Author Topic: Official v7.10 Bugs Reporting Thread  (Read 81260 times)

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Offline Father Tim

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Re: Official v7.10 Bugs Reporting Thread
« Reply #885 on: May 12, 2019, 11:43:37 AM »
It's a 'divide-by-zero' error.  Do any of the weapons or fire controls involved have less than 10,000km range?  Are you using reduced-size gauss cannon?  Any crew XP penalties?
 

Offline Marski

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Re: Official v7.10 Bugs Reporting Thread
« Reply #886 on: May 17, 2019, 08:38:10 AM »
It's a 'divide-by-zero' error.  Do any of the weapons or fire controls involved have less than 10,000km range?  Are you using reduced-size gauss cannon?  Any crew XP penalties?
Maximum range for the designated turret firecontrol is 120,000 km, gauss-cannon range 50,000, size 2. No crew penalties, all crews have gone through task force training.
I've also noticed that area-defence PD mode doesn't work, tested several times, same outcome; turrets won't engage incoming missiles unless manually given targets
 

Offline Father Tim

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Re: Official v7.10 Bugs Reporting Thread
« Reply #887 on: May 17, 2019, 10:01:45 AM »
I've also noticed that area-defence PD mode doesn't work, tested several times, same outcome; turrets won't engage incoming missiles unless manually given targets

Yeah. . .  Area Mode never worked well (some people would say 'at all') and from the beginning was almost always the tactically sub-optimal choice, so it kind of got ignored.  FDF and FDF(SO) got all the tinkering and fixing, as they were 99.99% of what players and NPRs used.
 

Offline Marski

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Re: Official v7.10 Bugs Reporting Thread
« Reply #888 on: May 17, 2019, 03:45:59 PM »
I've also noticed that area-defence PD mode doesn't work, tested several times, same outcome; turrets won't engage incoming missiles unless manually given targets

Yeah. . .  Area Mode never worked well (some people would say 'at all') and from the beginning was almost always the tactically sub-optimal choice, so it kind of got ignored.  FDF and FDF(SO) got all the tinkering and fixing, as they were 99.99% of what players and NPRs used.
There's a problem with Final Defencive Fire too, I have two turrets for a beam firecontrol, but in the missile strike phase, only one of the turrets shoot
 

 

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