Are we getting hyperdrives back? I got one 90% power anomaly on a planet 1.392 LIGHTYEARS from the primary. It took 9 years for the survey ship to reach it.
I have to agree that something like hyperdrive would really be welcome. A lot of distant companions in binary or trinary systems ends up completely unusable. I understand however that hypperdrive was flawed, so I imagine it would have to be re-done entirely...
Very-long-range missiles, probably relying on spotter craft, will be possible. However, compared to the current version they will pay a much higher performance penalty. Imo that's a good thing; currently there's a rather narrow band of reasonable trade-offs dictated by your tech.
Yes you see, my problem with long range missiles is that in VB6 Aurora you could do what I consider to be unbalanced missile designs. I am all for the concept of tradeoffs in performance, and I believe it was not so before. And I worry it will not be so in C# Aurora if range stays the same.
Where engines are concerned, a missile basically has three parameters. Speed, range and size (of the engine and of the fuel carried by the missile). Obviously, speed and range are dependent on tech level. A missile that is considered "fast" in the ion era is different from one which is "fast" in the confinement fusion era, and same is true for range depending on technology.
I consider warhead strength and agility to be not really relevant to this, because they are quite independent from missile engine considerations.
In my opinion it should not be possible to design missiles that are fast (considering tech level), long ranged (once again, considering tech level) AND small. If it is possible to build such a missile, then there's a balance problem and I think in VB6 Aurora there was one.
Both for realism and for improved gameplay, I would like it if people were forced to make choices, to use tradeoffs. So you could have
- A missile that is fast and long ranged, but not small (bigger engine and more fuel carried) OR
- A missile that is fast and small (sacrifices range, does not carry much fuel) OR
- A missile that is small and long ranged (sacrifices speed for this)
I believe the game would benefit a lot from something like this, instead of having the generalist missile which is good at everything like you could do in VB6 Aurora. And in order to do this, missile fuel HAS to be more relevant than it was in VB6 Aurora.
However, unless you boost speed very much it seems to me that range will stay more or less the same as before.