920 EM 0
5000 km/s Armour 12-77 Shields 0-0 Sensors 11/11/0/0 Damage Control Rating 29 PPV 104.64
Maint Life 2.56 Years MSP 2247 AFR 275% IFR 3.8% 1YR 480 5YR 7197 Max Repair 400 MSP
Intended Deployment Time: 12 months Spare Berths 2
Magazine 806
NPE-2000-640-036 Magneto-plasma Stardrive (4) Power 640 Fuel Use 36% Signature 480 Exp 10%
Fuel Capacity 1,000,000 Litres Range 19.5 billion km (45 days at full power)
LS-400-10-10 20cm Ultraviolet Laser Array (3) Range 256,000km TS: 5000 km/s Power 10-5 RM 4 ROF 10 10 10 10 10 8 6 5 5 4 4
LSPD-20000-120-12 Ultraviolet Laser PD Battery (2x4) Range 120,000km TS: 20000 km/s Power 12-12 RM 4 ROF 5 3 3 3 3 2 2 1 1 1 1
CIWS-16000-32-06 Guardian PD System (1x6) Range 1000 km TS: 16000 km/s ROF 5 Base 50% To Hit
CBFC-4000-128 Combat Beam Fire-control (1) Max Range: 256,000 km TS: 4000 km/s 96 92 88 84 80 77 73 69 65 61
PDFC-16000-32 Point-defence Fire-control (1) Max Range: 64,000 km TS: 16000 km/s 84 69 53 37 22 6 0 0 0 0
PP-03-00-05 Stellarator Fusion Reactor (1) Total Power Output 3 Armour 0 Exp 5%
PP-06-01-05 Stellarator Fusion Reactor (2) Total Power Output 12 Armour 0 Exp 5%
PP-24-02-05 Stellarator Fusion Reactor (1) Total Power Output 24 Armour 0 Exp 5%
ILS-01-10 Interceptor Launch System (6) Missile Size 1 Rate of Fire 10
TLS-04-30 Torpedo Launch System (12) Missile Size 4 Rate of Fire 30
TLCS-151-120-11 Torpedo Launch Control System (2) Range 151.8m km Resolution 120
ILCS-027-030-11 Interceptor Launch Control System (1) Range 27.7m km Resolution 1
AST-146-40-06 Harpoon class Anti-Ship Torpedo (156) Speed: 40,000 km/s End: 60.8m Range: 146m km WH: 6 Size: 4 TH: 133/80/40
AMM-066-38-092 Viper class Interceptor Missile (180) Speed: 38,400 km/s End: 2.9m Range: 6.6m km WH: 1 Size: 1 TH: 307/184/92
NSS-151-120-11 Naval Search Sensor (1) GPS 15120 Range 151.8m km Resolution 120
TH-011-11 Naval IR Sensor (1) Sensitivity 11 Detect Sig Strength 1000: 11m km
EM-011-11 Naval EM Detection System (1) Sensitivity 11 Detect Sig Strength 1000: 11m km
Spear class Missile Cruiser 12,800 tons 355 Crew 2369 BP TCS 256 TH 960 EM 0
5000 km/s Armour 8-48 Shields 0-0 Sensors 11/11/0/0 Damage Control Rating 9 PPV 45
Maint Life 2.51 Years MSP 1041 AFR 145% IFR 2% 1YR 229 5YR 3436 Max Repair 400 MSP
Intended Deployment Time: 12 months Spare Berths 0
Magazine 717
NPE-2000-640-036 Magneto-plasma Stardrive (2) Power 640 Fuel Use 36% Signature 480 Exp 10%
Fuel Capacity 500,000 Litres Range 19.5 billion km (45 days at full power)
TLS-04-30 Torpedo Launch System (10) Missile Size 4 Rate of Fire 30
ILS-01-10 Interceptor Launch System (5) Missile Size 1 Rate of Fire 10
ILCS-027-030-11 Interceptor Launch Control System (1) Range 27.7m km Resolution 1
TLCS-151-120-11 Torpedo Launch Control System (1) Range 151.8m km Resolution 120
