Author Topic: Return to Sol: Community Game Prologue  (Read 2382 times)

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Offline sublight (OP)

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Return to Sol: Community Game Prologue
« on: January 04, 2013, 06:32:41 PM »
[ooc]My personal AARs for the Community game are going in the Sublight forum, if for no other reason than to stop the sub-forum from reporting zero posts. Community game related threads by other people should be placed inside the Community Game sub-subforum.[/ooc]

Chronicles of the Children of Sol: The Return: Chapter Zero

The last golden age of exploration, regrettably, also coincided with a sterilization sweep of the galactic arm by a menace only known as "The Invaders." Against this threat the best efforts of the natives could scarcely slow the menace: leaving the scattered dependance a single desperate action: exile. Civilian and naval auxiliary craft fled into the deep reaches of local systems packed with cyrogenic frozen colonists and freighters full of infrastructure and transnewtonian machinery. There they waited, a decade or more, while the invaders systematically scanned every body and destroyed every settlement. Then they returned, to new colonies, and established small heavily shielded colonies safe from the passive scans of any lingering invader scouts returning to old worlds.

Observations suggested that the invaders completed a grand extermination every 10,000 years, and plans were made to lie low and hide for 3,000-4,000 years until the invaders were hopefully nearing their farthest separation. This time frame was unexpectedly aborted just over half way through the long wait when passive observations noticed the unmistakable signature of nonnewtonian motion or dimensional resonance signaling from... someone. Someone else, somewhere, in the local cluster was using transnewtonian space travel one again.

The year is 2025 AD. After Destruction. Hiding is no longer an option: once small colonies of scarcely 5 million had expanded to 500 million complete with the noisy infrastructure of civilization. The time was earlier than planed, but only one option remained: grow big. Grow strong. Stand up to whatever naive local upstart was loose, and prepare to crush those 'invaders' whenever they next appeared.




Game Setup:
I randomly generated systems until I had 6 that matched the following criteria:
- A Target homeworld that could be adjusted to cost zero.
- Exactly 1 or 2 potential colony locations with costs between 2.5 and 5.0
- 50-150 system bodies. Astroids counted as half, comets counted as double.
- Inner System at least 200m km wide. Objects more than 7b km excluded from system body count.
- At least one Gas Giant with sorium.

Every home world was assigned 100,000 tons duranium at 0.9 accessibility.
The values 90k, 80k, 70k, 70k, 60k, 50k, 40k, 40k, 30k, 20k were then assigned to all other minerals in order of the original accessibility. Most of the time this increased the starting mineral deposits. Accessibilities of 1, 0.9, 0.8, 0.7, 0.6, 0.5, 0.4, 0.4, 0.3, 0.2 were assigned in a similarly. In theory, this gives everyone roughly equal starting home worlds.

The Races:
All races have ±50% O2 tolerance, ±85% gravitational tolerance
Each started with 6 research labs, a 2kTon Navel Shipyard, a 10kTon Civilian Shipyard, and 20,000 RP from a conventional start.

Universally Chosen Tech: Tran-Newtonian, Nuclear Thermal, Pressurized Water, Active Scanner 10, Beam FireCon 10k

Syndicate: (0.2atm O2, 1.0 grav, 3.5 atm max pressure, 14±22°C)
Starting Tech: Geological Sensor, Cargo Handling, Cryogenic Stand, 15cm carronade, Duranium Armor, Mag Ejection 70%, Mag Efficancy 75%, Garrison Battalion, 10cm Railgun, Railgun Velocity 1
Starting Industry: Construction Factories 380, Mines 350, Fuel Refineries 70

Martian: (0.15atm O2, 0.8 grav, 2.8 atm max pressure, 4±21°C)
Starting Tech: Geological Sensor, Gauss Rate 1, Gauss Velocity 1, Duranium armor, Maint. Storage, Mobile Infantry, Emergency Cryogenic
Starting Industry: Ordnance Factory 70, Construction Factories 300, Fighter Factory 50, Mines 300, Fuel Refinery 80

