Author Topic: New community game  (Read 7218 times)

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Online JacenHan

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Re: New community game
« Reply #90 on: April 14, 2014, 04:51:44 PM »
I too would be interested in becoming a low-level advisor/observer, if there's an agreement that it's okay.
« Last Edit: April 15, 2014, 10:02:21 PM by JacenHan »
 

Offline Malikane

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Re: New community game
« Reply #91 on: April 14, 2014, 08:49:42 PM »
Sign up one more for observer-mode, if it happens.  This looks awesome.
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Offline Gidoran

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Re: New community game
« Reply #92 on: April 14, 2014, 10:38:28 PM »
If we do Observer Mode, we could work it in (depending on how each faction wants to handle it) as a low-demand role. Maybe they're not the leading members of their faction, but they're the people on the ground, like ship captains, administrators, etc. Would be an interesting way to get them invested and let them participate beyond just reading. I'd actually be pretty okay with that, myself.
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Offline Nightstar

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Re: New community game
« Reply #93 on: April 14, 2014, 10:58:13 PM »
On observing, Sublight has the right of it. I don't object to observers, I'd love them actually. However, anyone who wants to observe would have to agree not to give away anything at all. That's harder than it sounds; Panopticon's already leaked use of laser turrets. Something that innocuous informs military strategy, and could decide battles.  :(

Basically, single faction only, and be very careful what you post outside of the private forums. As fair warning, most of the interesting stuff in the Triumvirate goes on in our private chat. If you spend half the day on IRC, there are some fun discussions. If you don't, you won't see much except technical specs.

You'd still need to get voted on by an entire team, but I'm fairly open to this.
 

Offline Panopticon

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Re: New community game
« Reply #94 on: April 14, 2014, 11:03:55 PM »
Me too, so long as you don't do what I did and go leaking tech all willy-nilly.

In related news, all fleets are designed, starting orders have been implemented, tech research, and beginning stuff ironed out for the most part. We'll start advancing time tomorrow. I'll also have some background fiction up to explain just what happened in Sol.

I'm seeing some pretty cool designs here folks, I know I've really limited your starting stuff, and it is pretty cool too see what has come out of it. I'd like to set up a system to leak details publicly at some point when they are no longer relevant, just to show off some of the design choices. Perhaps when the designs are like 10 years old?
 

Offline Sematary

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Re: New community game
« Reply #95 on: April 14, 2014, 11:20:45 PM »
I'm seeing some pretty cool designs here folks, I know I've really limited your starting stuff, and it is pretty cool too see what has come out of it. I'd like to set up a system to leak details publicly at some point when they are no longer relevant, just to show off some of the design choices. Perhaps when the designs are like 10 years old?
I would like to wait until its clear that it wouldn't be giving anything away before they are publically posted. Especially with the possibility of people signing on to see behind a single faction's curtain. If there is no combat in the first ten years we might not have any idea what weapon choices have been made and figuring them out would help a lot toward figuring out tactics.
 

Offline Destra

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Re: New community game
« Reply #96 on: April 15, 2014, 06:38:08 PM »
Damn I wish I would have known about this sooner else I would have signed on as a player :p but if that is no longer an option being an observer or advisor to a faction would be cool too :p
 

Offline sublight

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Re: New community game
« Reply #97 on: April 17, 2014, 07:11:30 AM »
The Jovian Syndicate is inviting Destra to join us.


@Panopticon
I would prefer not to mix a design leak mechanic with an existing Espionage team mechanics. Logically, if we keep out the Espionage teams we shouldn't be having much in the way of design leaks. If you must leak either limit the leaks to rough descriptions fuzzy on numerical specs or use something much longer than a 10 year delay.
 

Offline sonofliberty

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Re: New community game
« Reply #98 on: April 17, 2014, 08:18:37 AM »
Hmm... if we are doing low level adviser/ship captain etc.... I could be interested in that. Any of the three factions looking for someone?
 

Offline Gidoran

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Re: New community game
« Reply #99 on: April 17, 2014, 09:17:07 AM »
On the subject of design leaking... If you do design leaks, you should obfuscate them somewhat. Keep in mind that the Russians for instance still have designs from World War 2 as being classified information, and most military designs today remain in use for longer than ten years (See: F-14, F-15, F-16, F/A-18...) so that would be a really short period of time. Now, yes, we should be seeing rapid technological changes as we go along, which means things might be obsoleted earlier... but if we've got it as like. After they've been encountered, on the Solarian System Network (since I assume we've got some sort of internet equiv for communications) we could have people posting their theories on what each ship has. Sometimes they're pretty close, other times they're going full 'Communist Propaganda' with the performance specs.
"Orbital bombardment solves a myriad of issues permanently. This is sometimes undesirable."
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Offline Panopticon

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Re: New community game
« Reply #100 on: April 17, 2014, 10:40:38 AM »
That is fair, so what I will do is after about 5 years, or when the ship hits active sensors owned by both other factions I will release some news for the public about it, but will stop short of actually having stats for it. I still want to reveal starting designs eventually, but I'll play that one by ear.
 

Offline Destra

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Re: New community game
« Reply #101 on: April 18, 2014, 03:12:29 AM »
I wish to formally note that upon this day I have accepted the glorious position of one of the leaders of The Jovian Syndicate. Please note that my personal staff shall be moving my things into my new office at the parliament building and shall officially take office within a few days. Thank you our glorious citizens for putting your trust in me.

(I have joined the Jovian Syndicate and will need access to the private forums if you dont mind :D)
 

Offline Erik Luken

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Re: New community game
« Reply #102 on: April 18, 2014, 08:25:30 AM »
(I have joined the Jovian Syndicate and will need access to the private forums if you dont mind :D)

Oh I suppose :)
 

Offline Destra

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Re: New community game
« Reply #103 on: April 18, 2014, 01:42:40 PM »
Oh I suppose :)

THxies :D

Also seeing as I am a player now I guess I should give my opinion on ship designs. I totally understand what your going for and the reason why you want to release ship designs in their entirity but if no one has engaged in combat then no one knows what weapons the other factions use. Because if someone is using fighters, the counter to those is different the missiles or energy weapons and even having a hint of what style the faction uses can change everything. So I would vote on a full non disclosure of any information relating to that until the ships have seen combat with both factions or many many years have passed, in upwards of 50+ and even then I would rather not have weapons listed or hinted to.
« Last Edit: April 18, 2014, 03:38:42 PM by Destra »
 

Offline MagusXIX

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Re: New community game
« Reply #104 on: April 25, 2014, 02:24:56 PM »
If it's not too late, I would like to join the Martian Union.  Glory to the mighty empire that we will forge!
 

 

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