AST-146-40-06 Harpoon class Anti-Ship Torpedo (142) Speed: 40,000 km/s End: 60.8m Range: 146m km WH: 6 Size: 4 TH: 133/80/40
AMM-066-38-092 Viper class Interceptor Missile (150) Speed: 38,400 km/s End: 2.9m Range: 6.6m km WH: 1 Size: 1 TH: 307/184/92
NSS-151-120-11 Naval Search Sensor (1) GPS 15120 Range 151.8m km Resolution 120
TH-011-11 Naval IR Sensor (1) Sensitivity 11 Detect Sig Strength 1000: 11m km
EM-011-11 Naval EM Detection System (1) Sensitivity 11 Detect Sig Strength 1000: 11m km
ECCM-1 (1) ECM 10
Vindicator class Destroyer Escort 6,400 tons 177 Crew 1294.6 BP TCS 128 TH 480 EM 0
5000 km/s Armour 5-30 Shields 0-0 Sensors 11/11/0/0 Damage Control Rating 4 PPV 14
Maint Life 2.29 Years MSP 506 AFR 81% IFR 1.1% 1YR 131 5YR 1958 Max Repair 400 MSP
Intended Deployment Time: 12 months Spare Berths 2
Magazine 328
NPE-2000-640-036 Magneto-plasma Stardrive (1) Power 640 Fuel Use 36% Signature 480 Exp 10%
Fuel Capacity 250,000 Litres Range 19.5 billion km (45 days at full power)
LS-060-03-05 10cm Visible Laser Array (2) Range 60,000km TS: 5000 km/s Power 3-3 RM 2 ROF 5 3 3 2 1 1 1 0 0 0 0
PDFC-16000-32 Point-defence Fire-control (1) Max Range: 64,000 km TS: 16000 km/s 84 69 53 37 22 6 0 0 0 0
PP-24-02-05 Stellarator Fusion Reactor (1) Total Power Output 24 Armour 0 Exp 5%
ILS-01-10 Interceptor Launch System (8) Missile Size 1 Rate of Fire 10
ILCS-027-030-11 Interceptor Launch Control System (1) Range 27.7m km Resolution 1
AMM-066-38-092 Viper class Interceptor Missile (328) Speed: 38,400 km/s End: 2.9m Range: 6.6m km WH: 1 Size: 1 TH: 307/184/92
TDS-013-015-11 Torpedo Detection System (1) GPS 126 Range 13.9m km Resolution 1
TH-011-11 Naval IR Sensor (1) Sensitivity 11 Detect Sig Strength 1000: 11m km
EM-011-11 Naval EM Detection System (1) Sensitivity 11 Detect Sig Strength 1000: 11m km
ECM 10
Battle Claw class Command Ship 6,400 tons 170 Crew 1559.8 BP TCS 128 TH 480 EM 0
5000 km/s Armour 6-30 Shields 0-0 Sensors 11/110/0/0 Damage Control Rating 5 PPV 0
Maint Life 2.24 Years MSP 762 AFR 65% IFR 0.9% 1YR 206 5YR 3085 Max Repair 630 MSP
Intended Deployment Time: 12 months Spare Berths 0
Cryogenic Berths 400
NPE-2000-640-036 Magneto-plasma Stardrive (1) Power 640 Fuel Use 36% Signature 480 Exp 10%
Fuel Capacity 250,000 Litres Range 19.5 billion km (45 days at full power)
CIWS-16000-32-06 Guardian PD System (1x6) Range 1000 km TS: 16000 km/s ROF 5 Base 50% To Hit
TDS-069-075-11 Torpedo Detection System (1) GPS 630 Range 69.3m km Resolution 1
TH-011-11 Naval IR Sensor (1) Sensitivity 11 Detect Sig Strength 1000: 11m km
EM-110-11 Naval EM Detection System (1) Sensitivity 110 Detect Sig Strength 1000: 110m km
ECM 10
United Star Alliance Task-group "Freedom"Liberty class Battlecruiser 50,000 tons 1216 Crew 8844 BP TCS 1000 TH 5200 EM 6000
