This is where all Public Designs will be posted (including those Secret Designs that get found out) and the list of known Techs posted (so you can add them to simulation games to test things). Obviously, if the Alliance has a tech, it has the pre-requisites.
CURRENT TECHS
Jump Gate Construction Module 150
Ceramic Composite Armour
Cloaking Theory
Cloaking Efficieny 3
Delta Shields
Shield Regen 2.5
Thermal Reduc 50%
Turret Tracking Speed 4000km/s
Combat Drop Module – Company
Fuel Storage – Very Large
Ground Unit Strength 12
Improved Cargo Handling System
Maintenance Module
25cm Railgun
Enhanced Radiation Warhead (33% yield)
Gauss Cannon Launch Velocity 4
Gauss Cannon Rate of Fire 4
Magazine Ejection System 90% Chance
Magazine Feed System Efficieny 85%
Missile Agility 80 per MSP
Missile Launcher Reload Rate 5
Railgun Launch Velocity 5
Reduced Size Launcher .25 Size/100x Reload
Two-stage Thermonuclear Warhead: Strength 6 x MSP
Capacitor Recharge Rate 5
Fuel Consumption .8 Litres
Gas-cooled Fast Reactor Tech
Ion Drive
Jump Drive Efficiency 8
Max Squadron Size 4
Max Squadron Jump Radius 100k
Maximum Engine Power Modifier x1.5
Minimum Engine Power Modifier x0.3
Active Grav Sensor Strength 36
Beam Fire Control 60,000km
Em Sensor Sensitivity 6
Fire Control Speed Rating 10,000km/s
Improved Grav Sensors
Max Tracking Time bonus vs Missiles 40%
Thermal Sensitivity 6