Steve -
A rather problematic bug just popped up in the Quad-System campaign. The valiant <un-named to protect the innocent> fleet was attacking the <un-named to avoid giving away the dastardly bad guys> fleet. The attacking fleet scored first blood by slamming a couple of torpedoes into the other side's gunboat squadrons. While Aurora was resolving the turn where the torpedoes hit their targets, Aurora generated an apparently endless number of error pop-ups. The error pop-up said - "Error in ApplyDamage, Error 3021 was generated by DAO.field. No current record". I had to cntrl-alt-delete out of Aurora, then I restarted it
After restarting, I pulled up the "Event Updates" screen to figure out what had happened. The events screen showed that a total of six gunboats were hit by torpedoes, two by two torpedoes, and four by one torpedo. However, only two gunboats showed that damage were resolved against them. The first gunboat suffered moderate damage from the one torpedo that hit, but the events screen showed that the second gunboat was destroyed by the two torpedoes that hit it. The events screen stopped with the destruction of the second gunboat, even though four more gunboats were hit, so I figured that the destruction of the second gunboat was the key event that derailed Aurora.
I then went to the ships [F6] screen and checked the other ships that had been hit. None showed damage, so Aurora definitely did not get to their damage. Interestingly enough, the ship that had been destroyed, where Aurora apparently locked up, was still extant, although heavily damaged. I manually destroyed it, then began manually applying damage through the "ship" screen. Everything went alright until I got to the second gunboat hit by two torpedoes. When I tried to apply 8 points of damage to the gunboat, Aurora again generated an apparently infinite number of "Error in ApplyDamage, Error 3021" messages and I had to exit out again.
While I haven't destroyed a ship in this campaign yet, I have in other games and haven't had a problem, so I suspect that the problem is with the fact that this is a gunboat design.
The design is:
Luhu Mk 2 class Gunboat 1000 tons 97 Crew 143 BP TCS 20 TH 92 EM 0
4600 km/s Armour 1 Shields 0-0 Sensors 1/0/0/0/0 Damage Control 0-0 PPV 5
Magazine 60 Replacement Parts 1
GB Nuclear Pulse Engine (1) Power 92 Engine Efficiency 11.7 Armour 0 Exp 36%
Max Fuel Capacity 20,000 Litres Range 7.4 billion km (18 days at full power)
PB Missile Launcher (5) Missile Size 3 Rate of Fire 900
GB Missile Fire Control (1) Range: 200k km
GB Missile Mk 2 (20) Speed: 6,000 km/s Endurance: 40 secs Range: 240k km Warhead: 2 Size: 3
GB Active Sensor (1) GPS 200 Range 2m km Resolution 20
Kurt