Venusian: (0.25atm O2, 0.96 grav, 4.4 atm max pressure, 24±23°C)
Starting Tech: railgun 10cm, railgun velocity 1, mag efficiency 75, Mag eject 70, Mobile infantry, Garrison batt, Microwave 10cm, Microwave focus 1
Starting Industry: Ordnance Factory 100, Construction Factories 300, Mines 200, Fuel Refinery 200

Tarn: (0.2atm O2, 1.1 grav, 3.5 atm max pressure, 4±21°C)
Starting Tech: Railgun Velocity 1, Geological Sensors, Duranium Armor, Standard Cryo, Garrison Battalion, Magazine Efficiency 75%, Magazine Ejection 70%, Cargo Handling, assorted racial tech
Starting Industry: Ordnance Factory 50, Construction Factories 300, Fighter Factory 50, Mines 350, Fuel Refinery 50


[ooc]Current in game year is 2037. This AAR is intended to run 10-15 years behind the current game events.[/ooc]
 

Offline sublight (OP)

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Re: Return to Sol: Community Game Prologue
« Reply #1 on: January 12, 2013, 10:12:43 AM »
2025-2029: The move off Planet

Jan 1 2025    GO!

April 2 2025: First Tarn Karhae launched

June 2 2025: Tarn Deep Space Tracking Doubled

September 2 2025: Venusian Military Academy expansion.

Mach 2 2026: First Tarn Bolchoi-A launched

April 2 2026: First Tarn Bolchoi launched

July 2 2026: Tarn Collective discovers first off-planet mineral deposits.

October 2 2026: Mercassium shortage slows Venus Research Lab Construction.

December 7 2026: Syndicate dedication ceremony for massive military academy expansion

May 24 2027: First Venusian Olifant ship launched.

August 24 2027: First Syndicate Nebula ship launched

August 29 2027: First Tarn Talrae launched

September 9 2027: Syndicate discover first off-planet mineral deposits.

      Tarn begin new mining colony operation on Moon #33 of local gas giant.

October 2 2027: Empire of Venus discovers first off-planet mineral deposits.

December 2 2027: First Martian Mar'Dunak launched

January 3 2028: First Tarn Mozlir launched.

March 3 2028: Martian Federation discovers first off-planet mineral deposits.

June 23 2028: Tarn Deep Space Tracking Network redoubled.

By the End of 2028 The Syndicate would become the first to finished geo survey efforts of their home system.



New Ships of the Tarn Collective
Code: [Select]
Karhae class Geological Survey Vessel    500 tons     17 Crew     135.5 BP      TCS 10  TH 10  EM 0
1000 km/s     Armour 1-5     Shields 0-0     Sensors 1/1/0/1     Damage Control Rating 1     PPV 0
Maint Life 20.26 Years     MSP 169    AFR 2%    IFR 0%    1YR 1    5YR 12    Max Repair 100 MSP
Intended Deployment Time: 8.7 months    Spare Berths 0   

'Nymph' Thermal Thruster (2)    Power 5    Fuel Use 99%    Signature 5    Exp 10%
Fuel Capacity 10,000 Litres    Range 3.6 billion km   (42 days at full power)

Geological Survey Sensors (1)   1 Survey Points Per Hour

This design is classed as a Fighter for production, combat and maintenance purposes
The Karhae was a sturdy little early-tech Geology platform. However, their limited range prevented them from completely Geosurveying their home system, allowing that distinction to go to the Syndicate.