5200 km/s Armour 10-120 Shields 200-300 Sensors 11/33/0/0 Damage Control Rating 51 PPV 220.8
Maint Life 2.65 Years MSP 4533 AFR 487% IFR 6.8% 1YR 917 5YR 13757 Max Repair 520 MSP
Intended Deployment Time: 12 months Flight Crew Berths 0
Hangar Deck Capacity 3000 tons Magazine 640
NPE-2500-1040-048 Magneto-plasma Stardrive (5) Power 1040 Fuel Use 48.17% Signature 1040 Exp 13%
Fuel Capacity 3,000,000 Litres Range 22.4 billion km (49 days at full power)
SH-025-300 Delta class Shield Generator (80) Total Fuel Cost 1,000 Litres per hour (24,000 per day)
LS-240-06-10 15cm Ultraviolet Laser Array (8) Range 240,000km TS: 5200 km/s Power 6-3 RM 4 ROF 10 6 6 6 6 4 4 3 3 2 2
LSPD-20000-120-12 Ultraviolet Laser PD Battery (4x4) Range 120,000km TS: 20000 km/s Power 12-12 RM 4 ROF 5 3 3 3 3 2 2 1 1 1 1
GCPD-20000-070-12 70mm Phalanx PD Turret (2x12) Range 20,000km TS: 20000 km/s Power 0-0 RM 2 ROF 5 1 1 0 0 0 0 0 0 0 0
CIWS-16000-32-06 Guardian PD System (2x6) Range 1000 km TS: 16000 km/s ROF 5 Base 50% To Hit
CBFC-4000-128 Combat Beam Fire-control (2) Max Range: 256,000 km TS: 4000 km/s 96 92 88 84 80 77 73 69 65 61
PDFC-16000-32 Point-defence Fire-control (4) Max Range: 64,000 km TS: 16000 km/s 84 69 53 37 22 6 0 0 0 0
PP-24-02-05 Stellarator Fusion Reactor (3) Total Power Output 72 Armour 0 Exp 5%
TLS-08-8000 Torpedo Launch System (40) Missile Size 8 Rate of Fire 8000
TLCS-209-180-11 Torpedo Launch Control System (2) Range 209.2m km Resolution 180
AST-195-32-06 Vindicator class Capitol Torpedo (40) Speed: 32,000 km/s End: 101.9m Range: 195.6m km WH: 6 Size: 8 TH: 128/76/38
AST-195-32-12 Tornado class Capitol Torpedo (40) Speed: 32,000 km/s End: 101.9m Range: 195.6m km WH: 12 Size: 8 TH: 128/76/38
TDS-034-037-11 Torpedo Detection System (1) GPS 315 Range 34.7m km Resolution 1
TH-011-11 Naval IR Sensor (1) Sensitivity 11 Detect Sig Strength 1000: 11m km
EM-033-11 Naval EM Detection System (1) Sensitivity 33 Detect Sig Strength 1000: 33m km
ECCM-1 (2) ECM 10
Victory class Escort Frigate 4,400 tons 128 Crew 702.5 BP TCS 88 TH 460 EM 0
5227 km/s Armour 3-23 Shields 0-0 Sensors 1/1/0/0 Damage Control Rating 2 PPV 32.64
Maint Life 2.53 Years MSP 274 AFR 56% IFR 0.8% 1YR 60 5YR 897 Max Repair 230 MSP
Intended Deployment Time: 12 months Spare Berths 3
NPE-1250-460-053 Magneto-plasma Stardrive (1) Power 460 Fuel Use 53.18% Signature 460 Exp 11%
Fuel Capacity 250,000 Litres Range 19.2 billion km (42 days at full power)
LSPD-20000-060-12 Visible Laser PD Battery (2x4) Range 60,000km TS: 20000 km/s Power 12-12 RM 2 ROF 5 3 3 2 1 1 1 0 0 0 0
PDFC-16000-32 Point-defence Fire-control (1) Max Range: 64,000 km TS: 16000 km/s 84 69 53 37 22 6 0 0 0 0
PP-24-02-05 Stellarator Fusion Reactor (1) Total Power Output 24 Armour 0 Exp 5%
Resolution class Escort Frigate 4,400 tons 114 Crew 762 BP TCS 88 TH 460 EM 0
