The more I think about it, the more I like same system, different planets. As does everyone else it looks like
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I guess some other things I've been wondering about that could easily be decided are:
- Would every empire be human? This probably depends more on the backstory, but sometimes too much background can mess with roleplaying.
- Conventional start or trans-newtonian? If trans-newtonian, what limit on RP should each empire have? Should they be restricted from researching Jump Point Theory?
- Are fleets already constructed? Limit on build points?
- Generally accepted laws of the universe? Jump gates or jump capable ships on jump points for FTL communications is really the only one I can think of.
- Number of starting facilities? Shipyards?
Personally, I don't see a problem with having different races, although I would imagine if we were using Sol, it would make sense to use humans. Not sure if anyone else was thinking of something different.
I'm all for an accelerated start though, meaning I think trans-newtonian and constructed fleets would be more fun. Conventional starts just seem too slow, even in single-player. I also think it would be cool to have RP and building point limits, but that they could be exchangeable.
Ex. Starting RP 100,000 and Starting BP 10,000. Empires could exchange RP for BP at a rate of 1 BP = 10 RP, meaning that the players could come up with slightly different empires. One could be more technologically advanced at the start, but have a smaller fleet by converting their BP into RP. Or just the opposite.
I think something similar could be applied to the installation setup. Rather than give everyone the exact same facilities from the start, let them choose.
Ex. Assigning 700 "Conventional Industry" that can immediately be exchanged 1 to 1 for any facility costing 120 regularly. This way, if an empire isn't pursuing a fighter strategy, they wouldn't be bogged down with a generic "50 fighter factories" or something similar. Shipyards could be the same way. Assign a standard Naval and Commercial shipyard amount that can be divided as required by each empire. Research facilities should probably be distributed evenly, unless some exchange was used like 20 conventional industry = 1 research facility. However, it could be horribly unbalanced...
These are just some thoughts, although I've probably gotten ahead of myself. Just had some spare time that wasn't being consumed and I threw myself into this.