Code: [Select]
Bolchoi class Fighter    470 tons     19 Crew     40.5 BP      TCS 9.4  TH 10  EM 0
1063 km/s     Armour 1-5     Shields 0-0     Sensors 1/1/0/0     Damage Control Rating 1     PPV 3
Maint Life 58.59 Years     MSP 54    AFR 1%    IFR 0%    1YR 0    5YR 0    Max Repair 5 MSP
Intended Deployment Time: 3.4 months    Spare Berths 0   

'Nymph' Thermal Thruster (2)    Power 5    Fuel Use 99%    Signature 5    Exp 10%
Fuel Capacity 10,000 Litres    Range 3.9 billion km   (42 days at full power)

'Bristle' Slugthrower (1x4)    Range 10,000km     TS: 1250 km/s     Power 3-1     RM 1    ROF 15        1 0 0 0 0 0 0 0 0 0
'Wretch' Targeting Computer (1)    Max Range: 40,000 km   TS: 2500 km/s     75 50 25 0 0 0 0 0 0 0
'Dew' Charge Coil (1)     Total Power Output 1    Armour 0    Exp 5%

This design is classed as a Fighter for production, combat and maintenance purposes
Code: [Select]
Bolchoi-A class Fighter-Scout    465 tons     16 Crew     78.5 BP      TCS 9.3  TH 10  EM 0
1075 km/s     Armour 1-5     Shields 0-0     Sensors 1/1/0/0     Damage Control Rating 1     PPV 0
Maint Life 28.09 Years     MSP 106    AFR 1%    IFR 0%    1YR 0    5YR 4    Max Repair 40 MSP
Intended Deployment Time: 3.4 months    Spare Berths 0   

'Nymph' Thermal Thruster (2)    Power 5    Fuel Use 99%    Signature 5    Exp 10%
Fuel Capacity 10,000 Litres    Range 3.9 billion km   (42 days at full power)

L17mR4000 Void Sweeper (1)     GPS 3200     Range 17.9m km    Resolution 80
L0.7mR500 Void Sweeper (1)     GPS 50     Range 790k km    Resolution 10

This design is classed as a Fighter for production, combat and maintenance purposes
Code: [Select]
Watchburrow class Base    7,050 tons     3 Crew     505 BP      TCS 141  TH 0  EM 0
Armour 17-32     Sensors 1/40     Damage Control Rating 0     PPV 0
Intended Deployment Time: 0.1 months    Spare Berths 7   
Troop Capacity: 1 Battalion   

Fuel Capacity 10,000 Litres    Range N/A
L17mR4000 Void Sweeper (1)     GPS 3200     Range 17.9m km    Resolution 80


This design is classed as a Planetary Defence Centre and can be pre-fabricated in 3 sections
The Tarn were the only faction to take up my offer to use starting RP to design replacements for the default ICBM bases. The Watchburrow early Warning base was their choice.

New Ships of the Martian Federation:
Code: [Select]
Mar'Dunak class Geological Survey Vessel    2,000 tons     32 Crew     199.625 BP      TCS 40  TH 62  EM 0
1550 km/s     Armour 1-14     Shields 0-0     Sensors 1/1/0/1     Damage Control Rating 1     PPV 0
MSP 62    Max Repair 100 MSP
Intended Deployment Time: 24 months    Spare Berths 2   

Kar'Theon Light Commercial Drive (NT) (1)    Power 62.5    Fuel Use 13.26%    Signature 62.5    Exp 5%
Fuel Capacity 150,000 Litres    Range 101.8 billion km   (760 days at full power)

Geological Survey Sensors (1)   1 Survey Points Per Hour

This design is classed as a Commercial Vessel for maintenance purposes


New Ships of the Syndicate:
Code: [Select]
Nebula class Geological Survey Vessel    3,850 tons     55 Crew     379.25 BP      TCS 77  TH 125  EM 0
1623 km/s     Armour 1-21     Shields 0-0     Sensors 1/1/0/2     Damage Control Rating 1     PPV 0
MSP 62    Max Repair 100 MSP
Intended Deployment Time: 12 months    Spare Berths 1   

Dalian Machine Shop 125 CNT Drive (1)    Power 125    Fuel Use 8.84%    Signature 125    Exp 5%
Fuel Capacity 400,000 Litres    Range 211.5 billion km   (1508 days at full power)