5227 km/s Armour 3-23 Shields 0-0 Sensors 1/1/0/0 Damage Control Rating 2 PPV 10
Maint Life 2.82 Years MSP 271 AFR 61% IFR 0.9% 1YR 50 5YR 746 Max Repair 230 MSP
Intended Deployment Time: 12 months Spare Berths 1
Magazine 426
NPE-1250-460-053 Magneto-plasma Stardrive (1) Power 460 Fuel Use 53.18% Signature 460 Exp 11%
Fuel Capacity 250,000 Litres Range 19.2 billion km (42 days at full power)
ILS-01-10 Interceptor Launch System (10) Missile Size 1 Rate of Fire 10
ILCS-020-022-11 Interceptor Launch Control System (2) Range 20.8m km Resolution 1
AMM-066-38-092 Viper class Interceptor Missile (426) Speed: 38,400 km/s End: 2.9m Range: 6.6m km WH: 1 Size: 1 TH: 307/184/92
Fireblade class Gunboat 2,500 tons 48 Crew 604 BP TCS 50 TH 416 EM 600
8320 km/s Armour 3-16 Shields 20-300 Sensors 1/1/0/0 Damage Control Rating 1 PPV 12
Maint Life 2.24 Years MSP 151 AFR 50% IFR 0.7% 1YR 41 5YR 610 Max Repair 208 MSP
Intended Deployment Time: 0.5 months Spare Berths 2
NPE-0650-416-246 Magneto-plasma Stardrive (1) Power 416 Fuel Use 246.08% Signature 416 Exp 20%
Fuel Capacity 50,000 Litres Range 1.5 billion km (48 hours at full power)
SH-025-300 Delta class Shield Generator (8) Total Fuel Cost 100 Litres per hour (2,400 per day)
LS-240-06-10 15cm Ultraviolet Laser Array (3) Range 192,000km TS: 8320 km/s Power 6-3 RM 4 ROF 10 6 6 6 6 4 4 3 3 2 2
CBFC-8000-96 Combat Beam Fire-control (1) Max Range: 192,000 km TS: 8000 km/s 95 90 84 79 74 69 64 58 53 48
PP-03-00-05 Stellarator Fusion Reactor (1) Total Power Output 3 Armour 0 Exp 5%
PP-06-01-05 Stellarator Fusion Reactor (1) Total Power Output 6 Armour 0 Exp 5%
Tribal T180 class Recon Craft 500 tons 4 Crew 185 BP TCS 10 TH 96 EM 0
9600 km/s Armour 1-5 Shields 0-0 Sensors 1/1/0/0 Damage Control Rating 0 PPV 0
Maint Life 1.36 Years MSP 23 AFR 20% IFR 0.3% 1YR 13 5YR 201 Max Repair 126 MSP
Intended Deployment Time: 0.1 months Spare Berths 6
NPE-0050-0032-280 Magneto-plasma Stardrive (3) Power 32 Fuel Use 280.02% Signature 32 Exp 20%
Fuel Capacity 10,000 Litres Range 1.3 billion km (37 hours at full power)
NSS-186-180-11 Naval Search Sensor (1) GPS 22680 Range 186.0m km Resolution 180
The tribal class recon craft comes in three variation Type-60 and Type-1, the difference is only in the resolution of their scanners.
Each Liberty cruiser will carry one Fireblade gunboat and one Tribal recon craft.
The setup was simple. I would take both these Task-groups against each other but also the same Task-group against each other and see the different results.
The above ships are not constructed with direct efficiency in mind, but should properly be a relatively fair representation of a real game with some role-playing thrown in. I just created both with what I thought could be a viable type of fleet anyone would build in the game.
So... the fleets are...
