Maybe Steve can add a new tech tree for C#-Aurora: Langrange-Jump Point
It could work like that setting "minimal amount of comets".
Btw, this binary orbiting binary is named Xi Ursae Majoris in my game.
Apparently that really is a binary orbiting binary system.
I thought using the Real Stars setting was only using names of nearby stars so this coincidence puzzled me a bit. But according to
Steve from 2009 Aurora should get both name and all stars in that system, with their type and companionships, and then generate planetary systems around them randomly.
So lets learn about near universe through Aurora. My game suggests there is an ideal word just next door, at Alpha Centauri, even with some alien ruins to study.