Geological Survey Sensors (2)   2 Survey Points Per Hour

This design is classed as a Commercial Vessel for maintenance purposes

New Ships of the Empire of Venus:
Code: [Select]
Olifant class Geological Survey Vessel    4,100 tons     54 Crew     359.05 BP      TCS 82  TH 125  EM 0
1524 km/s     Armour 1-22     Shields 0-0     Sensors 1/1/0/2     Damage Control Rating 1     PPV 0
MSP 55    Max Repair 100 MSP
Intended Deployment Time: 12 months    Spare Berths 0   

62.5 EP Commercial Nuclear Thermal Engine (2)    Power 62.5    Fuel Use 13.26%    Signature 62.5    Exp 5%
Fuel Capacity 300,000 Litres    Range 99.3 billion km   (754 days at full power)

Geological Survey Sensors (2)   2 Survey Points Per Hour

This design is classed as a Commercial Vessel for maintenance purposes
The primary difference between the Venusian and Syndicate geo-ship design were engine sizes and armor. The Syndicate used one large engine. The Venusian used bulky, but cheaper, conventional armor.

[ooc]Gave up on formatting charts and just attached PDF of spreadsheet.
Reported Minerals is Extraction Rate + 1/10 Stockpile.
Research Rate is #Labs * Tech * 3rd best scientist.
Everything else should be self explanatory.
Current Game Year is 2039.[/ooc]
« Last Edit: January 12, 2013, 11:14:12 AM by sublight »
 

Offline sublight (OP)

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Re: Return to Sol: Community Game Prologue
« Reply #2 on: January 27, 2013, 05:05:01 PM »
2029-2033: The move off Planet Continues

These quiet years followed the early rush to get off planet and explore the local system, and were characterized by extensive theoretical research contrasted with little applied development.

Status of Empire: Most Industrialized*
1st: Syndicate
2nd: Martian Federation
3rd: Empire of Venus
4th: Tarn Collective

*includes finished good production only, including research excluding shipyard capacity. Other studies may have different results.



 



Spring 2029
Tarn industries continue fighter mass production, assembling a small self-defense fighter fleet.

June 2029
Venusian Geology team makes first ground-find. The additional 0.83 million tons of Boronide located isn't what was hoped for, but it was a first.

September 2029
Syndicate build a 3rd shipyard, a commercial complex.

January 2030
Using Mozlir tanker escorts, the Tarn become 2nd to completely Geosurvey their home system.

May 2030
Syndicate build a 4th shipyard, a navel complex.

June 2030
First Tarn Nest class PDC constructed.

July 2030
Venus becomes 3rd faction to finish geosurveying their home system, or at least to finish surveying all bodies within 10b km. Survey ships make a brave effort to continue surveying outer planets.

September 2030
Martians finish surveying planets and moons of home systems, but will delay before they go back to finish survey work on the asteroids.

October 2031
First Martian Sar'Maia launched.

New Ships of the Era:
Code: [Select]
Mozlir class Oiler    500 tons     9 Crew     76.5 BP      TCS 10  TH 10  EM 0
1000 km/s     Armour 1-5     Shields 0-0     Sensors 1/1/0/0     Damage Control Rating 1     PPV 0
Maint Life 78.49 Years     MSP 96    AFR 2%    IFR 0%    1YR 0    5YR 0    Max Repair 5 MSP
Intended Deployment Time: 12 months    Spare Berths 1   

'Drone' Thermal Thruster (4)    Power 2.5    Fuel Use 17.5%    Signature 2.5    Exp 5%
Fuel Capacity 170,000 Litres    Range 349.7 billion km   (4047 days at full power)

This design is classed as a Fighter for production, combat and maintenance purposes
The Mozlir Oilers proved critical in allowing the short range geosurvey fighters to reach the outermost system bodies of the Tarn home system.

