This does not deal with Aurora or Starfire, hence the "Off Topic" forum location.
I'm designing a game. I've got two similar weapon systems. Particulars of each...
Missile Pack, range 30, damage 3, 50 ammo, Salvo 5, size 3, explosive.
Rocket Pod, range 20, damage 8, 20 ammo, Salvo 5, size 1, explosive, inaccurate.
(Explosive means it damages the target as a whole, rather than a specific location. Inaccurate is a -10% chance to hit)
Now, why would you pick one over the other?
To me, the missiles have range, but lack the punch of the rockets. If the full salvo hits, you've got 15 points, compared to 40. Missiles are slightly more accurate, so they'll have a better chance of landing a full salvo. I might increase this by making Missile Packs accurate also (+10% chance to hit).
Thoughts?
PS. In a few days, when I've got more written up, I'll post the info if anyone is interested. It is not a 4X game though.