Author Topic: v1.9.0 Changes  (Read 5419 times)

0 Members and 1 Guest are viewing this topic.

Offline Steve Walmsley (OP)

  • Aurora Designer
  • Star Marshal
  • S
  • Posts: 10018
  • Thanked: 10285 times
    • http://www.starfireassistant.com
v1.9.0 Changes
« on: April 22, 2020, 12:05:52 PM »
This is a log for non-bug-fix changes that will be in 1.9.0
  • Order delay is now implemented. It is working with cycle orders, repeat orders and move templates.
  • Added a conventional reactor with 1/4 the power output of the pressurised water reactor.
  • A new Show Civilian checkbox on the Formation Templates tab of the Ground Forces window allows you to toggle civilian templates and unit classes
  • A new Fighter Construction event with no interrupt replaces the current ship construction event for fighters
  • Event added for starting a queued research project.
  • Event added for starting a queued industrial project.
  • Event added for deployment time exceeded.
  • Add checkbox to separate out display of low G habitable worlds.

Offline Steve Walmsley (OP)

  • Aurora Designer
  • Star Marshal
  • S
  • Posts: 10018
  • Thanked: 10285 times
    • http://www.starfireassistant.com
Re: v1.9.0 Changes
« Reply #1 on: April 23, 2020, 01:20:26 PM »
Tactical Map Events

Tactical Map Events are available in v1.9. Click the Events checkbox to toggle.


Offline Steve Walmsley (OP)

  • Aurora Designer
  • Star Marshal
  • S
  • Posts: 10018
  • Thanked: 10285 times
    • http://www.starfireassistant.com
Re: v1.9.0 Changes
« Reply #2 on: April 23, 2020, 01:23:18 PM »
Distance Measuring

To measure distances on the Tactical Map, hold down shift and drag a mouse. A line will be displayed, along with the length of the line in kilometres.

While shift is held down, the start of the line will remain static, while the end of the line can be dragged around.

Offline Steve Walmsley (OP)

  • Aurora Designer
  • Star Marshal
  • S
  • Posts: 10018
  • Thanked: 10285 times
    • http://www.starfireassistant.com
Re: v1.9.0 Changes
« Reply #3 on: April 25, 2020, 10:02:07 AM »
Multiple Window Option

Currently, a new window will open every time you click the appropriate button.

For v1.9, clicking the button will only open a window if none exist. Otherwise, it will bring the current window to the front.

If you shift-click the button, it will open a new window regardless of how many are currently open.

The following windows may only have ever have one instance open:
Create Project
Missile Design
Turret Design

The Medals Window is a dialog window so retains focus while it is open.

 

Sitemap 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72