Code: [Select]
Talrae class Cargo Ship    9,000 tons     62 Crew     188 BP      TCS 180  TH 150  EM 0
833 km/s     Armour 1-38     Shields 0-0     Sensors 1/1/0/0     Damage Control Rating 1     PPV 0
MSP 13    Max Repair 18.75 MSP
Intended Deployment Time: 12 months    Spare Berths 3   
Cargo 5000    Cargo Handling Multiplier 10   

'Glider' Thermal Engine (2)    Power 75    Fuel Use 12.38%    Signature 75    Exp 5%
Fuel Capacity 150,000 Litres    Range 24.2 billion km   (336 days at full power)

This design is classed as a Commercial Vessel for maintenance purposes
Although the small hold limited the types of movable cargo, the Talrae early-production freighter allowed the Tarn to begin cargo deliveries earlier than any other faction.

Code: [Select]
Nest class Fighter Storage    6,500 tons     8 Crew     657.5 BP      TCS 130  TH 0  EM 0
Armour 17-31     Sensors 1/0     Damage Control Rating 0     PPV 0
Intended Deployment Time: 0.1 months    Flight Crew Berths 2   
Hangar Deck Capacity 2000 tons     

Fuel Capacity 10,000 Litres    Range N/A

This design is classed as a Planetary Defence Centre and can be pre-fabricated in 3 sections
Although the Tarn fighters were deigned for long life on their own, a good garage will make anything not in use last longer still.

None of the other factions produced new classes during the listed years.

[ooc]
SM note: If I ever run another multiplayer aurora game with separate system starts, someone please remind me to gate-link everyone. While I fully expect things to become exiting once mutual contact is made, I hadn't realized things would be quite so quiet until then.
[/ooc]
« Last Edit: February 07, 2013, 07:47:26 PM by sublight »
 

Offline sublight (OP)

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Re: Return to Sol: Community Game Prologue
« Reply #3 on: February 09, 2013, 11:51:05 AM »
2033-2036: Civilians Join the Move

By the 10 year anniversary of the move off planet the future was filled only with hope. Although some worries of mineral sustainability were starting to appear, every faction had begun expanding. Some factions had started colonizing local bodies, others had started surveying jump points with plans to move off-system.

Miners of the Year*
1st: Tarn Collective
2nd: Syndicate
3rd: Martian Federation
4th: Empire of Venus

*Ranking by Duranium production + 1/10th Duranium Stockpile.



Two factions have Mercasium as their lowest mineral. The other two have Corbomite as their lowest.

News of the Years:

April 2033 Tarn Collective launches first Tolchoi

November 6, 2033: Martian military academy expansion completed

November 12, 2033: Venusians make first jump point discovery.

January 2, 2035:
Syndicate make first ground survey find, locating an additional 500,000 tons of 0.3 Sorium.
Syndicate launch first P101 DS Freighter

July 12, 2035: Martian van den Tempel Interstellar Shipping becomes first civilian company to launch a civilian run ship.

New Classes:
Code: [Select]
G-5 class Gravitational Survey Vessel    4,250 tons     64 Crew     384.65 BP      TCS 85  TH 125  EM 0
1470 km/s     Armour 1-23     Shields 0-0     Sensors 1/1/2/0     Damage Control Rating 3     PPV 0
Maint Life 4.89 Years     MSP 170    AFR 48%    IFR 0.7%    1YR 12    5YR 176    Max Repair 100 MSP
Intended Deployment Time: 12 months    Spare Berths 1   

62.5 EP Commercial Nuclear Thermal Engine (2)    Power 62.5    Fuel Use 13.26%    Signature 62.5    Exp 5%
Fuel Capacity 300,000 Litres    Range 95.8 billion km   (754 days at full power)

Gravitational Survey Sensors (2)   2 Survey Points Per Hour

This design is classed as a Military Vessel for maintenance purposes
This Venusian Gravitational Survey Vessel is nearly identical to the Olifant, but with the addition of two extra engineering compartments to support the complex military nature of the gravitational scanners.