The Iron Fist TF2xBC (Annihilator)
4xCG (Spear)
5xDE (Vindicator)
1xCO (Battle Claw)
Total tonnage: 140800
Total build points: 38591
The Freedom TF3xBC (Liberty)
- 3xGS (Fireblade)
- 3xSC (Tribal)
5xFE (Victory)
2xFE (Resolution)
Total tonnage: 180800
Total build points: 38561
All tests were done three times and they all behaved more or less the same.
Test 1: Iron Fist vs. FreedomIn this test the Freedom would start the engagement by releasing their salvo or 120 size 8 missiles. It usually took about 55-60% of the AMM stock of the Iron Fist to deal with it but did manage t shoot them all down well before it reached the task-force. The second volley are fired before the Iron Fist is within range and most of it is stopped and some is stopped by PD but part of the salvo will be able to slam into one of the battle cruisers but don't do much serious damage. A few gaping holes in the armour though.
Once the Iron Fist is in range they fire all their missiles. Since they have intel of the shields (through spies) they concentrate all their effort on one Freedom battle cruiser. Each salvo is a total of 64 missiles and there are about twelve to fifteen salvos coming in. The Resolution frigates start thinning out the salvos by firing one missile on each ASM in each salvo as best they can, there are only two of them. Point defenses start to fire at the salvoes and about four to eight missiles will get through and start damaging the shields on one of the cruisers. This goes on until all salvos are gone. The shields hold and no damage is done to the cruiser. The leak without using any AMM at all would increase slightly to six to ten missiles.
Note: I have noticed that the "Missile Tracking Bonus" technology does not seem to work. The 20% you should get for tracking the missile does not seem to be added. The logs show the same numbers with or without this tech and the results are the same. So, if this is true the leaking of missiles would be brought down to near zero without the use of any missiles.Now it was time for the gunboats. They were launched and started to nib away at the Iron Fist task-group. A few times they actually did manage to kill them all... but it is tricky. You need to go in... shoot and retreat as soon as the shields are down (individually per ship not as a group), regenerate and then attack again. This works as long as the enemy does not have any missiles left...
But a few hits from those 20cm lasers is tough...
Test 2: Iron Fist vs. Iron FistThe most boring test. Both fire all their missiles and shoot each others missiles down. They both head back home, neither have the nerve to engage in close combat being so reliant on their missiles, this has made them soft...
Some missiles actually managed to get through at some tests, they were at their limit of their AMM stocks.
Test 3: Freedom vs. FreedomSome slightly more interesting results. The large volume of missiles are much harder to deal with with only two AMM frigates. In most cases they manage to shoot down about 30-35 missiles with PD and another 40-50 with AMM. The rest will hit and devastate the shields and inflict minor damage to the armour. Sometimes they fared better and did no damage. But all in all at least some damage.
Being more courageous than the Iron Fists they close the distance and duke it out in close combat, obviously with heavy casualties... no... did not do that, felt a bit pointless really!!
All in all I feel that either fleet is rather solid in its design, they all have good defences and reasonable offensive force. But they really need a weaker opponent to succeed and could face a more powerful opponent and survive most of the time. These a probably typical of my play style. The one with longer range could of course have more offensive power and destroy the opponent before they can engage, but who know if that is always the case?!?
The Iron Fist should bring more AMM missiles in its magazines and perhaps less launchers, don't know... just felt that their AMM storage was a bit shallow. Though, AMM is expensive. On afterthought I should have let some of the first salvo hit their targets, which would let the PD take care of them and risk a few leaks. This would save enough AMM to combat the second salvo just fine. One never cease to learn, that's good...
The Freedom look quite similar to what I usually run with. A few central large cruisers with strong shields, good PD and backed up by AMM. Although I would take a minimum of one AMM and two PD frigates per cruiser as a minimum in any game on any standard mission. The Fireblade was just fun, perhaps not very efficient in this context but fun to use.
I was only trying to prove that the game actually allow large missiles to have its niche in the game without being inefficient and that high frequency waves of missiles not always is better just because they are better at saturate AMM centric fleets. I also avoided Gauss gun spams in the Freedom fleet because the Alliance are equally worried about large armoured missiles as small ones.
Comments and discussion are welcomed... was it a fair comparison?!?