Code: [Select]
Bak'Bunook'Ma class Planetary Defence Centre    19,650 tons     25 Crew     961 BP      TCS 393  TH 0  EM 0
Armour 17-64     Sensors 1/0     Damage Control Rating 0     PPV 0
Intended Deployment Time: 3 months    Spare Berths 2   
Troop Capacity: 5 Battalions   

This design is classed as a Planetary Defence Centre and can be pre-fabricated in 8 sections
This Martian Planitary bunker is intended to shield important government officials and small armies from nuclear bombardment. There is some debate on which group these bunkers were built primarily for.

Code: [Select]
Sar'Maia class Cargo Ship    41,850 tons     165 Crew     493 BP      TCS 837  TH 750  EM 0
896 km/s     Armour 1-107     Shields 0-0     Sensors 1/1/0/0     Damage Control Rating 1     PPV 0
MSP 7    Max Repair 31.25 MSP
Intended Deployment Time: 3 months    Spare Berths 1   
Cargo 25000   

Kar'Theon Heavy Commercial Engine (6)    Power 125    Fuel Use 8.84%    Signature 125    Exp 5%
Fuel Capacity 400,000 Litres    Range 19.5 billion km   (251 days at full power)

This design is classed as a Commercial Vessel for maintenance purposes
The Sar'Maia is the Martian Federation's primary choice of space transport.

Code: [Select]
van den Tempel Large F1 class Freighter    67,000 tons     164 Crew     582.5 BP      TCS 1340  TH 750  EM 0
559 km/s     Armour 1-146     Shields 0-0     Sensors 1/1/0/0     Damage Control Rating 1     PPV 0
MSP 5    Max Repair 15.625 MSP
Intended Deployment Time: 3 months    Spare Berths 2   
Cargo 50000   

62.5 EP Commercial Nuclear Thermal Engine (12)    Power 62.5    Fuel Use 11.93%    Signature 62.5    Exp 5%
Fuel Capacity 400,000 Litres    Range 9.0 billion km   (186 days at full power)

This design is classed as a Commercial Vessel for maintenance purposes
This design was created by van den Tempel Interstellar Shipping
The Tempel Large F1 was the Martian Civilian's first ship of choice.

Code: [Select]
P101 DS Freighter class Cruiser    34,400 tons     140 Crew     372.75 BP      TCS 688  TH 375  EM 0
545 km/s     Armour 1-94     Shields 0-0     Sensors 1/1/0/0     Damage Control Rating 1     PPV 0
MSP 7    Max Repair 31.25 MSP
Intended Deployment Time: 4 months    Spare Berths 1   
Cargo 25000    Cargo Handling Multiplier 25   

Dalian Machine Shop 125 CNT Drive (3)    Power 125    Fuel Use 8.84%    Signature 125    Exp 5%
Fuel Capacity 100,000 Litres    Range 5.9 billion km   (125 days at full power)

This design is classed as a Commercial Vessel for maintenance purposes
The Syndicate freight design is intended strictly for in-system transport with a shorter range and lower speed than the Martian approach.

Code: [Select]
Tolchoi class Freighter    42,400 tons     175 Crew     597 BP      TCS 848  TH 750  EM 0
884 km/s     Armour 1-108     Shields 0-0     Sensors 1/1/0/0     Damage Control Rating 1     PPV 0
MSP 9    Max Repair 18.75 MSP
Intended Deployment Time: 3 months    Spare Berths 1   
Cargo 25000    Cargo Handling Multiplier 5   

'Glider' Thermal Engine (10)    Power 75    Fuel Use 12.38%    Signature 75    Exp 5%
Fuel Capacity 850,000 Litres    Range 29.1 billion km   (381 days at full power)

This design is classed as a Commercial Vessel for maintenance purposes
Once the Tarn civilian shipyards reached sufficient size, the Collective quickly began producing the larger Tolchoi to move components and installations that couldn't be broken into pieces small enough for the Talrae.

===========================
END PROLOGUE
Chapter 1: The Rediscovery of Sol coming to a new thread near you.
« Last Edit: February 09, 2013, 12:10:42 PM by sublight »
 

 

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